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authorChris Lattner <sabre@nondot.org>2004-01-12 20:43:44 +0000
committerChris Lattner <sabre@nondot.org>2004-01-12 20:43:44 +0000
commit731ba7f032966d41110e92e1f319fbf8e5e07170 (patch)
treea00a86a3a6519009005eef226b9135163cbd8cd7 /lib/VMCore/ConstantFolding.h
parent4a0ecc8c0c574b53d69fd2cfbc0371ff42240890 (diff)
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Eliminate a lot of out-of-date comments, and all of the wierd overloaded
operator constant folding stuff. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10803 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/VMCore/ConstantFolding.h')
-rw-r--r--lib/VMCore/ConstantFolding.h137
1 files changed, 1 insertions, 136 deletions
diff --git a/lib/VMCore/ConstantFolding.h b/lib/VMCore/ConstantFolding.h
index 3b88699..8d29336 100644
--- a/lib/VMCore/ConstantFolding.h
+++ b/lib/VMCore/ConstantFolding.h
@@ -7,35 +7,10 @@
//
//===----------------------------------------------------------------------===//
//
-// This file contains the declarations of some cool operators that allow you
-// to do natural things with constant pool values.
-//
-// Unfortunately we can't overload operators on pointer types (like this:)
-//
-// inline bool operator==(const Constant *V1, const Constant *V2)
-//
-// so we must make due with references, even though it leads to some butt ugly
-// looking code downstream. *sigh* (ex: Constant *Result = *V1 + *v2; )
-//
-//===----------------------------------------------------------------------===//
-//
// WARNING: These operators may return a null object if I don't know how to
// perform the specified operation on the specified constant types.
//
//===----------------------------------------------------------------------===//
-//
-// Implementation notes:
-// This library is implemented this way for a reason: In most cases, we do
-// not want to have to link the constant mucking code into an executable.
-// We do, however want to tie some of this into the main type system, as an
-// optional component. By using a mutable cache member in the Type class, we
-// get exactly the kind of behavior we want.
-//
-// In the end, we get performance almost exactly the same as having a virtual
-// function dispatch, but we don't have to put our virtual functions into the
-// "Type" class, and we can implement functionality with templates. Good deal.
-//
-//===----------------------------------------------------------------------===//
#ifndef LLVM_CONSTANTHANDLING_H
#define LLVM_CONSTANTHANDLING_H
@@ -47,10 +22,6 @@ namespace llvm {
class PointerType;
-//===----------------------------------------------------------------------===//
-// Implement all other operators indirectly through TypeRules system
-//===----------------------------------------------------------------------===//
-
struct ConstRules {
ConstRules() {}
@@ -108,116 +79,12 @@ struct ConstRules {
// ConstRules::get - Return an instance of ConstRules for the specified
// constant operands.
//
- static ConstRules &get(const Constant &V1, const Constant &V2);
+ static ConstRules &get(const Constant *V1, const Constant *V2);
private:
ConstRules(const ConstRules &); // Do not implement
ConstRules &operator=(const ConstRules &); // Do not implement
};
-// Unary operators...
-inline Constant *operator~(const Constant &V) {
- assert(V.getType()->isIntegral() && "Cannot invert non-integral constant!");
- return ConstRules::get(V, V).op_xor(&V,
- ConstantInt::getAllOnesValue(V.getType()));
-}
-
-inline Constant *operator-(const Constant &V) {
- return ConstRules::get(V, V).sub(Constant::getNullValue(V.getType()), &V);
-}
-
-// Standard binary operators...
-inline Constant *operator+(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).add(&V1, &V2);
-}
-
-inline Constant *operator-(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).sub(&V1, &V2);
-}
-
-inline Constant *operator*(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).mul(&V1, &V2);
-}
-
-inline Constant *operator/(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).div(&V1, &V2);
-}
-
-inline Constant *operator%(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).rem(&V1, &V2);
-}
-
-// Logical Operators...
-inline Constant *operator&(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).op_and(&V1, &V2);
-}
-
-inline Constant *operator|(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).op_or(&V1, &V2);
-}
-
-inline Constant *operator^(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).op_xor(&V1, &V2);
-}
-
-// Shift Instructions...
-inline Constant *operator<<(const Constant &V1, const Constant &V2) {
- assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy);
- return ConstRules::get(V1, V2).shl(&V1, &V2);
-}
-
-inline Constant *operator>>(const Constant &V1, const Constant &V2) {
- assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy);
- return ConstRules::get(V1, V2).shr(&V1, &V2);
-}
-
-inline ConstantBool *operator<(const Constant &V1,
- const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).lessthan(&V1, &V2);
-}
-
-inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1, V2).equalto(&V1, &V2);
-}
-
-//===----------------------------------------------------------------------===//
-// Implement 'derived' operators based on what we already have...
-//===----------------------------------------------------------------------===//
-
-inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
- if (ConstantBool *V = (V1 == V2))
- return V->inverted(); // !(V1 == V2)
- return 0;
-}
-
-inline ConstantBool *operator>(const Constant &V1,
- const Constant &V2) {
- return V2 < V1;
-}
-
-inline ConstantBool *operator>=(const Constant &V1,
- const Constant &V2) {
- if (ConstantBool *V = (V1 < V2))
- return V->inverted(); // !(V1 < V2)
- return 0;
-}
-
-inline ConstantBool *operator<=(const Constant &V1,
- const Constant &V2) {
- if (ConstantBool *V = (V1 > V2))
- return V->inverted(); // !(V1 > V2)
- return 0;
-}
-
//===----------------------------------------------------------------------===//
// Implement higher level instruction folding type instructions
@@ -227,8 +94,6 @@ inline ConstantBool *operator<=(const Constant &V1,
Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
const Constant *V2);
-Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
- const Constant *V2);
Constant *ConstantFoldGetElementPtr(const Constant *C,
const std::vector<Constant*> &IdxList);