// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains utility functions for dealing with the local // filesystem. #ifndef BASE_FILE_UTIL_H_ #define BASE_FILE_UTIL_H_ #pragma once #include "build/build_config.h" #if defined(OS_WIN) #include #if defined(UNIT_TEST) #include #endif #elif defined(OS_POSIX) #include #endif #include #include #include #include #include "base/base_api.h" #include "base/basictypes.h" #include "base/file_path.h" #include "base/memory/scoped_ptr.h" #include "base/platform_file.h" #include "base/string16.h" #if defined(OS_POSIX) #include "base/eintr_wrapper.h" #include "base/file_descriptor_posix.h" #include "base/logging.h" #endif namespace base { class Time; } namespace file_util { //----------------------------------------------------------------------------- // Functions that operate purely on a path string w/o touching the filesystem: // Returns true if the given path ends with a path separator character. BASE_API bool EndsWithSeparator(const FilePath& path); // Makes sure that |path| ends with a separator IFF path is a directory that // exists. Returns true if |path| is an existing directory, false otherwise. BASE_API bool EnsureEndsWithSeparator(FilePath* path); // Convert provided relative path into an absolute path. Returns false on // error. On POSIX, this function fails if the path does not exist. BASE_API bool AbsolutePath(FilePath* path); // Returns true if |parent| contains |child|. Both paths are converted to // absolute paths before doing the comparison. BASE_API bool ContainsPath(const FilePath& parent, const FilePath& child); //----------------------------------------------------------------------------- // Functions that involve filesystem access or modification: // Returns the number of files matching the current path that were // created on or after the given |file_time|. Doesn't count ".." or ".". // // Note for POSIX environments: a file created before |file_time| // can be mis-detected as a newer file due to low precision of // timestmap of file creation time. If you need to avoid such // mis-detection perfectly, you should wait one second before // obtaining |file_time|. BASE_API int CountFilesCreatedAfter(const FilePath& path, const base::Time& file_time); // Returns the total number of bytes used by all the files under |root_path|. // If the path does not exist the function returns 0. // // This function is implemented using the FileEnumerator class so it is not // particularly speedy in any platform. BASE_API int64 ComputeDirectorySize(const FilePath& root_path); // Returns the total number of bytes used by all files matching the provided // |pattern|, on this |directory| (without recursion). If the path does not // exist the function returns 0. // // This function is implemented using the FileEnumerator class so it is not // particularly speedy in any platform. BASE_API int64 ComputeFilesSize(const FilePath& directory, const FilePath::StringType& pattern); // Deletes the given path, whether it's a file or a directory. // If it's a directory, it's perfectly happy to delete all of the // directory's contents. Passing true to recursive deletes // subdirectories and their contents as well. // Returns true if successful, false otherwise. // // WARNING: USING THIS WITH recursive==true IS EQUIVALENT // TO "rm -rf", SO USE WITH CAUTION. BASE_API bool Delete(const FilePath& path, bool recursive); #if defined(OS_WIN) // Schedules to delete the given path, whether it's a file or a directory, until // the operating system is restarted. // Note: // 1) The file/directory to be deleted should exist in a temp folder. // 2) The directory to be deleted must be empty. BASE_API bool DeleteAfterReboot(const FilePath& path); #endif // Moves the given path, whether it's a file or a directory. // If a simple rename is not possible, such as in the case where the paths are // on different volumes, this will attempt to copy and delete. Returns // true for success. BASE_API bool Move(const FilePath& from_path, const FilePath& to_path); // Renames file |from_path| to |to_path|. Both paths must be on the same // volume, or the function will fail. Destination file will be created // if it doesn't exist. Prefer this function over Move when dealing with // temporary files. On Windows it preserves attributes of the target file. // Returns true on success. BASE_API bool ReplaceFile(const FilePath& from_path, const FilePath& to_path); // Copies a single file. Use CopyDirectory to copy directories. BASE_API bool CopyFile(const FilePath& from_path, const FilePath& to_path); // Copies the given path, and optionally all subdirectories and their contents // as well. // If there are files existing under to_path, always overwrite. // Returns true if successful, false otherwise. // Don't use