// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/automation/ui_controls.h" #include #include #include "base/logging.h" #include "base/message_loop.h" #include "chrome/browser/automation/ui_controls_internal.h" #include "chrome/browser/ui/gtk/gtk_util.h" #include "chrome/common/automation_constants.h" #include "ui/base/gtk/event_synthesis_gtk.h" #include "ui/gfx/rect.h" #if defined(TOOLKIT_VIEWS) #include "views/view.h" #include "views/widget/widget.h" #endif namespace { class EventWaiter : public MessageLoopForUI::Observer { public: EventWaiter(Task* task, GdkEventType type, int count) : task_(task), type_(type), count_(count) { MessageLoopForUI::current()->AddObserver(this); } virtual ~EventWaiter() { MessageLoopForUI::current()->RemoveObserver(this); } // MessageLoop::Observer implementation: virtual void WillProcessEvent(GdkEvent* event) { if ((event->type == type_) && (--count_ == 0)) { // At the time we're invoked the event has not actually been processed. // Use PostTask to make sure the event has been processed before // notifying. // NOTE: if processing a message results in running a nested message // loop, then DidProcessEvent isn't immediately sent. As such, we do // the processing in WillProcessEvent rather than DidProcessEvent. MessageLoop::current()->PostTask(FROM_HERE, task_); delete this; } } virtual void DidProcessEvent(GdkEvent* event) { // No-op. } private: // We pass ownership of task_ to MessageLoop when the current event is // received. Task* task_; GdkEventType type_; // The number of events of this type to wait for. int count_; }; void FakeAMouseMotionEvent(gint x, gint y) { GdkEvent* event = gdk_event_new(GDK_MOTION_NOTIFY); event->motion.send_event = false; event->motion.time = gtk_util::XTimeNow(); GtkWidget* grab_widget = gtk_grab_get_current(); if (grab_widget) { // If there is a grab, we need to target all events at it regardless of // what widget the mouse is over. event->motion.window = grab_widget->window; } else { event->motion.window = gdk_window_at_pointer(&x, &y); } g_object_ref(event->motion.window); event->motion.x = x; event->motion.y = y; gint origin_x, origin_y; gdk_window_get_origin(event->motion.window, &origin_x, &origin_y); event->motion.x_root = x + origin_x; event->motion.y_root = y + origin_y; event->motion.device = gdk_device_get_core_pointer(); event->type = GDK_MOTION_NOTIFY; gdk_event_put(event); gdk_event_free(event); } } // namespace namespace ui_controls { bool SendKeyPress(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command) { DCHECK(!command); // No command key on Linux GdkWindow* event_window = NULL; GtkWidget* grab_widget = gtk_grab_get_current(); if (grab_widget) { // If there is a grab, send all events to the grabbed widget. event_window = grab_widget->window; } else if (window) { event_window = GTK_WIDGET(window)->window; } else { // No target was specified. Send the events to the active toplevel. GList* windows = gtk_window_list_toplevels(); for (GList* element = windows; element; element = g_list_next(element)) { GtkWindow* this_window = GTK_WINDOW(element->data); if (gtk_window_is_active(this_window)) { event_window = GTK_WIDGET(this_window)->window; break; } } g_list_free(windows); } if (!event_window) { NOTREACHED() << "Window not specified and none is active"; return false; } std::vector events; ui::SynthesizeKeyPressEvents(event_window, key, control, shift, alt, &events); for (std::vector::iterator iter = events.begin(); iter != events.end(); ++iter) { gdk_event_put(*iter); // gdk_event_put appends a copy of the event. gdk_event_free(*iter); } return true; } bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command, Task* task) { DCHECK(!command); // No command key on Linux int release_count = 1; if (control) release_count++; if (shift) release_count++; if (alt) release_count++; // This object will delete itself after running |task|. new EventWaiter(task, GDK_KEY_RELEASE, release_count); return SendKeyPress(window, key, control, shift, alt, command); } bool SendMouseMove(long x, long y) { gdk_display_warp_pointer(gdk_display_get_default(), gdk_screen_get_default(), x, y); // Sometimes gdk_display_warp_pointer fails to send back any indication of // the move, even though it succesfully moves the server cursor. We fake it in // order to get drags to work. FakeAMouseMotionEvent(x, y); return true; } bool SendMouseMoveNotifyWhenDone(long x, long y, Task* task) { bool rv = SendMouseMove(x, y); // We can't rely on any particular event signalling the completion of the // mouse move. Posting the task to the message loop hopefully guarantees // the pointer has moved before task is run (although it may not run it as // soon as it could). MessageLoop::current()->PostTask(FROM_HERE, task); return rv; } bool SendMouseEvents(MouseButton type, int state) { GdkEvent* event = gdk_event_new(GDK_BUTTON_PRESS); event->button.send_event = false; event->button.time = gtk_util::XTimeNow(); gint x, y; GtkWidget* grab_widget = gtk_grab_get_current(); if (grab_widget) { // If there is a grab, we need to target all events at it regardless of // what widget the mouse is over. event->button.window = grab_widget->window; gdk_window_get_pointer(event->button.window, &x, &y, NULL); } else { event->button.window = gdk_window_at_pointer(&x, &y); } g_object_ref(event->button.window); event->button.x = x; event->button.y = y; gint origin_x, origin_y; gdk_window_get_origin(event->button.window, &origin_x, &origin_y); event->button.x_root = x + origin_x; event->button.y_root = y + origin_y; event->button.axes = NULL; GdkModifierType modifier; gdk_window_get_pointer(event->button.window, NULL, NULL, &modifier); event->button.state = modifier; event->button.button = type == LEFT ? 1 : (type == MIDDLE ? 2 : 3); event->button.device = gdk_device_get_core_pointer(); event->button.type = GDK_BUTTON_PRESS; if (state & DOWN) gdk_event_put(event); // Also send a release event. GdkEvent* release_event = gdk_event_copy(event); release_event->button.type = GDK_BUTTON_RELEASE; release_event->button.time++; if (state & UP) gdk_event_put(release_event); gdk_event_free(event); gdk_event_free(release_event); return false; } bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, Task* task) { bool rv = SendMouseEvents(type, state); GdkEventType wait_type; if (state & UP) { wait_type = GDK_BUTTON_RELEASE; } else { if (type == LEFT) wait_type = GDK_BUTTON_PRESS; else if (type == MIDDLE) wait_type = GDK_2BUTTON_PRESS; else wait_type = GDK_3BUTTON_PRESS; } new EventWaiter(task, wait_type, 1); return rv; } bool SendMouseClick(MouseButton type) { return SendMouseEvents(type, UP | DOWN); } #if defined(TOOLKIT_VIEWS) void MoveMouseToCenterAndPress(views::View* view, MouseButton button, int state, Task* task) { gfx::Point view_center(view->width() / 2, view->height() / 2); views::View::ConvertPointToScreen(view, &view_center); SendMouseMoveNotifyWhenDone(view_center.x(), view_center.y(), new ClickTask(button, state, task)); } #else void MoveMouseToCenterAndPress(GtkWidget* widget, MouseButton button, int state, Task* task) { gfx::Rect bounds = gtk_util::GetWidgetScreenBounds(widget); SendMouseMoveNotifyWhenDone(bounds.x() + bounds.width() / 2, bounds.y() + bounds.height() / 2, new ClickTask(button, state, task)); } #endif } // namespace ui_controls