// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SERVER_HTTP_SERVER_H_ #define NET_SERVER_HTTP_SERVER_H_ #pragma once #include #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "net/base/listen_socket.h" namespace net { class HttpServerRequestInfo; class HttpServer : public ListenSocket::ListenSocketDelegate, public base::RefCountedThreadSafe { public: class Delegate { public: virtual void OnHttpRequest(int connection_id, const HttpServerRequestInfo& info) = 0; virtual void OnWebSocketRequest(int connection_id, const HttpServerRequestInfo& info) = 0; virtual void OnWebSocketMessage(int connection_id, const std::string& data) = 0; virtual void OnClose(int connection_id) = 0; protected: virtual ~Delegate() {} }; HttpServer(const std::string& host, int port, HttpServer::Delegate* del); virtual ~HttpServer(); void AcceptWebSocket(int connection_id, const HttpServerRequestInfo& request); void SendOverWebSocket(int connection_id, const std::string& data); void Send(int connection_id, const std::string& data); void Send(int connection_id, const char* bytes, int len); void Send200(int connection_id, const std::string& data, const std::string& mime_type); void Send404(int connection_id); void Send500(int connection_id, const std::string& message); void Close(int connection_id); private: friend class base::RefCountedThreadSafe; class Connection { private: static int lastId_; friend class HttpServer; explicit Connection(HttpServer* server, ListenSocket* sock); ~Connection(); void DetachSocket(); void Shift(int num_bytes); HttpServer* server_; scoped_refptr socket_; bool is_web_socket_; std::string recv_data_; int id_; DISALLOW_COPY_AND_ASSIGN(Connection); }; friend class Connection; // ListenSocketDelegate virtual void DidAccept(ListenSocket* server, ListenSocket* socket); virtual void DidRead(ListenSocket* socket, const char* data, int len); virtual void DidClose(ListenSocket* socket); // Expects the raw data to be stored in recv_data_. If parsing is successful, // will remove the data parsed from recv_data_, leaving only the unused // recv data. bool ParseHeaders(Connection* connection, HttpServerRequestInfo* info, int* ppos); Connection* FindConnection(int connection_id); Connection* FindConnection(ListenSocket* socket); HttpServer::Delegate* delegate_; scoped_refptr server_; typedef std::map IdToConnectionMap; IdToConnectionMap id_to_connection_; typedef std::map SocketToConnectionMap; SocketToConnectionMap socket_to_connection_; DISALLOW_COPY_AND_ASSIGN(HttpServer); }; } // namespace net #endif // NET_SERVER_HTTP_SERVER_H_