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-rw-r--r--test/CodeGen/Thumb2/aligned-spill.ll14
1 files changed, 7 insertions, 7 deletions
diff --git a/test/CodeGen/Thumb2/aligned-spill.ll b/test/CodeGen/Thumb2/aligned-spill.ll
index c98ca80..3a2803f 100644
--- a/test/CodeGen/Thumb2/aligned-spill.ll
+++ b/test/CodeGen/Thumb2/aligned-spill.ll
@@ -26,8 +26,8 @@ entry:
; NEON: bic r4, r4, #15
; Stack pointer must be updated before the spills.
; NEON: mov sp, r4
-; NEON: vst1.64 {d8, d9, d10, d11}, [r4, :128]!
-; NEON: vst1.64 {d12, d13, d14, d15}, [r4, :128]
+; NEON: vst1.64 {d8, d9, d10, d11}, [r4:128]!
+; NEON: vst1.64 {d12, d13, d14, d15}, [r4:128]
; Stack pointer adjustment for the stack frame contents.
; This could legally happen before the spills.
; Since the spill slot is only 8 bytes, technically it would be fine to only
@@ -36,8 +36,8 @@ entry:
; NEON: sub sp, #16
; The epilog is free to use another scratch register than r4.
; NEON: add r[[R4:[0-9]+]], sp, #16
-; NEON: vld1.64 {d8, d9, d10, d11}, [r[[R4]], :128]!
-; NEON: vld1.64 {d12, d13, d14, d15}, [r[[R4]], :128]
+; NEON: vld1.64 {d8, d9, d10, d11}, [r[[R4]]:128]!
+; NEON: vld1.64 {d12, d13, d14, d15}, [r[[R4]]:128]
; The stack pointer restore must happen after the reloads.
; NEON: mov sp,
; NEON: pop
@@ -57,8 +57,8 @@ entry:
; NEON: bic r4, r4, #15
; Stack pointer must be updated before the spills.
; NEON: mov sp, r4
-; NEON: vst1.64 {d8, d9, d10, d11}, [r4, :128]!
-; NEON: vst1.64 {d12, d13}, [r4, :128]
+; NEON: vst1.64 {d8, d9, d10, d11}, [r4:128]!
+; NEON: vst1.64 {d12, d13}, [r4:128]
; NEON: vstr d14, [r4, #16]
; Epilog
; NEON: vld1.64 {d8, d9, d10, d11},
@@ -84,7 +84,7 @@ entry:
; NEON: bic r4, r4, #15
; Stack pointer must be updated before the spills.
; NEON: mov sp, r4
-; NEON: vst1.64 {d8, d9}, [r4, :128]
+; NEON: vst1.64 {d8, d9}, [r4:128]
; NEON: vstr d10, [r4, #16]
; Epilog
; NEON: vld1.64 {d8, d9},