// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_POINT_H_ #define UI_GFX_POINT_H_ #pragma once #include #include "build/build_config.h" #include "ui/base/ui_export.h" #if defined(OS_WIN) typedef unsigned long DWORD; typedef struct tagPOINT POINT; #elif defined(OS_MACOSX) #include #endif namespace gfx { // A point has an x and y coordinate. class UI_EXPORT Point { public: Point(); Point(int x, int y); #if defined(OS_WIN) // |point| is a DWORD value that contains a coordinate. The x-coordinate is // the low-order short and the y-coordinate is the high-order short. This // value is commonly acquired from GetMessagePos/GetCursorPos. explicit Point(DWORD point); explicit Point(const POINT& point); Point& operator=(const POINT& point); #elif defined(OS_MACOSX) explicit Point(const CGPoint& point); #endif ~Point() {} int x() const { return x_; } int y() const { return y_; } void SetPoint(int x, int y) { x_ = x; y_ = y; } void set_x(int x) { x_ = x; } void set_y(int y) { y_ = y; } void Offset(int delta_x, int delta_y) { x_ += delta_x; y_ += delta_y; } Point Add(const Point& other) const{ Point copy = *this; copy.Offset(other.x_, other.y_); return copy; } Point Subtract(const Point& other) const { Point copy = *this; copy.Offset(-other.x_, -other.y_); return copy; } Point Middle(const Point& other) const { return Point((x_ + other.x_) / 2, (y_ + other.y_) / 2); } bool operator==(const Point& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; } bool operator!=(const Point& rhs) const { return !(*this == rhs); } // A point is less than another point if its y-value is closer // to the origin. If the y-values are the same, then point with // the x-value closer to the origin is considered less than the // other. // This comparison is required to use Points in sets, or sorted // vectors. bool operator<(const Point& rhs) const { return (y_ == rhs.y_) ? (x_ < rhs.x_) : (y_ < rhs.y_); } #if defined(OS_WIN) POINT ToPOINT() const; #elif defined(OS_MACOSX) CGPoint ToCGPoint() const; #endif // Returns a string representation of point. std::string ToString() const; private: int x_; int y_; }; } // namespace gfx #endif // UI_GFX_POINT_H_