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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_
+#define CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_
+
+#include "app/slide_animation.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "views/accelerator.h"
+#include "views/view.h"
+#include "chrome/browser/views/bubble_border.h"
+#if defined(OS_WIN)
+#include "views/widget/widget_win.h"
+#elif defined(OS_LINUX)
+#include "views/widget/widget_gtk.h"
+#endif
+
+// InfoBubble is used to display an arbitrary view above all other windows.
+// Think of InfoBubble as a tooltip that allows you to embed an arbitrary view
+// in the tooltip. Additionally the InfoBubble renders an arrow pointing at
+// the region the info bubble is providing the information about.
+//
+// To use an InfoBubble, invoke Show() and it'll take care of the rest. The
+// InfoBubble insets the contents for you, so the contents typically shouldn't
+// have any additional margins.
+
+#if defined(OS_WIN)
+class BorderWidget;
+#endif
+class InfoBubble;
+
+namespace views {
+class Widget;
+}
+
+namespace gfx {
+class Path;
+}
+
+// This is used to paint the border of the InfoBubble. Windows uses this via
+// BorderWidget (see below), while others can use it directly in the bubble.
+class BorderContents : public views::View {
+ public:
+ BorderContents() : bubble_border_(NULL) { }
+
+ // Must be called before this object can be used.
+ void Init();
+
+ // Given the size of the contents and the rect to point at, returns the bounds
+ // of both the border and the contents inside the bubble.
+ // |arrow_location| specifies the preferred location for the arrow
+ // anchor. If the bubble does not fit on the monitor and
+ // |allow_bubble_offscreen| is false, the arrow location may change so the
+ // bubble shows entirely.
+ virtual void SizeAndGetBounds(
+ const gfx::Rect& position_relative_to, // In screen coordinates
+ BubbleBorder::ArrowLocation arrow_location,
+ bool allow_bubble_offscreen,
+ const gfx::Size& contents_size,
+ gfx::Rect* contents_bounds, // Returned in window coordinates
+ gfx::Rect* window_bounds); // Returned in screen coordinates
+
+ protected:
+ virtual ~BorderContents() { }
+
+ // Returns the bounds for the monitor showing the specified |rect|.
+ // Overridden in unit-tests.
+ virtual gfx::Rect GetMonitorBounds(const gfx::Rect& rect);
+
+ // Margins between the contents and the inside of the border, in pixels.
+ static const int kLeftMargin = 6;
+ static const int kTopMargin = 6;
+ static const int kRightMargin = 6;
+ static const int kBottomMargin = 9;
+
+ BubbleBorder* bubble_border_;
+
+ private:
+ // Overridden from View:
+ virtual void Paint(gfx::Canvas* canvas);
+
+ // Changes |arrow_location| to its mirrored version, vertically if |vertical|
+ // is true, horizontally otherwise, if |window_bounds| don't fit in
+ // |monitor_bounds|.
+ void MirrorArrowIfOffScreen(bool vertical,
+ const gfx::Rect& position_relative_to,
+ const gfx::Rect& monitor_bounds,
+ const gfx::Size& local_contents_size,
+ BubbleBorder::ArrowLocation* arrow_location,
+ gfx::Rect* window_bounds);
+
+ // Computes how much |window_bounds| is off-screen of the monitor bounds
+ // |monitor_bounds| and puts the values in |offscreen_insets|.
+ // Returns false if |window_bounds| is actually contained in |monitor_bounds|,
+ // in which case |offscreen_insets| is not modified.
+ static bool ComputeOffScreenInsets(const gfx::Rect& monitor_bounds,
+ const gfx::Rect& window_bounds,
+ gfx::Insets* offscreen_insets);
+
+ // Convenience methods that returns the height of |insets| if |vertical| is
+ // true, its width otherwise.
