// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_LIBEVENT_H_ #define NET_SOCKET_TCP_CLIENT_SOCKET_LIBEVENT_H_ #pragma once #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop.h" #include "base/threading/non_thread_safe.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/base/net_log.h" #include "net/socket/client_socket.h" struct event; // From libevent namespace net { class BoundNetLog; // A client socket that uses TCP as the transport layer. class TCPClientSocketLibevent : public ClientSocket, base::NonThreadSafe { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. TCPClientSocketLibevent(const AddressList& addresses, net::NetLog* net_log, const net::NetLog::Source& source); virtual ~TCPClientSocketLibevent(); // AdoptSocket causes the given, connected socket to be adopted as a TCP // socket. This object must not be connected. This object takes ownership of // the given socket and then acts as if Connect() had been called. This // function is used by TCPServerSocket() to adopt accepted connections // and for testing. void AdoptSocket(int socket); // ClientSocket methods: virtual int Connect(CompletionCallback* callback #ifdef ANDROID , bool wait_for_connect , bool valid_uid , uid_t calling_uid #endif ); virtual void Disconnect(); virtual bool IsConnected() const; virtual bool IsConnectedAndIdle() const; virtual int GetPeerAddress(AddressList* address) const; virtual int GetLocalAddress(IPEndPoint* address) const; virtual const BoundNetLog& NetLog() const; virtual void SetSubresourceSpeculation(); virtual void SetOmniboxSpeculation(); virtual bool WasEverUsed() const; virtual bool UsingTCPFastOpen() const; // Socket methods: // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual bool SetReceiveBufferSize(int32 size); virtual bool SetSendBufferSize(int32 size); private: // State machine for connecting the socket. enum ConnectState { CONNECT_STATE_CONNECT, CONNECT_STATE_CONNECT_COMPLETE, CONNECT_STATE_NONE, }; class ReadWatcher : public MessageLoopForIO::Watcher { public: explicit ReadWatcher(TCPClientSocketLibevent* socket) : socket_(socket) {} // MessageLoopForIO::Watcher methods virtual void OnFileCanReadWithoutBlocking(int /* fd */) { if (socket_->read_callback_) socket_->DidCompleteRead(); } virtual void OnFileCanWriteWithoutBlocking(int /* fd */) {} private: TCPClientSocketLibevent* const socket_; DISALLOW_COPY_AND_ASSIGN(ReadWatcher); }; class WriteWatcher : public MessageLoopForIO::Watcher { public: explicit WriteWatcher(TCPClientSocketLibevent* socket) : socket_(socket) {} // MessageLoopForIO::Watcher methods virtual void OnFileCanReadWithoutBlocking(int /* fd */) {} virtual void OnFileCanWriteWithoutBlocking(int /* fd */) { if (socket_->waiting_connect()) { socket_->DidCompleteConnect(); } else if (socket_->write_callback_) { socket_->DidCompleteWrite(); } } private: TCPClientSocketLibevent* const socket_; DISALLOW_COPY_AND_ASSIGN(WriteWatcher); }; // State machine used by Connect(). int DoConnectLoop(int result); int DoConnect(); int DoConnectComplete(int result); // Helper used by Disconnect(), which disconnects minus the logging and // resetting of current_ai_. void DoDisconnect(); void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteRead(); void DidCompleteWrite(); void DidCompleteConnect(); // Returns true if a Connect() is in progress. bool waiting_connect() const { return next_connect_state_ != CONNECT_STATE_NONE; } // Returns the OS error code (or 0 on success). int CreateSocket(const struct addrinfo* ai); // Returns the OS error code (or 0 on success). int SetupSocket(); // Helper to add a TCP_CONNECT (end) event to the NetLog. void LogConnectCompletion(int net_error); // Internal function to write to a socket. int InternalWrite(IOBuffer* buf, int buf_len); int socket_; // The list of addresses we should try in order to establish a connection. AddressList addresses_; // Where we are in above list, or NULL if all addrinfos have been tried. const struct addrinfo* current_ai_; // The socket's libevent wrappers MessageLoopForIO::FileDescriptorWatcher read_socket_watcher_; MessageLoopForIO::FileDescriptorWatcher write_socket_watcher_; // The corresponding watchers for reads and writes. ReadWatcher read_watcher_; WriteWatcher write_watcher_; // The buffer used by OnSocketReady to retry Read requests scoped_refptr read_buf_; int read_buf_len_; // The buffer used by OnSocketReady to retry Write requests scoped_refptr write_buf_; int write_buf_len_; // External callback; called when read is complete. CompletionCallback* read_callback_; // External callback; called when write is complete. CompletionCallback* write_callback_; // The next state for the Connect() state machine. ConnectState next_connect_state_; // The OS error that CONNECT_STATE_CONNECT last completed with. int connect_os_error_; BoundNetLog net_log_; // This socket was previously disconnected and has not been re-connected. bool previously_disconnected_; // Record of connectivity and transmissions, for use in speculative connection // histograms. UseHistory use_history_; // Enables experimental TCP FastOpen option. bool use_tcp_fastopen_; // True when TCP FastOpen is in use and we have done the connect. bool tcp_fastopen_connected_; #ifdef ANDROID // True if connect should block and not return before the socket is connected bool wait_for_connect_; bool valid_uid_; uid_t calling_uid_; #endif DISALLOW_COPY_AND_ASSIGN(TCPClientSocketLibevent); }; } // namespace net #endif // NET_SOCKET_TCP_CLIENT_SOCKET_LIBEVENT_H_