wildcards on the names, it may stop working without notice. // // If you only need to copy a file use CopyFile, it's faster. BASE_API bool CopyDirectory(const FilePath& from_path, const FilePath& to_path, bool recursive); // Returns true if the given path exists on the local filesystem, // false otherwise. BASE_API bool PathExists(const FilePath& path); // Returns true if the given path is writable by the user, false otherwise. BASE_API bool PathIsWritable(const FilePath& path); // Returns true if the given path exists and is a directory, false otherwise. BASE_API bool DirectoryExists(const FilePath& path); #if defined(OS_WIN) // Gets the creation time of the given file (expressed in the local timezone), // and returns it via the creation_time parameter. Returns true if successful, // false otherwise. BASE_API bool GetFileCreationLocalTime(const std::wstring& filename, LPSYSTEMTIME creation_time); // Same as above, but takes a previously-opened file handle instead of a name. BASE_API bool GetFileCreationLocalTimeFromHandle(HANDLE file_handle, LPSYSTEMTIME creation_time); #endif // defined(OS_WIN) // Returns true if the contents of the two files given are equal, false // otherwise. If either file can't be read, returns false. BASE_API bool ContentsEqual(const FilePath& filename1, const FilePath& filename2); // Returns true if the contents of the two text files given are equal, false // otherwise. This routine treats "\r\n" and "\n" as equivalent. BASE_API bool TextContentsEqual(const FilePath& filename1, const FilePath& filename2); // Read the file at |path| into |contents|, returning true on success. // |contents| may be NULL, in which case this function is useful for its // side effect of priming the disk cache. // Useful for unit tests. BASE_API bool ReadFileToString(const FilePath& path, std::string* contents); #if defined(OS_POSIX) // Read exactly |bytes| bytes from file descriptor |fd|, storing the result // in |buffer|. This function is protected against EINTR and partial reads. // Returns true iff |bytes| bytes have been successfuly read from |fd|. bool ReadFromFD(int fd, char* buffer, size_t bytes); // Creates a symbolic link at |symlink| pointing to |target|. Returns // false on failure. bool CreateSymbolicLink(const FilePath& target, const FilePath& symlink); // Reads the given |symlink| and returns where it points to in |target|. // Returns false upon failure. bool ReadSymbolicLink(const FilePath& symlink, FilePath* target); #endif // defined(OS_POSIX) #if defined(OS_WIN) // Resolve Windows shortcut (.LNK file) // This methods tries to resolve a shortcut .LNK file. If the |path| is valid // returns true and puts the target into the |path|, otherwise returns // false leaving the path as it is. BASE_API bool ResolveShortcut(FilePath* path); // Create a Windows shortcut (.LNK file) // This method creates a shortcut link using the information given. Ensure // you have initialized COM before calling into this function. 'source' // and 'destination' parameters are required, everything else can be NULL. // 'source' is the existing file, 'destination' is the new link file to be // created; for best results pass the filename with the .lnk extension. // The 'icon' can specify a dll or exe in which case the icon index is the // resource id. 'app_id' is the app model id for the shortcut on Win7. // Note that if the shortcut exists it will overwrite it. BASE_API bool CreateShortcutLink(const wchar_t *source, const wchar_t *destination, const wchar_t *working_dir, const wchar_t *arguments, const wchar_t *description, const wchar_t *icon, int icon_index, const wchar_t* app_id); // Update a Windows shortcut (.LNK file). This method assumes the shortcut // link already exists (otherwise false is returned). Ensure you have // initialized COM before calling into this function. Only 'destination' // parameter is required, everything else can be NULL (but if everything else // is NULL no changes are made to the shortcut). 'destination' is the link // file to be updated. 'app_id' is the app model id for the shortcut on Win7. // For best results pass the filename with the .lnk extension. BASE_API bool UpdateShortcutLink(const wchar_t *source, const wchar_t *destination, const wchar_t *working_dir, const wchar_t *arguments, const wchar_t *description, const wchar_t *icon, int icon_index, const wchar_t* app_id); // Pins a shortcut to the Windows 7 taskbar. The shortcut file must already // exist and be a shortcut that points to an executable. BASE_API bool TaskbarPinShortcutLink(const wchar_t* shortcut); // Unpins a shortcut from the Windows 7 taskbar. The shortcut must exist and // already be pinned to the taskbar. BASE_API bool TaskbarUnpinShortcutLink(const wchar_t* shortcut); // Copy from_path to to_path recursively and