+ static int GetInsetsLength(const gfx::Insets& insets, bool vertical);
+
+ DISALLOW_COPY_AND_ASSIGN(BorderContents);
+};
+
+#if defined(OS_WIN)
+// This is a window that surrounds the info bubble and paints the margin and
+// border. It is a separate window so that it can be a layered window, so that
+// we can use >1-bit alpha shadow images on the borders, which look nicer than
+// the Windows CS_DROPSHADOW shadows. The info bubble window itself cannot be a
+// layered window because that prevents it from hosting native child controls.
+class BorderWidget : public views::WidgetWin {
+ public:
+ BorderWidget();
+ virtual ~BorderWidget() { }
+
+ // Initializes the BrowserWidget making |owner| its owning window.
+ void Init(BorderContents* border_contents, HWND owner);
+
+ // Given the size of the contained contents (without margins), and the rect
+ // (in screen coordinates) to point to, sets the border window positions and
+ // sizes the border window and returns the bounds (in screen coordinates) the
+ // contents should use. |arrow_location| is prefered arrow location,
+ // the function tries to preserve the location and direction, in case of RTL
+ // arrow location is mirrored.
+ virtual gfx::Rect SizeAndGetBounds(const gfx::Rect& position_relative_to,
+ BubbleBorder::ArrowLocation arrow_location,
+ const gfx::Size& contents_size);
+
+ // Simple accessors.
+ BorderContents* border_contents() { return border_contents_; }
+
+ protected:
+ BorderContents* border_contents_;
+
+ private:
+ // Overridden from WidgetWin:
+ virtual LRESULT OnMouseActivate(HWND window,
+ UINT hit_test,
+ UINT mouse_message);
+
+ DISALLOW_COPY_AND_ASSIGN(BorderWidget);
+};
+#endif
+
+class InfoBubbleDelegate {
+ public:
+ // Called when the InfoBubble is closing and is about to be deleted.
+ // |closed_by_escape| is true if the close is the result of the user pressing
+ // escape.
+ virtual void InfoBubbleClosing(InfoBubble* info_bubble,
+ bool closed_by_escape) = 0;
+
+ // Whether the InfoBubble should be closed when the Esc key is pressed.
+ virtual bool CloseOnEscape() = 0;
+
+ // Whether the InfoBubble should fade in when opening. When trying to
+ // determine whether to use FadeIn, consider whether the bubble is shown as a
+ // direct result of a user action or not. For example, if the bubble is being
+ // shown as a direct result of a mouse-click, we should not use FadeIn.
+ // However, if the bubble appears as a notification that something happened
+ // in the background, we use FadeIn.
+ virtual bool FadeInOnShow() = 0;
+
+ // The name of the window to which this delegate belongs.
+ virtual std::wstring accessible_name() { return L""; }
+};
+
+// TODO(sky): this code is ifdef-tastic. It might be cleaner to refactor the
+// WidgetFoo subclass into a separate class that calls into InfoBubble.
+// That way InfoBubble has no (or very few) ifdefs.
+class InfoBubble
+#if defined(OS_WIN)
+ : public views::WidgetWin,
+#elif defined(OS_LINUX)
+ : public views::WidgetGtk,
+#endif
+ public views::AcceleratorTarget,
+ public AnimationDelegate {
+ public:
+ // Shows the InfoBubble. |parent| is set as the parent window, |contents| are
+ // the contents shown in the bubble, and |position_relative_to| is a rect in
+ // screen coordinates at which the InfoBubble will point. Show() takes
+ // ownership of |contents| and deletes the created InfoBubble when another
+ // window is activated. You can explicitly close the bubble by invoking
+ // Close(). |arrow_location| specifies preferred bubble alignment.
+ // You may provide an optional |delegate| to:
+ // - Be notified when the InfoBubble is closed.
+ // - Prevent the InfoBubble from being closed when the Escape key is
+ // pressed (the default behavior).
