// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/memory/scoped_ptr.h" #include "base/message_loop.h" #include "base/task.h" #include "base/timer.h" #include "testing/gtest/include/gtest/gtest.h" using base::TimeDelta; namespace { class OneShotTimerTester { public: OneShotTimerTester(bool* did_run, unsigned milliseconds = 10) : did_run_(did_run), delay_ms_(milliseconds) { } void Start() { timer_.Start(TimeDelta::FromMilliseconds(delay_ms_), this, &OneShotTimerTester::Run); } private: void Run() { *did_run_ = true; MessageLoop::current()->Quit(); } bool* did_run_; base::OneShotTimer timer_; const unsigned delay_ms_; }; class OneShotSelfDeletingTimerTester { public: explicit OneShotSelfDeletingTimerTester(bool* did_run) : did_run_(did_run), timer_(new base::OneShotTimer()) { } void Start() { timer_->Start(TimeDelta::FromMilliseconds(10), this, &OneShotSelfDeletingTimerTester::Run); } private: void Run() { *did_run_ = true; timer_.reset(); MessageLoop::current()->Quit(); } bool* did_run_; scoped_ptr > timer_; }; class RepeatingTimerTester { public: explicit RepeatingTimerTester(bool* did_run) : did_run_(did_run), counter_(10) { } void Start() { timer_.Start(TimeDelta::FromMilliseconds(10), this, &RepeatingTimerTester::Run); } private: void Run() { if (--counter_ == 0) { *did_run_ = true; MessageLoop::current()->Quit(); } } bool* did_run_; int counter_; base::RepeatingTimer timer_; }; void RunTest_OneShotTimer(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); bool did_run = false; OneShotTimerTester f(&did_run); f.Start(); MessageLoop::current()->Run(); EXPECT_TRUE(did_run); } void RunTest_OneShotTimer_Cancel(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); bool did_run_a = false; OneShotTimerTester* a = new OneShotTimerTester(&did_run_a); // This should run before the timer expires. MessageLoop::current()->DeleteSoon(FROM_HERE, a); // Now start the timer. a->Start(); bool did_run_b = false; OneShotTimerTester b(&did_run_b); b.Start(); MessageLoop::current()->Run(); EXPECT_FALSE(did_run_a); EXPECT_TRUE(did_run_b); } void RunTest_OneShotSelfDeletingTimer(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); bool did_run = false; OneShotSelfDeletingTimerTester f(&did_run); f.Start(); MessageLoop::current()->Run(); EXPECT_TRUE(did_run); } void RunTest_RepeatingTimer(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); bool did_run = false; RepeatingTimerTester f(&did_run); f.Start(); MessageLoop::current()->Run(); EXPECT_TRUE(did_run); } void RunTest_RepeatingTimer_Cancel(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); bool did_run_a = false; RepeatingTimerTester* a = new RepeatingTimerTester(&did_run_a); // This should run before the timer expires. MessageLoop::current()->DeleteSoon(FROM_HERE, a); // Now start the timer. a->Start(); bool did_run_b = false; RepeatingTimerTester b(&did_run_b); b.Start(); MessageLoop::current()->Run(); EXPECT_FALSE(did_run_a); EXPECT_TRUE(did_run_b); } class DelayTimerTarget { public: DelayTimerTarget() : signaled_(false) { } bool signaled() const { return signaled_; } void Signal() { ASSERT_FALSE(signaled_); signaled_ = true; } private: bool signaled_; }; void RunTest_DelayTimer_NoCall(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); // If Delay is never called, the timer shouldn't go off. DelayTimerTarget target; base::DelayTimer timer( TimeDelta::FromMilliseconds(1), &target, &DelayTimerTarget::Signal); bool did_run = false; OneShotTimerTester tester(&did_run); tester.Start(); MessageLoop::current()->Run(); ASSERT_FALSE(target.signaled()); } void RunTest_DelayTimer_OneCall(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); DelayTimerTarget target; base::DelayTimer timer( TimeDelta::FromMilliseconds(1), &target, &DelayTimerTarget::Signal); timer.Reset(); bool did_run = false; OneShotTimerTester tester(&did_run, 100 /* milliseconds */); tester.Start(); MessageLoop::current()->Run(); ASSERT_TRUE(target.signaled()); } struct ResetHelper { ResetHelper(base::DelayTimer* timer, DelayTimerTarget* target) : timer_(timer), target_(target) { } void