then delete from_path recursively. // Returns true if all operations succeed. // This function simulates Move(), but unlike Move() it works across volumes. // This fuction is not transactional. BASE_API bool CopyAndDeleteDirectory(const FilePath& from_path, const FilePath& to_path); #endif // defined(OS_WIN) // Return true if the given directory is empty BASE_API bool IsDirectoryEmpty(const FilePath& dir_path); // Get the temporary directory provided by the system. // WARNING: DON'T USE THIS. If you want to create a temporary file, use one of // the functions below. BASE_API bool GetTempDir(FilePath* path); // Get a temporary directory for shared memory files. // Only useful on POSIX; redirects to GetTempDir() on Windows. BASE_API bool GetShmemTempDir(FilePath* path); // Get the home directory. This is more complicated than just getenv("HOME") // as it knows to fall back on getpwent() etc. BASE_API FilePath GetHomeDir(); // Creates a temporary file. The full path is placed in |path|, and the // function returns true if was successful in creating the file. The file will // be empty and all handles closed after this function returns. BASE_API bool CreateTemporaryFile(FilePath* path); // Same as CreateTemporaryFile but the file is created in |dir|. BASE_API bool CreateTemporaryFileInDir(const FilePath& dir, FilePath* temp_file); // Create and open a temporary file. File is opened for read/write. // The full path is placed in |path|. // Returns a handle to the opened file or NULL if an error occured. BASE_API FILE* CreateAndOpenTemporaryFile(FilePath* path); // Like above but for shmem files. Only useful for POSIX. BASE_API FILE* CreateAndOpenTemporaryShmemFile(FilePath* path); // Similar to CreateAndOpenTemporaryFile, but the file is created in |dir|. BASE_API FILE* CreateAndOpenTemporaryFileInDir(const FilePath& dir, FilePath* path); // Create a new directory. If prefix is provided, the new directory name is in // the format of prefixyyyy. // NOTE: prefix is ignored in the POSIX implementation. // If success, return true and output the full path of the directory created. BASE_API bool CreateNewTempDirectory(const FilePath::StringType& prefix, FilePath* new_temp_path); // Create a directory within another directory. // Extra characters will be appended to |prefix| to ensure that the // new directory does not have the same name as an existing directory. BASE_API bool CreateTemporaryDirInDir(const FilePath& base_dir, const FilePath::StringType& prefix, FilePath* new_dir); // Creates a directory, as well as creating any parent directories, if they // don't exist. Returns 'true' on successful creation, or if the directory // already exists. The directory is only readable by the current user. BASE_API bool CreateDirectory(const FilePath& full_path); // Returns the file size. Returns true on success. BASE_API bool GetFileSize(const FilePath& file_path, int64* file_size); // Returns true if the given path's base name is ".". BASE_API bool IsDot(const FilePath& path); // Returns true if the given path's base name is "..". BASE_API bool IsDotDot(const FilePath& path); // Sets |real_path| to |path| with symbolic links and junctions expanded. // On windows, make sure the path starts with a lettered drive. // |path| must reference a file. Function will fail if |path| points to // a directory or to a nonexistent path. On windows, this function will // fail if |path| is a junction or symlink that points to an empty file, // or if |real_path| would be longer than MAX_PATH characters. BASE_API bool NormalizeFilePath(const FilePath& path, FilePath* real_path); #if defined(OS_WIN) // Given an existing file in |path|, it returns in |real_path| the path // in the native NT format, of the form "\Device\HarddiskVolumeXX\..". // Returns false it it fails. Empty files cannot be resolved with this // function. BASE_API bool NormalizeToNativeFilePath(const FilePath& path, FilePath* nt_path); #endif // Returns information about the given file path. BASE_API bool GetFileInfo(const FilePath& file_path, base::PlatformFileInfo* info); // Sets the time of the last access and the time of the last modification. BASE_API bool TouchFile(const FilePath& path, const base::Time& last_accessed, const base::Time& last_modified); // Set the time of the last modification. Useful for unit tests. BASE_API bool SetLastModifiedTime(const FilePath& path, const base::Time& last_modified); #if defined(OS_POSIX) // Store inode number of |path| in |inode|. Return true on success. bool GetInode(const FilePath& path, ino_t* inode); #endif // Wrapper for fopen-like calls. Returns non-NULL FILE* on success. BASE_API FILE* OpenFile(const FilePath& filename, const char* mode); // Closes file opened by OpenFile. Returns true on success. BASE_API bool