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Diffstat (limited to 'chrome/browser/views/info_bubble.h')
-rw-r--r-- | chrome/browser/views/info_bubble.h | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/chrome/browser/views/info_bubble.h b/chrome/browser/views/info_bubble.h new file mode 100644 index 0000000..30b3719 --- /dev/null +++ b/chrome/browser/views/info_bubble.h @@ -0,0 +1,306 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_ +#define CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_ + +#include "app/slide_animation.h" +#include "third_party/skia/include/core/SkColor.h" +#include "views/accelerator.h" +#include "views/view.h" +#include "chrome/browser/views/bubble_border.h" +#if defined(OS_WIN) +#include "views/widget/widget_win.h" +#elif defined(OS_LINUX) +#include "views/widget/widget_gtk.h" +#endif + +// InfoBubble is used to display an arbitrary view above all other windows. +// Think of InfoBubble as a tooltip that allows you to embed an arbitrary view +// in the tooltip. Additionally the InfoBubble renders an arrow pointing at +// the region the info bubble is providing the information about. +// +// To use an InfoBubble, invoke Show() and it'll take care of the rest. The +// InfoBubble insets the contents for you, so the contents typically shouldn't +// have any additional margins. + +#if defined(OS_WIN) +class BorderWidget; +#endif +class InfoBubble; + +namespace views { +class Widget; +} + +namespace gfx { +class Path; +} + +// This is used to paint the border of the InfoBubble. Windows uses this via +// BorderWidget (see below), while others can use it directly in the bubble. +class BorderContents : public views::View { + public: + BorderContents() : bubble_border_(NULL) { } + + // Must be called before this object can be used. + void Init(); + + // Given the size of the contents and the rect to point at, returns the bounds + // of both the border and the contents inside the bubble. + // |arrow_location| specifies the preferred location for the arrow + // anchor. If the bubble does not fit on the monitor and + // |allow_bubble_offscreen| is false, the arrow location may change so the + // bubble shows entirely. + virtual void SizeAndGetBounds( + const gfx::Rect& position_relative_to, // In screen coordinates + BubbleBorder::ArrowLocation arrow_location, + bool allow_bubble_offscreen, + const gfx::Size& contents_size, + gfx::Rect* contents_bounds, // Returned in window coordinates + gfx::Rect* window_bounds); // Returned in screen coordinates + + protected: + virtual ~BorderContents() { } + + // Returns the bounds for the monitor showing the specified |rect|. + // Overridden in unit-tests. + virtual gfx::Rect GetMonitorBounds(const gfx::Rect& rect); + + // Margins between the contents and the inside of the border, in pixels. + static const int kLeftMargin = 6; + static const int kTopMargin = 6; + static const int kRightMargin = 6; + static const int kBottomMargin = 9; + + BubbleBorder* bubble_border_; + + private: + // Overridden from View: + virtual void Paint(gfx::Canvas* canvas); + + // Changes |arrow_location| to its mirrored version, vertically if |vertical| + // is true, horizontally otherwise, if |window_bounds| don't fit in + // |monitor_bounds|. + void MirrorArrowIfOffScreen(bool vertical, + const gfx::Rect& position_relative_to, + const gfx::Rect& monitor_bounds, + const gfx::Size& local_contents_size, + BubbleBorder::ArrowLocation* arrow_location, + gfx::Rect* window_bounds); + + // Computes how much |window_bounds| is off-screen of the monitor bounds + // |monitor_bounds| and puts the values in |offscreen_insets|. + // Returns false if |window_bounds| is actually contained in |monitor_bounds|, + // in which case |offscreen_insets| is not modified. + static bool ComputeOffScreenInsets(const gfx::Rect& monitor_bounds, + const gfx::Rect& window_bounds, + gfx::Insets* offscreen_insets); + + // Convenience methods that returns the height of |insets| if |vertical| is + // true, its width otherwise. + static int GetInsetsLength(const gfx::Insets& insets, bool vertical); + + DISALLOW_COPY_AND_ASSIGN(BorderContents); +}; + +#if defined(OS_WIN) +// This is a window that surrounds the info bubble and paints the margin and +// border. It is a separate window so that it can be a layered window, so that +// we can use >1-bit alpha shadow images on the borders, which look nicer than +// the Windows CS_DROPSHADOW shadows. The info bubble window itself cannot be a +// layered window because that prevents it from hosting native child controls. +class BorderWidget : public views::WidgetWin { + public: + BorderWidget(); + virtual ~BorderWidget() { } + + // Initializes the BrowserWidget making |owner| its owning window. + void Init(BorderContents* border_contents, HWND owner); + + // Given the size of the contained contents (without margins), and the rect + // (in screen coordinates) to point to, sets the border window positions and + // sizes the border window and returns the bounds (in screen coordinates) the + // contents should use. |arrow_location| is prefered arrow location, + // the function tries to preserve the location and direction, in case of RTL + // arrow location is mirrored. + virtual gfx::Rect SizeAndGetBounds(const gfx::Rect& position_relative_to, + BubbleBorder::ArrowLocation arrow_location, + const gfx::Size& contents_size); + + // Simple accessors. + BorderContents* border_contents() { return border_contents_; } + + protected: + BorderContents* border_contents_; + + private: + // Overridden from WidgetWin: + virtual LRESULT OnMouseActivate(HWND window, + UINT