Reset() { ASSERT_FALSE(target_->signaled()); timer_->Reset(); } private: base::DelayTimer *const timer_; DelayTimerTarget *const target_; }; void RunTest_DelayTimer_Reset(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); // If Delay is never called, the timer shouldn't go off. DelayTimerTarget target; base::DelayTimer timer( TimeDelta::FromMilliseconds(50), &target, &DelayTimerTarget::Signal); timer.Reset(); ResetHelper reset_helper(&timer, &target); base::OneShotTimer timers[20]; for (size_t i = 0; i < arraysize(timers); ++i) { timers[i].Start(TimeDelta::FromMilliseconds(i * 10), &reset_helper, &ResetHelper::Reset); } bool did_run = false; OneShotTimerTester tester(&did_run, 300); tester.Start(); MessageLoop::current()->Run(); ASSERT_TRUE(target.signaled()); } class DelayTimerFatalTarget { public: void Signal() { ASSERT_TRUE(false); } }; void RunTest_DelayTimer_Deleted(MessageLoop::Type message_loop_type) { MessageLoop loop(message_loop_type); DelayTimerFatalTarget target; { base::DelayTimer timer( TimeDelta::FromMilliseconds(50), &target, &DelayTimerFatalTarget::Signal); timer.Reset(); } // When the timer is deleted, the DelayTimerFatalTarget should never be // called. base::PlatformThread::Sleep(100); } } // namespace //----------------------------------------------------------------------------- // Each test is run against each type of MessageLoop. That way we are sure // that timers work properly in all configurations. TEST(TimerTest, OneShotTimer) { RunTest_OneShotTimer(MessageLoop::TYPE_DEFAULT); RunTest_OneShotTimer(MessageLoop::TYPE_UI); RunTest_OneShotTimer(MessageLoop::TYPE_IO); } TEST(TimerTest, OneShotTimer_Cancel) { RunTest_OneShotTimer_Cancel(MessageLoop::TYPE_DEFAULT); RunTest_OneShotTimer_Cancel(MessageLoop::TYPE_UI); RunTest_OneShotTimer_Cancel(MessageLoop::TYPE_IO); } // If underline timer does not handle properly, we will crash or fail // in full page heap or purify environment. TEST(TimerTest, OneShotSelfDeletingTimer) { RunTest_OneShotSelfDeletingTimer(MessageLoop::TYPE_DEFAULT); RunTest_OneShotSelfDeletingTimer(MessageLoop::TYPE_UI); RunTest_OneShotSelfDeletingTimer(MessageLoop::TYPE_IO); } TEST(TimerTest, RepeatingTimer) { RunTest_RepeatingTimer(MessageLoop::TYPE_DEFAULT); RunTest_RepeatingTimer(MessageLoop::TYPE_UI); RunTest_RepeatingTimer(MessageLoop::TYPE_IO); } TEST(TimerTest, RepeatingTimer_Cancel) { RunTest_RepeatingTimer_Cancel(MessageLoop::TYPE_DEFAULT); RunTest_RepeatingTimer_Cancel(MessageLoop::TYPE_UI); RunTest_RepeatingTimer_Cancel(MessageLoop::TYPE_IO); } TEST(TimerTest, DelayTimer_NoCall) { RunTest_DelayTimer_NoCall(MessageLoop::TYPE_DEFAULT); RunTest_DelayTimer_NoCall(MessageLoop::TYPE_UI); RunTest_DelayTimer_NoCall(MessageLoop::TYPE_IO); } TEST(TimerTest, DelayTimer_OneCall) { RunTest_DelayTimer_OneCall(MessageLoop::TYPE_DEFAULT); RunTest_DelayTimer_OneCall(MessageLoop::TYPE_UI); RunTest_DelayTimer_OneCall(MessageLoop::TYPE_IO); } // It's flaky on the buildbot, http://crbug.com/25038. TEST(TimerTest, FLAKY_DelayTimer_Reset) { RunTest_DelayTimer_Reset(MessageLoop::TYPE_DEFAULT); RunTest_DelayTimer_Reset(MessageLoop::TYPE_UI); RunTest_DelayTimer_Reset(MessageLoop::TYPE_IO); } TEST(TimerTest, DelayTimer_Deleted) { RunTest_DelayTimer_Deleted(MessageLoop::TYPE_DEFAULT); RunTest_DelayTimer_Deleted(MessageLoop::TYPE_UI); RunTest_DelayTimer_Deleted(MessageLoop::TYPE_IO); } TEST(TimerTest, MessageLoopShutdown) { // This test is designed to verify that shutdown of the // message loop does not cause crashes if there were pending // timers not yet fired. It may only trigger exceptions // if debug heap checking (or purify) is enabled. bool did_run = false; { OneShotTimerTester a(&did_run); OneShotTimerTester b(&did_run); OneShotTimerTester c(&did_run); OneShotTimerTester d(&did_run); { MessageLoop loop(MessageLoop::TYPE_DEFAULT); a.Start(); b.Start(); } // MessageLoop destructs by falling out of scope. } // OneShotTimers destruct. SHOULD NOT CRASH, of course. EXPECT_FALSE(did_run); }