diff options
Diffstat (limited to 'test/CodeGen/X86/vector-shuffle-sse1.ll')
-rw-r--r-- | test/CodeGen/X86/vector-shuffle-sse1.ll | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/test/CodeGen/X86/vector-shuffle-sse1.ll b/test/CodeGen/X86/vector-shuffle-sse1.ll new file mode 100644 index 0000000..226deb0 --- /dev/null +++ b/test/CodeGen/X86/vector-shuffle-sse1.ll @@ -0,0 +1,235 @@ +; RUN: llc < %s -mcpu=x86-64 -mattr=-sse2 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=SSE1 + +target triple = "x86_64-unknown-unknown" + +define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_0001: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,1] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_0020: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_0300: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,0,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_1000: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,0,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_2200: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,2,0,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_3330: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,3,3,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_3210: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_0011: +; SSE1: # BB#0: +; SSE1-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_2233: +; SSE1: # BB#0: +; SSE1-NEXT: unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_0022: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,2] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) { +; SSE1-LABEL: shuffle_v4f32_1133: +; SSE1: # BB#0: +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1,3,3] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) { +; SSE1-LABEL: shuffle_v4f32_4zzz: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: movss %xmm0, %xmm1 +; SSE1-NEXT: movaps %xmm1, %xmm0 +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) { +; SSE1-LABEL: shuffle_v4f32_z4zz: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0] +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) { +; SSE1-LABEL: shuffle_v4f32_zz4z: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] +; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2] +; SSE1-NEXT: movaps %xmm1, %xmm0 +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) { +; SSE1-LABEL: shuffle_v4f32_zuu4: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSE1-NEXT: movaps %xmm1, %xmm0 +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) { +; SSE1-LABEL: shuffle_v4f32_zzz7: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] +; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSE1-NEXT: movaps %xmm1, %xmm0 +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) { +; SSE1-LABEL: shuffle_v4f32_z6zz: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSE1-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_reg_and_zero_v4f32(float %a) { +; SSE1-LABEL: insert_reg_and_zero_v4f32: +; SSE1: # BB#0: +; SSE1-NEXT: xorps %xmm1, %xmm1 +; SSE1-NEXT: movss %xmm0, %xmm1 +; SSE1-NEXT: movaps %xmm1, %xmm0 +; SSE1-NEXT: retq + %v = insertelement <4 x float> undef, float %a, i32 0 + %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) { +; SSE1-LABEL: insert_mem_and_zero_v4f32: +; SSE1: # BB#0: +; SSE1-NEXT: movss (%rdi), %xmm0 +; SSE1-NEXT: retq + %a = load float* %ptr + %v = insertelement <4 x float> undef, float %a, i32 0 + %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) { +; SSE1-LABEL: insert_mem_lo_v4f32: +; SSE1: # BB#0: +; SSE1-NEXT: movq (%rdi), %rax +; SSE1-NEXT: movl %eax, {{[-0-9]+}}(%rsp) +; SSE1-NEXT: shrq $32, %rax +; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) +; SSE1-NEXT: movss {{[-0-9]+}}(%rsp), %xmm1 +; SSE1-NEXT: movss {{[-0-9]+}}(%rsp), %xmm2 +; SSE1-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] +; SSE1-NEXT: xorps %xmm2, %xmm2 +; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[0,1] +; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,3] +; SSE1-NEXT: movaps %xmm1, %xmm0 +; SSE1-NEXT: retq + %a = load <2 x float>* %ptr + %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) { +; SSE1-LABEL: insert_mem_hi_v4f32: +; SSE1: # BB#0: +; SSE1-NEXT: movq (%rdi), %rax +; SSE1-NEXT: movl %eax, {{[-0-9]+}}(%rsp) +; SSE1-NEXT: shrq $32, %rax +; SSE1-NEXT: movl %eax, {{[-0-9]+}}(%rsp) +; SSE1-NEXT: movss {{[-0-9]+}}(%rsp), %xmm1 +; SSE1-NEXT: movss {{[-0-9]+}}(%rsp), %xmm2 +; SSE1-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] +; SSE1-NEXT: xorps %xmm2, %xmm2 +; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[0,1] +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] +; SSE1-NEXT: retq + %a = load <2 x float>* %ptr + %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) { +; SSE1-LABEL: shuffle_mem_v4f32_3210: +; SSE1: # BB#0: +; SSE1-NEXT: movaps (%rdi), %xmm0 +; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] +; SSE1-NEXT: retq + %a = load <4 x float>* %ptr + %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> + ret <4 x float> %shuffle +} |