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-rw-r--r--net/http/http_basic_stream.cc6
-rw-r--r--net/socket/tcp_client_socket_libevent.cc5
2 files changed, 11 insertions, 0 deletions
diff --git a/net/http/http_basic_stream.cc b/net/http/http_basic_stream.cc
index 6501a59..076d18f 100644
--- a/net/http/http_basic_stream.cc
+++ b/net/http/http_basic_stream.cc
@@ -72,7 +72,13 @@ int HttpBasicStream::ReadResponseBody(IOBuffer* buf, int buf_len,
}
void HttpBasicStream::Close(bool not_reusable) {
+#ifdef ANDROID
+ // Disable connection reuse for bug 5226268
+ // [Browser] http keep-alive packets are sent too frequently to network
+ parser_->Close(true);
+#else
parser_->Close(not_reusable);
+#endif
}
HttpStream* HttpBasicStream::RenewStreamForAuth() {
diff --git a/net/socket/tcp_client_socket_libevent.cc b/net/socket/tcp_client_socket_libevent.cc
index ed9d87d..f820955 100644
--- a/net/socket/tcp_client_socket_libevent.cc
+++ b/net/socket/tcp_client_socket_libevent.cc
@@ -528,7 +528,12 @@ int TCPClientSocketLibevent::SetupSocket() {
// This mirrors the behaviour on Windows. See the comment in
// tcp_client_socket_win.cc after searching for "NODELAY".
DisableNagle(socket_); // If DisableNagle fails, we don't care.
+
+ // ANDROID: Disable TCP keep-alive for bug 5226268
+ // [Browser] http keep-alive packets are sent too frequently to network
+#ifndef ANDROID
SetTCPKeepAlive(socket_);
+#endif
#ifdef ANDROID
if (valid_uid_)