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authorReid Spencer <rspencer@reidspencer.com>2006-01-10 09:51:48 +0000
committerReid Spencer <rspencer@reidspencer.com>2006-01-10 09:51:48 +0000
commiteb7116bb08a99897c69570a3789af97343bff9f2 (patch)
tree91869df8155f38e9e13b6f5288932de9ce618a88 /include/llvm/ValueSymbolTable.h
parent78df7f141c63e563f82de44ecdcb6bcfe3e633ad (diff)
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For PR411:
First step in refactoring the SymbolTable is to split it into two classes, one for a symbol table of types and one for a symbol table of Values. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25175 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/ValueSymbolTable.h')
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1 files changed, 138 insertions, 0 deletions
diff --git a/include/llvm/ValueSymbolTable.h b/include/llvm/ValueSymbolTable.h
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+//===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Reid Spencer based on the original SymbolTable.h
+// written by the LLVM research group and re-written by Reid Spencer.
+// It is distributed under the University of Illinois Open Source License.
+// See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the name/Value symbol table for LLVM.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_VALUE_SYMBOL_TABLE_H
+#define LLVM_VALUE_SYMBOL_TABLE_H
+
+#include "llvm/Value.h"
+#include <map>
+
+namespace llvm {
+
+/// This class provides a symbol table of name/value pairs. It is essentially
+/// a std::map<std::string,Value*> but has a controlled interface provided by
+/// LLVM as well as ensuring uniqueness of names.
+///
+class ValueSymbolTable {
+
+/// @name Types
+/// @{
+public:
+
+ /// @brief A mapping of names to values.
+ typedef std::map<const std::string, Value *> ValueMap;
+
+ /// @brief An iterator over a ValueMap.
+ typedef ValueMap::iterator iterator;
+
+ /// @brief A const_iterator over a ValueMap.
+ typedef ValueMap::const_iterator const_iterator;
+
+/// @}
+/// @name Constructors
+/// @{
+public:
+
+ ValueSymbolTable() : LastUnique(0) {}
+ ~ValueSymbolTable();
+
+/// @}
+/// @name Accessors
+/// @{
+public:
+
+ /// This method finds the value with the given \p name in the
+ /// the symbol table.
+ /// @returns the value associated with the \p name
+ /// @brief Lookup a named Value.
+ Value *lookup(const std::string &name) const;
+
+ /// @returns true iff the symbol table is empty
+ /// @brief Determine if the symbol table is empty
+ inline bool empty() const { return vmap.empty(); }
+
+ /// @brief The number of name/type pairs is returned.
+ inline unsigned size() const { return unsigned(vmap.size()); }
+
+ /// Given a base name, return a string that is either equal to it or
+ /// derived from it that does not already occur in the symbol table
+ /// for the specified type.
+ /// @brief Get a name unique to this symbol table
+ std::string getUniqueName(const std::string &BaseName) const;
+
+ /// This function can be used from the debugger to display the
+ /// content of the symbol table while debugging.
+ /// @brief Print out symbol table on stderr
+ void dump() const;
+
+/// @}
+/// @name Iteration
+/// @{
+public:
+
+ /// @brief Get an iterator that from the beginning of the symbol table.
+ inline iterator begin() { return vmap.begin(); }
+
+ /// @brief Get a const_iterator that from the beginning of the symbol table.
+ inline const_iterator begin() const { return vmap.begin(); }
+
+ /// @brief Get an iterator to the end of the symbol table.
+ inline iterator end() { return vmap.end(); }
+
+ /// @brief Get a const_iterator to the end of the symbol table.
+ inline const_iterator end() const { return vmap.end(); }
+
+/// @}
+/// @name Mutators
+/// @{
+public:
+
+ /// This method will strip the symbol table of its names.
+ /// @brief Strip the symbol table.
+ bool strip();
+
+ /// This method adds the provided value \p N to the symbol table. The Value
+ /// must have a name which is used to place the value in the symbol table.
+ /// @brief Add a named value to the symbol table
+ void insert(Value *Val);
+
+ /// This method removes a value from the symbol table. The name of the
+ /// Value is extracted from \p Val and used to lookup the Value in the
+ /// symbol table. If the Value is not in the symbol table, this method
+ /// returns false.
+ /// @returns true if \p Val was successfully erased, false otherwise
+ /// @brief Remove a value from the symbol table.
+ bool erase(Value* Val);
+
+ /// Given a value with a non-empty name, remove its existing
+ /// entry from the symbol table and insert a new one for Name. This is
+ /// equivalent to doing "remove(V), V->Name = Name, insert(V)".
+ /// @brief Rename a value in the symbol table
+ bool rename(Value *V, const std::string &Name);
+
+/// @}
+/// @name Internal Data
+/// @{
+private:
+ ValueMap vmap; ///< The map that holds the symbol table.
+ mutable unsigned long LastUnique; ///< Counter for tracking unique names
+
+/// @}
+
+};
+
+} // End llvm namespace
+
+#endif