// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKET_H_ #define NET_SOCKET_SOCKET_H_ #pragma once #include "net/base/completion_callback.h" namespace net { class IOBuffer; // Represents a read/write socket. class Socket { public: virtual ~Socket() {} // Reads data, up to buf_len bytes, from the socket. The number of bytes read // is returned, or an error is returned upon failure. // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently // connected. Zero is returned once to indicate end-of-file; the return value // of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING // is returned if the operation could not be completed synchronously, in which // case the result will be passed to the callback when available. If the // operation is not completed immediately, the socket acquires a reference to // the provided buffer until the callback is invoked or the socket is // closed. If the socket is Disconnected before the read completes, the // callback will not be invoked. virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback) = 0; // Writes data, up to buf_len bytes, to the socket. Note: only part of the // data may be written! The number of bytes written is returned, or an error // is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if // the socket is not currently connected. The return value when the // connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING // is returned if the operation could not be completed synchronously, in which // case the result will be passed to the callback when available. If the // operation is not completed immediately, the socket acquires a reference to // the provided buffer until the callback is invoked or the socket is // closed. Implementations of this method should not modify the contents // of the actual buffer that is written to the socket. If the socket is // Disconnected before the write completes, the callback will not be invoked. virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback) = 0; // Set the receive buffer size (in bytes) for the socket. // Note: changing this value can effect the TCP window size on some platforms. // Returns true on success, or false on failure. virtual bool SetReceiveBufferSize(int32 size) = 0; // Set the send buffer size (in bytes) for the socket. // Note: changing this value can effect the TCP window size on some platforms. // Returns true on success, or false on failure. virtual bool SetSendBufferSize(int32 size) = 0; }; } // namespace net #endif // NET_SOCKET_SOCKET_H_