+ static InfoBubble* Show(views::Widget* parent,
+ const gfx::Rect& position_relative_to,
+ BubbleBorder::ArrowLocation arrow_location,
+ views::View* contents,
+ InfoBubbleDelegate* delegate);
+
+#if defined(OS_CHROMEOS)
+ // Shows the InfoBubble not grabbing the focus. Others are the same as above.
+ // TYPE_POPUP widget is used to achieve the focusless effect.
+ static InfoBubble* ShowFocusless(views::Widget* parent,
+ const gfx::Rect& position_relative_to,
+ BubbleBorder::ArrowLocation arrow_location,
+ views::View* contents,
+ InfoBubbleDelegate* delegate);
+#endif
+
+ // Resizes and potentially moves the InfoBubble to best accommodate the
+ // contents preferred size.
+ void SizeToContents();
+
+ // Whether the InfoBubble should fade away when it closes. Generally speaking,
+ // we use FadeOut when the user selects something within the bubble that
+ // causes the bubble to dismiss. We don't use it when the bubble gets
+ // deactivated as a result of clicking outside the bubble.
+ void set_fade_away_on_close(bool fade_away_on_close) {
+ fade_away_on_close_ = fade_away_on_close;
+ }
+
+ // Overridden from WidgetWin:
+ virtual void Close();
+
+ // Overridden from AnimationDelegate:
+ virtual void AnimationEnded(const Animation* animation);
+ virtual void AnimationProgressed(const Animation* animation);
+
+ static const SkColor kBackgroundColor;
+
+ protected:
+ InfoBubble();
+#if defined(OS_CHROMEOS)
+ explicit InfoBubble(views::WidgetGtk::Type type);
+#endif
+ virtual ~InfoBubble() {}
+
+ // Creates the InfoBubble.
+ virtual void Init(views::Widget* parent,
+ const gfx::Rect& position_relative_to,
+ BubbleBorder::ArrowLocation arrow_location,
+ views::View* contents,
+ InfoBubbleDelegate* delegate);
+
+ // Instantiates and returns the BorderContents this InfoBubble should use.
+ // Subclasses can return their own BorderContents implementation.
+ virtual BorderContents* CreateBorderContents();
+
+#if defined(OS_WIN)
+ // Overridden from WidgetWin:
+ virtual void OnActivate(UINT action, BOOL minimized, HWND window);
+#elif defined(OS_LINUX)
+ // Overridden from WidgetGtk:
+ virtual void IsActiveChanged();
+#endif
+
+#if defined(OS_WIN)
+ // The window used to render the padding, border and arrow.
+ BorderWidget* border_;
+#elif defined(OS_LINUX)
+ // The view displaying the border.
+ BorderContents* border_contents_;
+#endif
+
+ private:
+ enum ShowStatus {
+ kOpen,
+ kClosing,
+ kClosed
+ };
+
+ // Closes the window notifying the delegate. |closed_by_escape| is true if
+ // the close is the result of pressing escape.
+ void DoClose(bool closed_by_escape);
+
+ // Animates to a visible state.
+ void FadeIn();
+ // Animates to a hidden state.
+ void FadeOut();
+
+ // Animates to a visible/hidden state (visible if |fade_in| is true).
+ void Fade(bool fade_in);
+
+ // Overridden from AcceleratorTarget:
+ virtual bool AcceleratorPressed(const views::Accelerator& accelerator);
+
+ // The delegate, if any.
+ InfoBubbleDelegate* delegate_;
+
+ // The animation used to fade the bubble out.
+ scoped_ptr<SlideAnimation> animation_;
+
+ // The current visibility status of the bubble.
+ ShowStatus show_status_;
+
+ // Whether to fade away when the bubble closes.
+ bool fade_away_on_close_;
+
+ gfx::Rect position_relative_to_;
+ BubbleBorder::ArrowLocation arrow_location_;
+
+ views::View* contents_;
+
+ DISALLOW_COPY_AND_ASSIGN(InfoBubble);
+};
+
+#endif // CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_