// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Copyright (c) 2012 Code Aurora Forum. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ #define NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ #pragma once #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "base/timer.h" #include "net/base/host_port_pair.h" #include "net/base/host_resolver.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/client_socket_pool_histograms.h" #include "net/socket/client_socket_pool.h" namespace net { class ClientSocketFactory; class TransportSocketParams : public base::RefCounted { public: TransportSocketParams(const HostPortPair& host_port_pair, RequestPriority priority, const GURL& referrer, bool disable_resolver_cache, bool ignore_limits); const HostResolver::RequestInfo& destination() const { return destination_; } bool ignore_limits() const { return ignore_limits_; } #ifdef ANDROID // Gets the UID of the calling process bool getUID(uid_t *uid) const; void setUID(uid_t uid); #endif private: friend class base::RefCounted; ~TransportSocketParams(); void Initialize(RequestPriority priority, const GURL& referrer, bool disable_resolver_cache); HostResolver::RequestInfo destination_; bool ignore_limits_; #ifdef ANDROID // Gets the UID of the calling process bool valid_uid_; int calling_uid_; #endif DISALLOW_COPY_AND_ASSIGN(TransportSocketParams); }; // TransportConnectJob handles the host resolution necessary for socket creation // and the transport (likely TCP) connect. TransportConnectJob also has fallback // logic for IPv6 connect() timeouts (which may happen due to networks / routers // with broken IPv6 support). Those timeouts take 20s, so rather than make the // user wait 20s for the timeout to fire, we use a fallback timer // (kIPv6FallbackTimerInMs) and start a connect() to a IPv4 address if the timer // fires. Then we race the IPv4 connect() against the IPv6 connect() (which has // a headstart) and return the one that completes first to the socket pool. class TransportConnectJob : public ConnectJob { public: TransportConnectJob(const std::string& group_name, const scoped_refptr& params, base::TimeDelta timeout_duration, ClientSocketFactory* client_socket_factory, HostResolver* host_resolver, Delegate* delegate, NetLog* net_log); virtual ~TransportConnectJob(); // ConnectJob methods. virtual LoadState GetLoadState() const; // Makes |addrlist| start with an IPv4 address if |addrlist| contains any // IPv4 address. // // WARNING: this method should only be used to implement the prefer-IPv4 // hack. It is a public method for the unit tests. static void MakeAddrListStartWithIPv4(AddressList* addrlist); static const int kIPv6FallbackTimerInMs; private: enum State { STATE_RESOLVE_HOST, STATE_RESOLVE_HOST_COMPLETE, STATE_TRANSPORT_CONNECT, STATE_TRANSPORT_CONNECT_COMPLETE, STATE_NONE, }; void OnIOComplete(int result); // Runs the state transition loop. int DoLoop(int result); int DoResolveHost(); int DoResolveHostComplete(int result); int DoTransportConnect(); int DoTransportConnectComplete(int result); // Not part of the state machine. void DoIPv6FallbackTransportConnect(); void DoIPv6FallbackTransportConnectComplete(int result); // Begins the host resolution and the TCP connect. Returns OK on success // and ERR_IO_PENDING if it cannot immediately service the request. // Otherwise, it returns a net error code. virtual int ConnectInternal(); scoped_refptr params_; ClientSocketFactory* const client_socket_factory_; CompletionCallbackImpl callback_; SingleRequestHostResolver resolver_; AddressList addresses_; State next_state_; // The time Connect() was called. base::TimeTicks start_time_; // The time the connect was started (after DNS finished). base::TimeTicks connect_start_time_; scoped_ptr transport_socket_; scoped_ptr fallback_transport_socket_; scoped_ptr fallback_addresses_; CompletionCallbackImpl fallback_callback_; base::TimeTicks fallback_connect_start_time_; base::OneShotTimer fallback_timer_; DISALLOW_COPY_AND_ASSIGN(TransportConnectJob); }; class TransportClientSocketPool : public ClientSocketPool { public: TransportClientSocketPool( int max_sockets, int max_sockets_per_group, ClientSocketPoolHistograms* histograms, HostResolver* host_resolver, ClientSocketFactory* client_socket_factory, NetLog* net_log, HttpNetworkSession *network_session); virtual ~TransportClientSocketPool(); // ClientSocketPool methods: virtual int RequestSocket(const std::string& group_name, const void* resolve_info, RequestPriority priority, ClientSocketHandle* handle, CompletionCallback* callback, const BoundNetLog& net_log); virtual void RequestSockets(const std::string& group_name, const void* params, int num_sockets, const BoundNetLog& net_log); virtual void CancelRequest(const std::string& group_name, ClientSocketHandle* handle); virtual void ReleaseSocket(const std::string& group_name, ClientSocket* socket, int id); virtual void Flush(); virtual void CloseIdleSockets(); virtual int IdleSocketCount() const; virtual int IdleSocketCountInGroup(const std::string& group_name) const; virtual LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const; virtual DictionaryValue* GetInfoAsValue(const std::string& name, const std::string& type, bool include_nested_pools) const; virtual base::TimeDelta ConnectionTimeout() const; virtual ClientSocketPoolHistograms* histograms() const; private: typedef ClientSocketPoolBase PoolBase; class TransportConnectJobFactory : public PoolBase::ConnectJobFactory { public: TransportConnectJobFactory(ClientSocketFactory* client_socket_factory, HostResolver* host_resolver, NetLog* net_log) : client_socket_factory_(client_socket_factory), host_resolver_(host_resolver), net_log_(net_log) {} virtual ~TransportConnectJobFactory() {} // ClientSocketPoolBase::ConnectJobFactory methods. virtual ConnectJob* NewConnectJob( const std::string& group_name, const PoolBase::Request& request, ConnectJob::Delegate* delegate) const; virtual base::TimeDelta ConnectionTimeout() const; private: ClientSocketFactory* const client_socket_factory_; HostResolver* const host_resolver_; NetLog* net_log_; DISALLOW_COPY_AND_ASSIGN(TransportConnectJobFactory); }; PoolBase base_; DISALLOW_COPY_AND_ASSIGN(TransportClientSocketPool); }; REGISTER_SOCKET_PARAMS_FOR_POOL(TransportClientSocketPool, TransportSocketParams); } // namespace net #endif // NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_