CloseFile(FILE* file); // Truncates an open file to end at the location of the current file pointer. // This is a cross-platform analog to Windows' SetEndOfFile() function. BASE_API bool TruncateFile(FILE* file); // Reads the given number of bytes from the file into the buffer. Returns // the number of read bytes, or -1 on error. BASE_API int ReadFile(const FilePath& filename, char* data, int size); // Writes the given buffer into the file, overwriting any data that was // previously there. Returns the number of bytes written, or -1 on error. BASE_API int WriteFile(const FilePath& filename, const char* data, int size); #if defined(OS_POSIX) // Append the data to |fd|. Does not close |fd| when done. int WriteFileDescriptor(const int fd, const char* data, int size); #endif // Gets the current working directory for the process. BASE_API bool GetCurrentDirectory(FilePath* path); // Sets the current working directory for the process. BASE_API bool SetCurrentDirectory(const FilePath& path); // A class to handle auto-closing of FILE*'s. class ScopedFILEClose { public: inline void operator()(FILE* x) const { if (x) { fclose(x); } } }; typedef scoped_ptr_malloc ScopedFILE; #if defined(OS_POSIX) // A class to handle auto-closing of FDs. class ScopedFDClose { public: inline void operator()(int* x) const { if (x && *x >= 0) { if (HANDLE_EINTR(close(*x)) < 0) PLOG(ERROR) << "close"; } } }; typedef scoped_ptr_malloc ScopedFD; #endif // OS_POSIX // A class for enumerating the files in a provided path. The order of the // results is not guaranteed. // // DO NOT USE FROM THE MAIN THREAD of your application unless it is a test // program where latency does not matter. This class is blocking. class BASE_API FileEnumerator { public: #if defined(OS_WIN) typedef WIN32_FIND_DATA FindInfo; #elif defined(OS_POSIX) typedef struct { struct stat stat; std::string filename; } FindInfo; #endif enum FILE_TYPE { FILES = 1 << 0, DIRECTORIES = 1 << 1, INCLUDE_DOT_DOT = 1 << 2, #if defined(OS_POSIX) SHOW_SYM_LINKS = 1 << 4, #endif }; // |root_path| is the starting directory to search for. It may or may not end // in a slash. // // If |recursive| is true, this will enumerate all matches in any // subdirectories matched as well. It does a breadth-first search, so all // files in one directory will be returned before any files in a // subdirectory. // // |file_type| specifies whether the enumerator should match files, // directories, or both. // // |pattern| is an optional pattern for which files to match. This // works like shell globbing. For example, "*.txt" or "Foo???.doc". // However, be careful in specifying patterns that aren't cross platform // since the underlying code uses OS-specific matching routines. In general, // Windows matching is less featureful than others, so test there first. // If unspecified, this will match all files. // NOTE: the pattern only matches the contents of root_path, not files in // recursive subdirectories. // TODO(erikkay): Fix the pattern matching to work at all levels. FileEnumerator(const FilePath& root_path, bool recursive, FileEnumerator::FILE_TYPE file_type); FileEnumerator(const FilePath& root_path, bool recursive, FileEnumerator::FILE_TYPE file_type, const FilePath::StringType& pattern); ~FileEnumerator(); // Returns an empty string if there are no more results. FilePath Next(); // Write the file info into |info|. void GetFindInfo(FindInfo* info); // Looks inside a FindInfo and determines if it's a directory. static bool IsDirectory(const FindInfo& info); static FilePath GetFilename(const FindInfo& find_info); private: // Returns true if the given path should be skipped in enumeration. bool ShouldSkip(const FilePath& path); #if defined(OS_WIN) // True when find_data_ is valid. bool has_find_data_; WIN32_FIND_DATA find_data_; HANDLE find_handle_; #elif defined(OS_POSIX) struct DirectoryEntryInfo { FilePath filename; struct stat stat; }; // Read the filenames in source into the vector of DirectoryEntryInfo's static bool ReadDirectory(std::vector* entries, const FilePath& source, bool show_links); // The files in the current directory std::vector directory_entries_; // The next entry to use from the directory_entries_ vector size_t current_directory_entry_; #endif FilePath root_path_; bool recursive_; FILE_TYPE file_type_; FilePath::StringType pattern_; // Empty when we want to find everything. // A stack that keeps track of which subdirectories we still need to // enumerate in the breadth-first search. std::stack pending_paths_; DISALLOW_COPY_AND_ASSIGN(FileEnumerator); }; class BASE_API MemoryMappedFile { public: // The default constructor sets all members to invalid/null values. MemoryMappedFile(); ~MemoryMappedFile(); // Opens an existing file and maps it into memory. Access is restricted to // read only. If this