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author | Andrew Kaylor <andrew.kaylor@intel.com> | 2012-11-05 20:57:16 +0000 |
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committer | Andrew Kaylor <andrew.kaylor@intel.com> | 2012-11-05 20:57:16 +0000 |
commit | 28989889bf3aa3314562d438aece245b71176ec4 (patch) | |
tree | fbb752fbef5ca0b065c72dfc34f0b1d6b674a5a7 /include | |
parent | 86aef0a4f093700420c76f313e5668c39db110aa (diff) | |
download | external_llvm-28989889bf3aa3314562d438aece245b71176ec4.zip external_llvm-28989889bf3aa3314562d438aece245b71176ec4.tar.gz external_llvm-28989889bf3aa3314562d438aece245b71176ec4.tar.bz2 |
Add a method to indicate section address re-assignment is finished.
Prior to this patch RuntimeDyld attempted to re-apply relocations every time reassignSectionAddress was called (via MCJIT::mapSectionAddress). In addition to being inefficient and redundant, this led to a problem when a section was temporarily moved too far away from another section with a relative relocation referencing the section being moved. To fix this, I'm adding a new method (finalizeObject) which the client can call to indicate that it is finished rearranging section addresses so the relocations can safely be applied.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@167400 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include')
-rw-r--r-- | include/llvm/ExecutionEngine/ExecutionEngine.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/include/llvm/ExecutionEngine/ExecutionEngine.h b/include/llvm/ExecutionEngine/ExecutionEngine.h index 04756ca..8073d8f 100644 --- a/include/llvm/ExecutionEngine/ExecutionEngine.h +++ b/include/llvm/ExecutionEngine/ExecutionEngine.h @@ -249,6 +249,13 @@ public: "EE!"); } + // finalizeObject - This method should be called after sections within an + // object have been relocated using mapSectionAddress. When this method is + // called the MCJIT execution engine will reapply relocations for a loaded + // object. This method has no effect for the legacy JIT engine or the + // interpeter. + virtual void finalizeObject() {} + /// runStaticConstructorsDestructors - This method is used to execute all of /// the static constructors or destructors for a program. /// |