diff options
Diffstat (limited to 'test/CodeGen/AArch64/arm64-virtual_base.ll')
-rw-r--r-- | test/CodeGen/AArch64/arm64-virtual_base.ll | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/test/CodeGen/AArch64/arm64-virtual_base.ll b/test/CodeGen/AArch64/arm64-virtual_base.ll new file mode 100644 index 0000000..cb95954 --- /dev/null +++ b/test/CodeGen/AArch64/arm64-virtual_base.ll @@ -0,0 +1,51 @@ +; RUN: llc < %s -O3 -march arm64 | FileCheck %s +; <rdar://13463602> + +%struct.Counter_Struct = type { i64, i64 } +%struct.Bicubic_Patch_Struct = type { %struct.Method_Struct*, i32, %struct.Object_Struct*, %struct.Texture_Struct*, %struct.Interior_Struct*, %struct.Object_Struct*, %struct.Object_Struct*, %struct.Bounding_Box_Struct, i64, i32, i32, i32, [4 x [4 x [3 x double]]], [3 x double], double, double, %struct.Bezier_Node_Struct* } +%struct.Method_Struct = type { i32 (%struct.Object_Struct*, %struct.Ray_Struct*, %struct.istack_struct*)*, i32 (double*, %struct.Object_Struct*)*, void (double*, %struct.Object_Struct*, %struct.istk_entry*)*, i8* (%struct.Object_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*)*, void (%struct.Object_Struct*)* } +%struct.Object_Struct = type { %struct.Method_Struct*, i32, %struct.Object_Struct*, %struct.Texture_Struct*, %struct.Interior_Struct*, %struct.Object_Struct*, %struct.Object_Struct*, %struct.Bounding_Box_Struct, i64 } +%struct.Texture_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.9, %struct.Texture_Struct*, %struct.Pigment_Struct*, %struct.Tnormal_Struct*, %struct.Finish_Struct*, %struct.Texture_Struct*, i32 } +%struct.Warps_Struct = type { i16, %struct.Warps_Struct* } +%struct.Pattern_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.6 } +%struct.Blend_Map_Struct = type { i16, i16, i16, i64, %struct.Blend_Map_Entry* } +%struct.Blend_Map_Entry = type { float, i8, %union.anon } +%union.anon = type { [2 x double], [8 x i8] } +%union.anon.6 = type { %struct.anon.7 } +%struct.anon.7 = type { float, [3 x double] } +%union.anon.9 = type { %struct.anon.10 } +%struct.anon.10 = type { float, [3 x double] } +%struct.Pigment_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.0, [5 x float] } +%union.anon.0 = type { %struct.anon } +%struct.anon = type { float, [3 x double] } +%struct.Tnormal_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.3, float } +%union.anon.3 = type { %struct.anon.4 } +%struct.anon.4 = type { float, [3 x double] } +%struct.Finish_Struct = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, [3 x float], [3 x float] } +%struct.Interior_Struct = type { i64, i32, float, float, float, float, float, %struct.Media_Struct* } +%struct.Media_Struct = type { i32, i32, i32, i32, i32, double, double, i32, i32, i32, i32, [5 x float], [5 x float], [5 x float], [5 x float], double, double, double, double*, %struct.Pigment_Struct*, %struct.Media_Struct* } +%struct.Bounding_Box_Struct = type { [3 x float], [3 x float] } +%struct.Ray_Struct = type { [3 x double], [3 x double], i32, [100 x %struct.Interior_Struct*] } +%struct.istack_struct = type { %struct.istack_struct*, %struct.istk_entry*, i32 } +%struct.istk_entry = type { double, [3 x double], [3 x double], %struct.Object_Struct*, i32, i32, double, double, i8* } +%struct.Transform_Struct = type { [4 x [4 x double]], [4 x [4 x double]] } +%struct.Bezier_Node_Struct = type { i32, [3 x double], double, i32, i8* } + +define void @Precompute_Patch_Values(%struct.Bicubic_Patch_Struct* %Shape) { +; CHECK: Precompute_Patch_Values +; CHECK: ldr [[VAL:x[0-9]+]], [x0, #288] +; CHECK-NEXT: str [[VAL]], [sp, #232] +; CHECK-NEXT: ldr [[VAL2:q[0-9]+]], [x0, #272] +; CHECK-NEXT: stur [[VAL2]], {{\[}}sp, #216] +entry: + %Control_Points = alloca [16 x [3 x double]], align 8 + %arraydecay5.3.1 = getelementptr inbounds [16 x [3 x double]]* %Control_Points, i64 0, i64 9, i64 0 + %tmp14 = bitcast double* %arraydecay5.3.1 to i8* + %arraydecay11.3.1 = getelementptr inbounds %struct.Bicubic_Patch_Struct* %Shape, i64 0, i32 12, i64 1, i64 3, i64 0 + %tmp15 = bitcast double* %arraydecay11.3.1 to i8* + call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp14, i8* %tmp15, i64 24, i32 1, i1 false) + ret void +} + +; Function Attrs: nounwind +declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) |