// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/common/child_process.h" #if defined(OS_POSIX) #include // For SigUSR1Handler below. #endif #include "base/message_loop.h" #include "base/process_util.h" #include "base/string_number_conversions.h" #include "base/threading/thread.h" #include "base/utf_string_conversions.h" #include "chrome/common/child_thread.h" #include "grit/chromium_strings.h" #if defined(OS_POSIX) static void SigUSR1Handler(int signal) { } #endif ChildProcess* ChildProcess::child_process_; ChildProcess::ChildProcess() : ref_count_(0), shutdown_event_(true, false), io_thread_("Chrome_ChildIOThread") { DCHECK(!child_process_); child_process_ = this; io_thread_.StartWithOptions(base::Thread::Options(MessageLoop::TYPE_IO, 0)); } ChildProcess::~ChildProcess() { DCHECK(child_process_ == this); // Signal this event before destroying the child process. That way all // background threads can cleanup. // For example, in the renderer the RenderThread instances will be able to // notice shutdown before the render process begins waiting for them to exit. shutdown_event_.Signal(); // Kill the main thread object before nulling child_process_, since // destruction code might depend on it. main_thread_.reset(); child_process_ = NULL; } ChildThread* ChildProcess::main_thread() { return main_thread_.get(); } void ChildProcess::set_main_thread(ChildThread* thread) { main_thread_.reset(thread); } void ChildProcess::AddRefProcess() { DCHECK(!main_thread_.get() || // null in unittests. MessageLoop::current() == main_thread_->message_loop()); ref_count_++; } void ChildProcess::ReleaseProcess() { DCHECK(!main_thread_.get() || // null in unittests. MessageLoop::current() == main_thread_->message_loop()); DCHECK(ref_count_); DCHECK(child_process_); if (--ref_count_) return; if (main_thread_.get()) // null in unittests. main_thread_->OnProcessFinalRelease(); } base::WaitableEvent* ChildProcess::GetShutDownEvent() { DCHECK(child_process_); return &child_process_->shutdown_event_; } void ChildProcess::WaitForDebugger(const std::wstring& label) { #if defined(OS_WIN) #if defined(GOOGLE_CHROME_BUILD) std::wstring title = L"Google Chrome"; #else // CHROMIUM_BUILD std::wstring title = L"Chromium"; #endif // CHROMIUM_BUILD title += L" "; title += label; // makes attaching to process easier std::wstring message = label; message += L" starting with pid: "; message += UTF8ToWide(base::IntToString(base::GetCurrentProcId())); ::MessageBox(NULL, message.c_str(), title.c_str(), MB_OK | MB_SETFOREGROUND); #elif defined(OS_POSIX) // TODO(playmobil): In the long term, overriding this flag doesn't seem // right, either use our own flag or open a dialog we can use. // This is just to ease debugging in the interim. LOG(ERROR) << label << " (" << getpid() << ") paused waiting for debugger to attach @ pid"; // Install a signal handler so that pause can be woken. struct sigaction sa; memset(&sa, 0, sizeof(sa)); sa.sa_handler = SigUSR1Handler; sigaction(SIGUSR1, &sa, NULL); pause(); #endif // defined(OS_POSIX) }