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authorDan Gohman <gohman@apple.com>2010-06-21 22:17:20 +0000
committerDan Gohman <gohman@apple.com>2010-06-21 22:17:20 +0000
commit584fedf188e863604f7b946a931c0f40cf9c944e (patch)
tree124aa24862dceb32621b9fbdefa15e4f42953b0a /lib/CodeGen/TwoAddressInstructionPass.cpp
parentb7cc3f6ae6311395080693a14e67105ddc53665c (diff)
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Teach two-address lowering how to unfold a load to open up commuting
opportunities. For example, this lets it emit this: movq (%rax), %rcx addq %rdx, %rcx instead of this: movq %rdx, %rcx addq (%rax), %rcx in the case where %rdx has subsequent uses. It's the same number of instructions, and usually the same encoding size on x86, but it appears faster, and in general, it may allow better scheduling for the load. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@106493 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/TwoAddressInstructionPass.cpp')
-rw-r--r--lib/CodeGen/TwoAddressInstructionPass.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/lib/CodeGen/TwoAddressInstructionPass.cpp b/lib/CodeGen/TwoAddressInstructionPass.cpp
index 14102d1..6144ecd 100644
--- a/lib/CodeGen/TwoAddressInstructionPass.cpp
+++ b/lib/CodeGen/TwoAddressInstructionPass.cpp
@@ -898,6 +898,90 @@ TryInstructionTransform(MachineBasicBlock::iterator &mi,
}
}
}
+
+ // If this is an instruction with a load folded into it, try unfolding
+ // the load, e.g. avoid this:
+ // movq %rdx, %rcx
+ // addq (%rax), %rcx
+ // in favor of this:
+ // movq (%rax), %rcx
+ // addq %rdx, %rcx
+ // because it's preferable to schedule a load than a register copy.
+ if (TID.mayLoad() && !regBKilled) {
+ // Determine if a load can be unfolded.
+ unsigned LoadRegIndex;
+ unsigned NewOpc =
+ TII->getOpcodeAfterMemoryUnfold(mi->getOpcode(),
+ /*UnfoldLoad=*/true,
+ /*UnfoldStore=*/false,
+ &LoadRegIndex);
+ if (NewOpc != 0) {
+ const TargetInstrDesc &UnfoldTID = TII->get(NewOpc);
+ if (UnfoldTID.getNumDefs() == 1) {
+ MachineFunction &MF = *mbbi->getParent();
+
+ // Unfold the load.
+ DEBUG(dbgs() << "2addr: UNFOLDING: " << *mi);
+ const TargetRegisterClass *RC =
+ UnfoldTID.OpInfo[LoadRegIndex].getRegClass(TRI);
+ unsigned Reg = MRI->createVirtualRegister(RC);
+ SmallVector<MachineInstr *, 2> NewMIs;
+ bool Success =
+ TII->unfoldMemoryOperand(MF, mi, Reg,
+ /*UnfoldLoad=*/true, /*UnfoldStore=*/false,
+ NewMIs);
+ (void)Success;
+ assert(Success &&
+ "unfoldMemoryOperand failed when getOpcodeAfterMemoryUnfold "
+ "succeeded!");
+ assert(NewMIs.size() == 2 &&
+ "Unfolded a load into multiple instructions!");
+ // The load was previously folded, so this is the only use.
+ NewMIs[1]->addRegisterKilled(Reg, TRI);
+
+ // Tentatively insert the instructions into the block so that they
+ // look "normal" to the transformation logic.
+ mbbi->insert(mi, NewMIs[0]);
+ mbbi->insert(mi, NewMIs[1]);
+
+ DEBUG(dbgs() << "2addr: NEW LOAD: " << *NewMIs[0]
+ << "2addr: NEW INST: " << *NewMIs[1]);
+
+ // Transform the instruction, now that it no longer has a load.
+ unsigned NewDstIdx = NewMIs[1]->findRegisterDefOperandIdx(regA);
+ unsigned NewSrcIdx = NewMIs[1]->findRegisterUseOperandIdx(regB);
+ MachineBasicBlock::iterator NewMI = NewMIs[1];
+ bool TransformSuccess =
+ TryInstructionTransform(NewMI, mi, mbbi,
+ NewSrcIdx, NewDstIdx, Dist);
+ if (TransformSuccess ||
+ NewMIs[1]->getOperand(NewSrcIdx).isKill()) {
+ // Success, or at least we made an improvement. Keep the unfolded
+ // instructions and discard the original.
+ if (LV) {
+ for (unsigned i = 0, e = mi->getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = mi->getOperand(i);
+ if (MO.isReg() && MO.isUse() && MO.isKill())
+ LV->replaceKillInstruction(Reg, mi, NewMIs[0]);
+ }
+ LV->addVirtualRegisterKilled(Reg, NewMIs[1]);
+ }
+ mi->eraseFromParent();
+ mi = NewMIs[1];
+ if (TransformSuccess)
+ return true;
+ } else {
+ // Transforming didn't eliminate the tie and didn't lead to an
+ // improvement. Clean up the unfolded instructions and keep the
+ // original.
+ DEBUG(dbgs() << "2addr: ABANDONING UNFOLD\n");
+ NewMIs[0]->eraseFromParent();
+ NewMIs[1]->eraseFromParent();
+ }
+ }
+ }
+ }
+
return false;
}