object already points to a valid memory mapped file // then this method will fail and return false. If it cannot open the file, // the file does not exist, or the memory mapping fails, it will return false. // Later we may want to allow the user to specify access. bool Initialize(const FilePath& file_name); // As above, but works with an already-opened file. MemoryMappedFile will take // ownership of |file| and close it when done. bool Initialize(base::PlatformFile file); #if defined(OS_WIN) // Opens an existing file and maps it as an image section. Please refer to // the Initialize function above for additional information. bool InitializeAsImageSection(const FilePath& file_name); #endif // OS_WIN const uint8* data() const { return data_; } size_t length() const { return length_; } // Is file_ a valid file handle that points to an open, memory mapped file? bool IsValid() const; private: // Open the given file and pass it to MapFileToMemoryInternal(). bool MapFileToMemory(const FilePath& file_name); // Map the file to memory, set data_ to that memory address. Return true on // success, false on any kind of failure. This is a helper for Initialize(). bool MapFileToMemoryInternal(); // Closes all open handles. Later we may want to make this public. void CloseHandles(); #if defined(OS_WIN) // MapFileToMemoryInternal calls this function. It provides the ability to // pass in flags which control the mapped section. bool MapFileToMemoryInternalEx(int flags); HANDLE file_mapping_; #endif base::PlatformFile file_; uint8* data_; size_t length_; DISALLOW_COPY_AND_ASSIGN(MemoryMappedFile); }; // Renames a file using the SHFileOperation API to ensure that the target file // gets the correct default security descriptor in the new path. BASE_API bool RenameFileAndResetSecurityDescriptor( const FilePath& source_file_path, const FilePath& target_file_path); // Returns whether the file has been modified since a particular date. BASE_API bool HasFileBeenModifiedSince( const FileEnumerator::FindInfo& find_info, const base::Time& cutoff_time); #ifdef UNIT_TEST inline bool MakeFileUnreadable(const FilePath& path) { #if defined(OS_POSIX) struct stat stat_buf; if (stat(path.value().c_str(), &stat_buf) != 0) return false; stat_buf.st_mode &= ~(S_IRUSR | S_IRGRP | S_IROTH); return chmod(path.value().c_str(), stat_buf.st_mode) == 0; #elif defined(OS_WIN) PACL old_dacl; PSECURITY_DESCRIPTOR security_descriptor; if (GetNamedSecurityInfo(const_cast(path.value().c_str()), SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, NULL, NULL, &old_dacl, NULL, &security_descriptor) != ERROR_SUCCESS) return false; // Deny Read access for the current user. EXPLICIT_ACCESS change; change.grfAccessPermissions = GENERIC_READ; change.grfAccessMode = DENY_ACCESS; change.grfInheritance = 0; change.Trustee.pMultipleTrustee = NULL; change.Trustee.MultipleTrusteeOperation = NO_MULTIPLE_TRUSTEE; change.Trustee.TrusteeForm = TRUSTEE_IS_NAME; change.Trustee.TrusteeType = TRUSTEE_IS_USER; change.Trustee.ptstrName = L"CURRENT_USER"; PACL new_dacl; if (SetEntriesInAcl(1, &change, old_dacl, &new_dacl) != ERROR_SUCCESS) { LocalFree(security_descriptor); return false; } DWORD rc = SetNamedSecurityInfo(const_cast(path.value().c_str()), SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, NULL, NULL, new_dacl, NULL); LocalFree(security_descriptor); LocalFree(new_dacl); return rc == ERROR_SUCCESS; #else NOTIMPLEMENTED(); return false; #endif } #endif // UNIT_TEST #if defined(OS_WIN) // Loads the file passed in as an image section and touches pages to avoid // subsequent hard page faults during LoadLibrary. The size to be pre read // is passed in. If it is 0 then the whole file is paged in. The step size // which indicates the number of bytes to skip after every page touched is // also passed in. bool BASE_API PreReadImage(const wchar_t* file_path, size_t size_to_read, size_t step_size); #endif // OS_WIN #if defined(OS_LINUX) // Broad categories of file systems as returned by statfs() on Linux. enum FileSystemType { FILE_SYSTEM_UNKNOWN, // statfs failed. FILE_SYSTEM_0, // statfs.f_type == 0 means unknown, may indicate AFS. FILE_SYSTEM_ORDINARY, // on-disk filesystem like ext2 FILE_SYSTEM_NFS, FILE_SYSTEM_SMB, FILE_SYSTEM_CODA, FILE_SYSTEM_MEMORY, // in-memory file system FILE_SYSTEM_CGROUP, // cgroup control. FILE_SYSTEM_OTHER, // any other value. FILE_SYSTEM_TYPE_COUNT }; // Attempts determine the FileSystemType for |path|. // Returns false if |path| doesn't exist. bool GetFileSystemType(const FilePath& path, FileSystemType* type); #endif } // namespace file_util // Deprecated functions have been moved to this separate header file, // which must be included last after all the above definitions. #include "base/file_util_deprecated.h" #endif // BASE_FILE_UTIL_H_