From 914f2ff9e6969214d84a75745ec2851f045000f7 Mon Sep 17 00:00:00 2001 From: Jakob Stoklund Olesen Date: Tue, 29 Jun 2010 23:58:39 +0000 Subject: Begin implementation of an inline spiller. InlineSpiller inserts loads and spills immediately instead of deferring to VirtRegMap. This is possible now because SlotIndexes allows instructions to be inserted and renumbered. This is work in progress, and is mostly a copy of TrivialSpiller so far. It works very well for functions that don't require spilling. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107227 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/CodeGen/InlineSpiller.cpp | 136 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 lib/CodeGen/InlineSpiller.cpp (limited to 'lib/CodeGen/InlineSpiller.cpp') diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp new file mode 100644 index 0000000..a7a774d --- /dev/null +++ b/lib/CodeGen/InlineSpiller.cpp @@ -0,0 +1,136 @@ +//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// The inline spiller modifies the machine function directly instead of +// inserting spills and restores in VirtRegMap. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "spiller" +#include "Spiller.h" +#include "VirtRegMap.h" +#include "llvm/CodeGen/LiveIntervalAnalysis.h" +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/raw_ostream.h" + +using namespace llvm; + +namespace { +class InlineSpiller : public Spiller { + MachineFunction &mf_; + LiveIntervals &lis_; + VirtRegMap &vrm_; + MachineFrameInfo &mfi_; + MachineRegisterInfo &mri_; + const TargetInstrInfo &tii_; + const TargetRegisterInfo &tri_; + + ~InlineSpiller() {} + +public: + InlineSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm) + : mf_(*mf), lis_(*lis), vrm_(*vrm), + mfi_(*mf->getFrameInfo()), + mri_(mf->getRegInfo()), + tii_(*mf->getTarget().getInstrInfo()), + tri_(*mf->getTarget().getRegisterInfo()) {} + + void spill(LiveInterval *li, + std::vector &newIntervals, + SmallVectorImpl &spillIs, + SlotIndex *earliestIndex); +}; +} + +namespace llvm { +Spiller *createInlineSpiller(MachineFunction *mf, + LiveIntervals *lis, + const MachineLoopInfo *mli, + VirtRegMap *vrm) { + return new InlineSpiller(mf, lis, vrm); +} +} + +void InlineSpiller::spill(LiveInterval *li, + std::vector &newIntervals, + SmallVectorImpl &spillIs, + SlotIndex *earliestIndex) { + DEBUG(dbgs() << "Inline spilling " << *li << "\n"); + assert(li->isSpillable() && "Attempting to spill already spilled value."); + assert(!li->isStackSlot() && "Trying to spill a stack slot."); + + const TargetRegisterClass *RC = mri_.getRegClass(li->reg); + unsigned SS = vrm_.assignVirt2StackSlot(li->reg); + + for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(li->reg); + MachineInstr *MI = RI.skipInstruction();) { + SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex(); + + // Analyze instruction. + bool Reads, Writes; + SmallVector Ops; + tie(Reads, Writes) = MI->readsWritesVirtualRegister(li->reg, &Ops); + + // Allocate interval around instruction. + // FIXME: Infer regclass from instruction alone. + unsigned NewVReg = mri_.createVirtualRegister(RC); + vrm_.grow(); + LiveInterval &NewLI = lis_.getOrCreateInterval(NewVReg); + NewLI.markNotSpillable(); + + // Reload if instruction reads register. + if (Reads) { + MachineBasicBlock::iterator MII = MI; + tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_); + --MII; // Point to load instruction. + SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex(); + DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MII); + VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true, + lis_.getVNInfoAllocator()); + NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI)); + } + + // Rewrite instruction operands. + bool hasLiveDef = false; + for (unsigned i = 0, e = Ops.size(); i != e; ++i) { + MachineOperand &MO = MI->getOperand(Ops[i]); + MO.setReg(NewVReg); + if (MO.isUse()) { + if (!MI->isRegTiedToDefOperand(Ops[i])) + MO.setIsKill(); + } else { + if (!MO.isDead()) + hasLiveDef = true; + } + } + DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI); + + // Spill is instruction writes register. + // FIXME: Use a second vreg if instruction has no tied ops. + if (Writes && hasLiveDef) { + MachineBasicBlock::iterator MII = MI; + tii_.storeRegToStackSlot(*MI->getParent(), ++MII, NewVReg, true, SS, RC, + &tri_); + --MII; // Point to store instruction. + SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex(); + DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII); + VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true, + lis_.getVNInfoAllocator()); + NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI)); + } + + DEBUG(dbgs() << "\tinterval: " << NewLI << '\n'); + newIntervals.push_back(&NewLI); + } +} -- cgit v1.1