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author | Chris Lattner <sabre@nondot.org> | 2001-06-06 20:29:01 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2001-06-06 20:29:01 +0000 |
commit | 009505452b713ed2e3a8e99c5545a6e721c65495 (patch) | |
tree | 136a71c5b87bdf534d1f20a67558b49226b5a4d6 /lib/VMCore/ConstantFolding.h | |
parent | 8d0afd3d32d1d67f9aa5df250a1d6955aa8f1ac9 (diff) | |
download | external_llvm-009505452b713ed2e3a8e99c5545a6e721c65495.zip external_llvm-009505452b713ed2e3a8e99c5545a6e721c65495.tar.gz external_llvm-009505452b713ed2e3a8e99c5545a6e721c65495.tar.bz2 |
Initial revision
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/VMCore/ConstantFolding.h')
-rw-r--r-- | lib/VMCore/ConstantFolding.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/lib/VMCore/ConstantFolding.h b/lib/VMCore/ConstantFolding.h new file mode 100644 index 0000000..3227e39 --- /dev/null +++ b/lib/VMCore/ConstantFolding.h @@ -0,0 +1,145 @@ +//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=// +// +// This file contains the declarations of some cool operators that allow you +// to do natural things with constant pool values. +// +// Unfortunately we can't overload operators on pointer types (like this:) +// +// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2) +// +// so we must make due with references, even though it leads to some butt ugly +// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; ) +// +//===----------------------------------------------------------------------===// +// +// WARNING: These operators return pointers to newly 'new'd objects. You MUST +// make sure to free them if you don't want them hanging around. Also, +// note that these may return a null object if I don't know how to +// perform those operations on the specified constant types. +// +//===----------------------------------------------------------------------===// +// +// Implementation notes: +// This library is implemented this way for a reason: In most cases, we do +// not want to have to link the constant mucking code into an executable. +// We do, however want to tie some of this into the main type system, as an +// optional component. By using a mutable cache member in the Type class, we +// get exactly the kind of behavior we want. +// +// In the end, we get performance almost exactly the same as having a virtual +// function dispatch, but we don't have to put our virtual functions into the +// "Type" class, and we can implement functionality with templates. Good deal. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_OPT_CONSTANTHANDLING_H +#define LLVM_OPT_CONSTANTHANDLING_H + +#include "llvm/ConstPoolVals.h" +#include "llvm/Type.h" + +//===----------------------------------------------------------------------===// +// Implement == directly... +//===----------------------------------------------------------------------===// + +inline ConstPoolBool *operator==(const ConstPoolVal &V1, + const ConstPoolVal &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return new ConstPoolBool(V1.equals(&V2)); +} + +//===----------------------------------------------------------------------===// +// Implement all other operators indirectly through TypeRules system +//===----------------------------------------------------------------------===// + +class ConstRules { +protected: + inline ConstRules() {} // Can only be subclassed... +public: + // Unary Operators... + virtual ConstPoolVal *neg(const ConstPoolVal *V) const = 0; + virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0; + + // Binary Operators... + virtual ConstPoolVal *add(const ConstPoolVal *V1, + const ConstPoolVal *V2) const = 0; + virtual ConstPoolVal *sub(const ConstPoolVal *V1, + const ConstPoolVal *V2) const = 0; + + virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, + const ConstPoolVal *V2) const = 0; + + // ConstRules::get - A type will cache its own type rules if one is needed... + // we just want to make sure to hit the cache instead of doing it indirectly, + // if possible... + // + static inline const ConstRules *get(const ConstPoolVal &V) { + const ConstRules *Result = V.getType()->getConstRules(); + return Result ? Result : find(V.getType()); + } +private : + static const ConstRules *find(const Type *Ty); + + ConstRules(const ConstRules &); // Do not implement + ConstRules &operator=(const ConstRules &); // Do not implement +}; + + +inline ConstPoolVal *operator-(const ConstPoolVal &V) { + return ConstRules::get(V)->neg(&V); +} + +inline ConstPoolVal *operator!(const ConstPoolVal &V) { + return ConstRules::get(V)->not(&V); +} + + + +inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->add(&V1, &V2); +} + +inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->sub(&V1, &V2); +} + +inline ConstPoolBool *operator<(const ConstPoolVal &V1, + const ConstPoolVal &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->lessthan(&V1, &V2); +} + + +//===----------------------------------------------------------------------===// +// Implement 'derived' operators based on what we already have... +//===----------------------------------------------------------------------===// + +inline ConstPoolBool *operator>(const ConstPoolVal &V1, + const ConstPoolVal &V2) { + return V2 < V1; +} + +inline ConstPoolBool *operator!=(const ConstPoolVal &V1, + const ConstPoolVal &V2) { + ConstPoolBool *Result = V1 == V2; + Result->setValue(!Result->getValue()); // Invert value + return Result; // !(V1 == V2) +} + +inline ConstPoolBool *operator>=(const ConstPoolVal &V1, + const ConstPoolVal &V2) { + ConstPoolBool *Result = V1 < V2; + Result->setValue(!Result->getValue()); // Invert value + return Result; // !(V1 < V2) +} + +inline ConstPoolBool *operator<=(const ConstPoolVal &V1, + const ConstPoolVal &V2) { + ConstPoolBool *Result = V1 > V2; + Result->setValue(!Result->getValue()); // Invert value + return Result; // !(V1 > V2) +} + +#endif |