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/*
** Copyright 2006, Google Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkPaintContext.h"
class PlatformContextSkia;
namespace WebCore {
// This class is the interface to communicate to Skia. It is meant to be as
// opaque as possible. This class accept Skia native data format and not WebKit
// format.
// Every functions assume painting is enabled, callers should check this before
// calling any member function.
class GraphicsContextPlatformPrivate : public SkPaintContext {
public:
GraphicsContextPlatformPrivate(PlatformContextSkia* pgc);
~GraphicsContextPlatformPrivate();
PlatformContextSkia* platformContext() {
return m_context;
}
void setShouldDelete(bool should_delete) {
m_should_delete = should_delete;
}
// TODO(maruel): Eventually GraphicsContext should touch the canvas at all
// to support serialization.
using SkPaintContext::canvas;
private:
PlatformContextSkia* m_context;
bool m_should_delete;
};
}
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