summaryrefslogtreecommitdiffstats
path: root/include/llvm/CodeGen/MachineDominators.h
blob: e41d206da65c5a663162e481dd51f031a83fbb45 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
//=- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation --*- C++ -*-==//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines classes mirroring those in llvm/Analysis/Dominators.h,
// but for target-specific code rather than target-independent IR.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H
#define LLVM_CODEGEN_MACHINEDOMINATORS_H

#include "llvm/Analysis/DominatorInternals.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"

namespace llvm {

template<>
inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) {
  this->Roots.push_back(MBB);
}

EXTERN_TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>);
EXTERN_TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>);

typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode;

//===-------------------------------------
/// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
/// compute a normal dominator tree.
///
class MachineDominatorTree : public MachineFunctionPass {
public:
  static char ID; // Pass ID, replacement for typeid
  DominatorTreeBase<MachineBasicBlock>* DT;

  MachineDominatorTree();

  ~MachineDominatorTree();

  DominatorTreeBase<MachineBasicBlock>& getBase() { return *DT; }

  virtual void getAnalysisUsage(AnalysisUsage &AU) const;

  /// getRoots -  Return the root blocks of the current CFG.  This may include
  /// multiple blocks if we are computing post dominators.  For forward
  /// dominators, this will always be a single block (the entry node).
  ///
  inline const std::vector<MachineBasicBlock*> &getRoots() const {
    return DT->getRoots();
  }

  inline MachineBasicBlock *getRoot() const {
    return DT->getRoot();
  }

  inline MachineDomTreeNode *getRootNode() const {
    return DT->getRootNode();
  }

  virtual bool runOnMachineFunction(MachineFunction &F);

  inline bool dominates(const MachineDomTreeNode* A,
                        const MachineDomTreeNode* B) const {
    return DT->dominates(A, B);
  }

  inline bool dominates(const MachineBasicBlock* A,
                        const MachineBasicBlock* B) const {
    return DT->dominates(A, B);
  }

  // dominates - Return true if A dominates B. This performs the
  // special checks necessary if A and B are in the same basic block.
  bool dominates(const MachineInstr *A, const MachineInstr *B) const {
    const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent();
    if (BBA != BBB) return DT->dominates(BBA, BBB);

    // Loop through the basic block until we find A or B.
    MachineBasicBlock::const_iterator I = BBA->begin();
    for (; &*I != A && &*I != B; ++I)
      /*empty*/ ;

    //if(!DT.IsPostDominators) {
      // A dominates B if it is found first in the basic block.
      return &*I == A;
    //} else {
    //  // A post-dominates B if B is found first in the basic block.
    //  return &*I == B;
    //}
  }

  inline bool properlyDominates(const MachineDomTreeNode* A,
                                const MachineDomTreeNode* B) const {
    return DT->properlyDominates(A, B);
  }

  inline bool properlyDominates(const MachineBasicBlock* A,
                                const MachineBasicBlock* B) const {
    return DT->properlyDominates(A, B);
  }

  /// findNearestCommonDominator - Find nearest common dominator basic block
  /// for basic block A and B. If there is no such block then return NULL.
  inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A,
                                                       MachineBasicBlock *B) {
    return DT->findNearestCommonDominator(A, B);
  }

  inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const {
    return DT->getNode(BB);
  }

  /// getNode - return the (Post)DominatorTree node for the specified basic
  /// block.  This is the same as using operator[] on this class.
  ///
  inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const {
    return DT->getNode(BB);
  }

  /// addNewBlock - Add a new node to the dominator tree information.  This
  /// creates a new node as a child of DomBB dominator node,linking it into
  /// the children list of the immediate dominator.
  inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB,
                                         MachineBasicBlock *DomBB) {
    return DT->addNewBlock(BB, DomBB);
  }

  /// changeImmediateDominator - This method is used to update the dominator
  /// tree information when a node's immediate dominator changes.
  ///
  inline void changeImmediateDominator(MachineBasicBlock *N,
                                       MachineBasicBlock* NewIDom) {
    DT->changeImmediateDominator(N, NewIDom);
  }

  inline void changeImmediateDominator(MachineDomTreeNode *N,
                                       MachineDomTreeNode* NewIDom) {
    DT->changeImmediateDominator(N, NewIDom);
  }

  /// eraseNode - Removes a node from  the dominator tree. Block must not
  /// dominate any other blocks. Removes node from its immediate dominator's
  /// children list. Deletes dominator node associated with basic block BB.
  inline void eraseNode(MachineBasicBlock *BB) {
    DT->eraseNode(BB);
  }

  /// splitBlock - BB is split and now it has one successor. Update dominator
  /// tree to reflect this change.
  inline void splitBlock(MachineBasicBlock* NewBB) {
    DT->splitBlock(NewBB);
  }

  /// isReachableFromEntry - Return true if A is dominated by the entry
  /// block of the function containing it.
  bool isReachableFromEntry(const MachineBasicBlock *A) {
    return DT->isReachableFromEntry(A);
  }

  virtual void releaseMemory();

  virtual void print(raw_ostream &OS, const Module*) const;
};

//===-------------------------------------
/// DominatorTree GraphTraits specialization so the DominatorTree can be
/// iterable by generic graph iterators.
///

template<class T> struct GraphTraits;

template <> struct GraphTraits<MachineDomTreeNode *> {
  typedef MachineDomTreeNode NodeType;
  typedef NodeType::iterator  ChildIteratorType;

  static NodeType *getEntryNode(NodeType *N) {
    return N;
  }
  static inline ChildIteratorType child_begin(NodeType* N) {
    return N->begin();
  }
  static inline ChildIteratorType child_end(NodeType* N) {
    return N->end();
  }
};

template <> struct GraphTraits<MachineDominatorTree*>
  : public GraphTraits<MachineDomTreeNode *> {
  static NodeType *getEntryNode(MachineDominatorTree *DT) {
    return DT->getRootNode();
  }
};

}

#endif