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author | Reid Spencer <rspencer@reidspencer.com> | 2006-01-10 09:51:48 +0000 |
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committer | Reid Spencer <rspencer@reidspencer.com> | 2006-01-10 09:51:48 +0000 |
commit | eb7116bb08a99897c69570a3789af97343bff9f2 (patch) | |
tree | 91869df8155f38e9e13b6f5288932de9ce618a88 /include/llvm/ValueSymbolTable.h | |
parent | 78df7f141c63e563f82de44ecdcb6bcfe3e633ad (diff) | |
download | external_llvm-eb7116bb08a99897c69570a3789af97343bff9f2.zip external_llvm-eb7116bb08a99897c69570a3789af97343bff9f2.tar.gz external_llvm-eb7116bb08a99897c69570a3789af97343bff9f2.tar.bz2 |
For PR411:
First step in refactoring the SymbolTable is to split it into two classes,
one for a symbol table of types and one for a symbol table of Values.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25175 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/ValueSymbolTable.h')
-rw-r--r-- | include/llvm/ValueSymbolTable.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/include/llvm/ValueSymbolTable.h b/include/llvm/ValueSymbolTable.h new file mode 100644 index 0000000..df3fe18 --- /dev/null +++ b/include/llvm/ValueSymbolTable.h @@ -0,0 +1,138 @@ +//===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by Reid Spencer based on the original SymbolTable.h +// written by the LLVM research group and re-written by Reid Spencer. +// It is distributed under the University of Illinois Open Source License. +// See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the name/Value symbol table for LLVM. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_VALUE_SYMBOL_TABLE_H +#define LLVM_VALUE_SYMBOL_TABLE_H + +#include "llvm/Value.h" +#include <map> + +namespace llvm { + +/// This class provides a symbol table of name/value pairs. It is essentially +/// a std::map<std::string,Value*> but has a controlled interface provided by +/// LLVM as well as ensuring uniqueness of names. +/// +class ValueSymbolTable { + +/// @name Types +/// @{ +public: + + /// @brief A mapping of names to values. + typedef std::map<const std::string, Value *> ValueMap; + + /// @brief An iterator over a ValueMap. + typedef ValueMap::iterator iterator; + + /// @brief A const_iterator over a ValueMap. + typedef ValueMap::const_iterator const_iterator; + +/// @} +/// @name Constructors +/// @{ +public: + + ValueSymbolTable() : LastUnique(0) {} + ~ValueSymbolTable(); + +/// @} +/// @name Accessors +/// @{ +public: + + /// This method finds the value with the given \p name in the + /// the symbol table. + /// @returns the value associated with the \p name + /// @brief Lookup a named Value. + Value *lookup(const std::string &name) const; + + /// @returns true iff the symbol table is empty + /// @brief Determine if the symbol table is empty + inline bool empty() const { return vmap.empty(); } + + /// @brief The number of name/type pairs is returned. + inline unsigned size() const { return unsigned(vmap.size()); } + + /// Given a base name, return a string that is either equal to it or + /// derived from it that does not already occur in the symbol table + /// for the specified type. + /// @brief Get a name unique to this symbol table + std::string getUniqueName(const std::string &BaseName) const; + + /// This function can be used from the debugger to display the + /// content of the symbol table while debugging. + /// @brief Print out symbol table on stderr + void dump() const; + +/// @} +/// @name Iteration +/// @{ +public: + + /// @brief Get an iterator that from the beginning of the symbol table. + inline iterator begin() { return vmap.begin(); } + + /// @brief Get a const_iterator that from the beginning of the symbol table. + inline const_iterator begin() const { return vmap.begin(); } + + /// @brief Get an iterator to the end of the symbol table. + inline iterator end() { return vmap.end(); } + + /// @brief Get a const_iterator to the end of the symbol table. + inline const_iterator end() const { return vmap.end(); } + +/// @} +/// @name Mutators +/// @{ +public: + + /// This method will strip the symbol table of its names. + /// @brief Strip the symbol table. + bool strip(); + + /// This method adds the provided value \p N to the symbol table. The Value + /// must have a name which is used to place the value in the symbol table. + /// @brief Add a named value to the symbol table + void insert(Value *Val); + + /// This method removes a value from the symbol table. The name of the + /// Value is extracted from \p Val and used to lookup the Value in the + /// symbol table. If the Value is not in the symbol table, this method + /// returns false. + /// @returns true if \p Val was successfully erased, false otherwise + /// @brief Remove a value from the symbol table. + bool erase(Value* Val); + + /// Given a value with a non-empty name, remove its existing + /// entry from the symbol table and insert a new one for Name. This is + /// equivalent to doing "remove(V), V->Name = Name, insert(V)". + /// @brief Rename a value in the symbol table + bool rename(Value *V, const std::string &Name); + +/// @} +/// @name Internal Data +/// @{ +private: + ValueMap vmap; ///< The map that holds the symbol table. + mutable unsigned long LastUnique; ///< Counter for tracking unique names + +/// @} + +}; + +} // End llvm namespace + +#endif |