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authorChris Lattner <sabre@nondot.org>2007-11-01 06:49:54 +0000
committerChris Lattner <sabre@nondot.org>2007-11-01 06:49:54 +0000
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Add the start of chapter 6, still much to go.
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+
+<html>
+<head>
+ <title>Kaleidoscope: Extending the Language: Operator Overloading</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="author" content="Chris Lattner">
+ <link rel="stylesheet" href="../llvm.css" type="text/css">
+</head>
+
+<body>
+
+<div class="doc_title">Kaleidoscope: Extending the Language: Operator Overloading</div>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="intro">Part 6 Introduction</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>Welcome to Part 6 of the "<a href="index.html">Implementing a language with
+LLVM</a>" tutorial. At this point in our tutorial, we now have a fully
+functional language that is fairly minimal, but also useful. One big problem
+with it though is that it doesn't have many useful operators (like division,
+logical negation, or even any comparisons other than less-than.</p>
+
+<p>This chapter of the tutorial takes a wild digression into adding operator
+overloading to the simple and beautiful Kaleidoscope language, giving us a
+simple and ugly language in some ways, but also a powerful one at the same time.
+One of the great things about creating your own language is that you get to
+decide what is good or bad. In this tutorial we'll assume that it is okay and
+use this as a way to show some interesting parsing techniques.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="idea">Operator Overloading: the Idea</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>
+The operator overloading that we will add to Kaleidoscope is more general than
+languages like C++. In C++, you are only allowed to redefine existing
+operators: you can't programatically change the grammar, introduce new
+operators, change precedence levels, etc. In this chapter, we will add this
+capability to Kaleidoscope, which will allow us to round out the set of
+operators that are supported, culminating in a more interesting example app.</p>
+
+<p>The point of going into operator overloading in a tutorial like this is to
+show the power and flexibility of using a hand-written parser. The parser we
+are using so far is using recursive descent for most parts of the grammar, and
+operator precedence parsing for the expressions. See <a
+href="LangImpl2.html">Chapter 2</a> for details. Without using operator
+precedence parsing, it would be very difficult to allow the programmer to
+introduce new operators into the grammar: the grammar is dynamically extensible
+as the JIT runs.</p>
+
+<p>The two specific features we'll add are programmable unary operators (right
+now, Kaleidoscope has no unary operators at all) as well as binary operators.
+An example of this is:</p>
+
+<div class="doc_code">
+<pre>
+# Logical unary not.
+def unary!(v)
+ if v then
+ 0
+ else
+ 1;
+
+# Define &gt; with the same precedence as &lt;.
+def binary&gt; 10 (LHS RHS)
+ !(LHS &lt; RHS); # alternatively, could just use "RHS &lt; LHS"
+
+# Binary "logical or", (note that it does not "short circuit")
+def binary| 5 (LHS RHS)
+ if LHS then
+ 1
+ else if RHS then
+ 1
+ else
+ 0;
+
+# Define = with slightly lower precedence than relationals.
+def binary= 9 (LHS RHS)
+ !(LHS &lt; RHS | LHS &gt; RHS);
+</pre>
+</div>
+
+<p>Many languages aspire to being able to implement their standard runtime
+library in the language itself. In Kaleidoscope, we can implement significant
+parts of the language in the library!</p>
+
+<p>We will break down implementation of these features into two parts:
+implementing support for overloading of binary operators and adding unary
+operators.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="binary">Overloading Binary Operators</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>Adding support for overloaded binary operators is pretty simple with our
+current framework. We'll first add support for the unary/binary keywords:</p>
+
+<div class="doc_code">
+<pre>
+enum Token {
+ ...
+ <b>// operators
+ tok_binary = -11, tok_unary = -12</b>
+};
+...
+static int gettok() {
+...
+ if (IdentifierStr == "for") return tok_for;
+ if (IdentifierStr == "in") return tok_in;
+ <b>if (IdentifierStr == "binary") return tok_binary;
+ if (IdentifierStr == "unary") return tok_unary;</b>
+ return tok_identifier;
+</pre>
+</div>
+
+<p>This just adds lexer support for the unary and binary keywords, like we
+did in <a href="LangImpl5.html#iflexer">previous chapters</a>. One nice thing
+about our current AST is that we represent binary operators fully generally
+with their ASCII code as the opcode. For our extended operators, we'll use the
+same representation, so we don't need any new AST or parser support.</p>
+
+<p>On the other hand, we have to be able to represent the definitions of these
+new operators, in the "def binary| 5" part of the function definition. In the
+grammar so far, the "name" for the function definition is parsed as the
+"prototype" production and into the <tt>PrototypeAST</tt> AST node. To
+represent our new user-defined operators as prototypes, we have to extend
+the <tt>PrototypeAST</tt> AST node like this:</p>
+
+<div class="doc_code">
+<pre>
+/// PrototypeAST - This class represents the "prototype" for a function,
+/// which captures its argument names as well as if it is an operator.
+class PrototypeAST {
+ std::string Name;
+ std::vector&lt;std::string&gt; Args;
+ <b>bool isOperator;
+ unsigned Precedence; // Precedence if a binary op.</b>
+public:
+ PrototypeAST(const std::string &amp;name, const std::vector&lt;std::string&gt; &amp;args,
+ <b>bool isoperator = false, unsigned prec = 0</b>)
+ : Name(name), Args(args), <b>isOperator(isoperator), Precedence(prec)</b> {}
+
+ <b>bool isUnaryOp() const { return isOperator &amp;&amp; Args.size() == 1; }
+ bool isBinaryOp() const { return isOperator &amp;&amp; Args.size() == 2; }
+
+ char getOperatorName() const {
+ assert(isUnaryOp() || isBinaryOp());
+ return Name[Name.size()-1];
+ }
+
+ unsigned getBinaryPrecedence() const { return Precedence; }</b>
+
+ Function *Codegen();
+};
+</pre>
+</div>
+
+<p>Basically, in addition to knowing a name for the prototype, we now keep track
+of whether it was an operator, and if it was, what precedence level the operator
+is at. The precedence is only used for binary operators.</p>
+
+
+<p>...</p>
+
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="code">Full Code Listing</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>
+Here is the complete code listing for our running example, enhanced with the
+if/then/else and for expressions.. To build this example, use:
+</p>
+
+<div class="doc_code">
+<pre>
+ # Compile
+ g++ -g toy.cpp `llvm-config --cppflags --ldflags --libs core jit native` -O3 -o toy
+ # Run
+ ./toy
+</pre>
+</div>
+
+<p>Here is the code:</p>
+
+<div class="doc_code">
+<pre>
+</pre>
+</div>
+
+</div>
+
+<!-- *********************************************************************** -->
+<hr>
+<address>
+ <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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+
+ <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
+ <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
+ Last modified: $Date: 2007-10-17 11:05:13 -0700 (Wed, 17 Oct 2007) $
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