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-rw-r--r--test/CodeGen/XCore/scavenging.ll40
1 files changed, 20 insertions, 20 deletions
diff --git a/test/CodeGen/XCore/scavenging.ll b/test/CodeGen/XCore/scavenging.ll
index a0c8a2e..7b6f54e 100644
--- a/test/CodeGen/XCore/scavenging.ll
+++ b/test/CodeGen/XCore/scavenging.ll
@@ -17,21 +17,21 @@
define void @f() nounwind {
entry:
%x = alloca [100 x i32], align 4 ; <[100 x i32]*> [#uses=2]
- %0 = load i32* @size, align 4 ; <i32> [#uses=1]
+ %0 = load i32, i32* @size, align 4 ; <i32> [#uses=1]
%1 = alloca i32, i32 %0, align 4 ; <i32*> [#uses=1]
- %2 = load volatile i32* @g0, align 4 ; <i32> [#uses=1]
- %3 = load volatile i32* @g1, align 4 ; <i32> [#uses=1]
- %4 = load volatile i32* @g2, align 4 ; <i32> [#uses=1]
- %5 = load volatile i32* @g3, align 4 ; <i32> [#uses=1]
- %6 = load volatile i32* @g4, align 4 ; <i32> [#uses=1]
- %7 = load volatile i32* @g5, align 4 ; <i32> [#uses=1]
- %8 = load volatile i32* @g6, align 4 ; <i32> [#uses=1]
- %9 = load volatile i32* @g7, align 4 ; <i32> [#uses=1]
- %10 = load volatile i32* @g8, align 4 ; <i32> [#uses=1]
- %11 = load volatile i32* @g9, align 4 ; <i32> [#uses=1]
- %12 = load volatile i32* @g10, align 4 ; <i32> [#uses=1]
- %13 = load volatile i32* @g11, align 4 ; <i32> [#uses=2]
- %14 = getelementptr [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1]
+ %2 = load volatile i32, i32* @g0, align 4 ; <i32> [#uses=1]
+ %3 = load volatile i32, i32* @g1, align 4 ; <i32> [#uses=1]
+ %4 = load volatile i32, i32* @g2, align 4 ; <i32> [#uses=1]
+ %5 = load volatile i32, i32* @g3, align 4 ; <i32> [#uses=1]
+ %6 = load volatile i32, i32* @g4, align 4 ; <i32> [#uses=1]
+ %7 = load volatile i32, i32* @g5, align 4 ; <i32> [#uses=1]
+ %8 = load volatile i32, i32* @g6, align 4 ; <i32> [#uses=1]
+ %9 = load volatile i32, i32* @g7, align 4 ; <i32> [#uses=1]
+ %10 = load volatile i32, i32* @g8, align 4 ; <i32> [#uses=1]
+ %11 = load volatile i32, i32* @g9, align 4 ; <i32> [#uses=1]
+ %12 = load volatile i32, i32* @g10, align 4 ; <i32> [#uses=1]
+ %13 = load volatile i32, i32* @g11, align 4 ; <i32> [#uses=2]
+ %14 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1]
store i32 %13, i32* %14, align 4
store volatile i32 %13, i32* @g11, align 4
store volatile i32 %12, i32* @g10, align 4
@@ -45,7 +45,7 @@ entry:
store volatile i32 %4, i32* @g2, align 4
store volatile i32 %3, i32* @g1, align 4
store volatile i32 %2, i32* @g0, align 4
- %x1 = getelementptr [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1]
+ %x1 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1]
call void @g(i32* %x1, i32* %1) nounwind
ret void
}
@@ -103,15 +103,15 @@ declare void @g(i32*, i32*)
define void @ScavengeSlots(i32 %r0, i32 %r1, i32 %r2, i32 %r3, i32 %r4) nounwind {
entry:
%Data = alloca [100000 x i32]
- %i0 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 80000
+ %i0 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 80000
store volatile i32 %r0, i32* %i0
- %i1 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 81000
+ %i1 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 81000
store volatile i32 %r1, i32* %i1
- %i2 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 82000
+ %i2 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 82000
store volatile i32 %r2, i32* %i2
- %i3 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 83000
+ %i3 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 83000
store volatile i32 %r3, i32* %i3
- %i4 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 84000
+ %i4 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 84000
store volatile i32 %r4, i32* %i4
ret void
}