hit_test, + UINT mouse_message); + + DISALLOW_COPY_AND_ASSIGN(BorderWidget); +}; +#endif + +class InfoBubbleDelegate { + public: + // Called when the InfoBubble is closing and is about to be deleted. + // |closed_by_escape| is true if the close is the result of the user pressing + // escape. + virtual void InfoBubbleClosing(InfoBubble* info_bubble, + bool closed_by_escape) = 0; + + // Whether the InfoBubble should be closed when the Esc key is pressed. + virtual bool CloseOnEscape() = 0; + + // Whether the InfoBubble should fade in when opening. When trying to + // determine whether to use FadeIn, consider whether the bubble is shown as a + // direct result of a user action or not. For example, if the bubble is being + // shown as a direct result of a mouse-click, we should not use FadeIn. + // However, if the bubble appears as a notification that something happened + // in the background, we use FadeIn. + virtual bool FadeInOnShow() = 0; + + // The name of the window to which this delegate belongs. + virtual std::wstring accessible_name() { return L""; } +}; + +// TODO(sky): this code is ifdef-tastic. It might be cleaner to refactor the +// WidgetFoo subclass into a separate class that calls into InfoBubble. +// That way InfoBubble has no (or very few) ifdefs. +class InfoBubble +#if defined(OS_WIN) + : public views::WidgetWin, +#elif defined(OS_LINUX) + : public views::WidgetGtk, +#endif + public views::AcceleratorTarget, + public AnimationDelegate { + public: + // Shows the InfoBubble. |parent| is set as the parent window, |contents| are + // the contents shown in the bubble, and |position_relative_to| is a rect in + // screen coordinates at which the InfoBubble will point. Show() takes + // ownership of |contents| and deletes the created InfoBubble when another + // window is activated. You can explicitly close the bubble by invoking + // Close(). |arrow_location| specifies preferred bubble alignment. + // You may provide an optional |delegate| to: + // - Be notified when the InfoBubble is closed. + // - Prevent the InfoBubble from being closed when the Escape key is + // pressed (the default behavior). + static InfoBubble* Show(views::Widget* parent, + const gfx::Rect& position_relative_to, + BubbleBorder::ArrowLocation arrow_location, + views::View* contents, + InfoBubbleDelegate* delegate); + +#if defined(OS_CHROMEOS) + // Shows the InfoBubble not grabbing the focus. Others are the same as above. + // TYPE_POPUP widget is used to achieve the focusless effect. + static InfoBubble* ShowFocusless(views::Widget* parent, + const gfx::Rect& position_relative_to, + BubbleBorder::ArrowLocation arrow_location, + views::View* contents, + InfoBubbleDelegate* delegate); +#endif + + // Resizes and potentially moves the InfoBubble to best accommodate the + // contents preferred size. + void SizeToContents(); + + // Whether the InfoBubble should fade away when it closes. Generally speaking, + // we use FadeOut when the user selects something within the bubble that + // causes the bubble to dismiss. We don't use it when the bubble gets + // deactivated as a result of clicking outside the bubble. + void set_fade_away_on_close(bool fade_away_on_close) { + fade_away_on_close_ = fade_away_on_close; + } + + // Overridden from WidgetWin: + virtual void Close(); + + // Overridden from AnimationDelegate: + virtual void AnimationEnded(const Animation* animation); + virtual void AnimationProgressed(const Animation* animation); + + static const SkColor kBackgroundColor; + + protected: + InfoBubble(); +#if defined(OS_CHROMEOS) + explicit InfoBubble(views::WidgetGtk::Type type); +#endif + virtual ~InfoBubble() {} + + // Creates the InfoBubble. + virtual void Init(views::Widget* parent, + const gfx::Rect& position_relative_to, + BubbleBorder::ArrowLocation arrow_location, + views::View* contents, + InfoBubbleDelegate* delegate); + + // Instantiates and returns the BorderContents this InfoBubble should use. + // Subclasses can return their own BorderContents implementation. + virtual BorderContents* CreateBorderContents(); + +#if defined(OS_WIN) + // Overridden from WidgetWin: + virtual void OnActivate(UINT action, BOOL minimized, HWND window); +#elif defined(OS_LINUX) + // Overridden from WidgetGtk: + virtual void IsActiveChanged(); +#endif + +#if defined(OS_WIN) + // The window used to render the padding, border and arrow. + BorderWidget* border_; +#elif defined(OS_LINUX) + // The view displaying the border. + BorderContents* border_contents_; +#endif + + private: + enum ShowStatus { + kOpen, + kClosing, + kClosed + }; + + // Closes the window notifying the delegate. |closed_by_escape| is true if + // the close is the result of pressing escape. + void DoClose(bool closed_by_escape); + + // Animates to a visible state. + void FadeIn(); + // Animates to a hidden state. + void FadeOut(); + + // Animates to a visible/hidden state (visible if |fade_in| is true). + void Fade(bool fade_in); + + // Overridden from AcceleratorTarget: + virtual bool AcceleratorPressed(const views::Accelerator& accelerator); + + // The delegate, if any. + InfoBubbleDelegate* delegate_; + + // The animation used to fade the bubble out. + scoped_ptr<SlideAnimation> animation_; + + // The current visibility status of the bubble. + ShowStatus show_status_; + + // Whether to fade away when the bubble closes. + bool fade_away_on_close_; + + gfx::Rect position_relative_to_; + BubbleBorder::ArrowLocation arrow_location_; + + views::View* contents_; + + DISALLOW_COPY_AND_ASSIGN(InfoBubble); +}; + +#endif // CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_ |