// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_ICON_LOADER_H_ #define CHROME_BROWSER_ICON_LOADER_H_ #pragma once #include "build/build_config.h" #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop_proxy.h" #include "ui/gfx/image.h" #if defined(TOOLKIT_USES_GTK) #include "base/file_path.h" #endif #if defined(OS_WIN) // On Windows, we group files by their extension, with several exceptions: // .dll, .exe, .ico. See IconManager.h for explanation. typedef std::wstring IconGroupID; #elif defined(OS_POSIX) // On POSIX, we group files by MIME type. typedef std::string IconGroupID; #endif //////////////////////////////////////////////////////////////////////////////// // // A facility to read a file containing an icon asynchronously in the IO // thread. Returns the icon in the form of an SkBitmap. // //////////////////////////////////////////////////////////////////////////////// class IconLoader : public base::RefCountedThreadSafe { public: enum IconSize { SMALL = 0, // 16x16 NORMAL, // 32x32 LARGE }; class Delegate { public: // Invoked when an icon has been read. |source| is the IconLoader. If the // icon has been successfully loaded, result is non-null. This method must // return true if it is taking ownership of the returned bitmap. virtual bool OnImageLoaded(IconLoader* source, gfx::Image* result) = 0; protected: virtual ~Delegate() {} }; IconLoader(const IconGroupID& group, IconSize size, Delegate* delegate); // Start reading the icon on the file thread. void Start(); private: friend class base::RefCountedThreadSafe; virtual ~IconLoader(); void ReadIcon(); void NotifyDelegate(); // The message loop object of the thread in which we notify the delegate. scoped_refptr target_message_loop_; IconGroupID group_; IconSize icon_size_; scoped_ptr image_; Delegate* delegate_; #if defined(TOOLKIT_USES_GTK) // On X11 we use gdk's pixbuf loader, which has to execute on the UI // thread, so we only read the file on the background thread and parse it // on the main thread. void ParseIcon(); FilePath filename_; std::string icon_data_; #endif DISALLOW_COPY_AND_ASSIGN(IconLoader); }; #endif // CHROME_BROWSER_ICON_LOADER_H_