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//===- llvm/PassManager.h - Container for Passes -----------------*- C++ -*--=//
//
// This file defines the PassManager class.  This class is used to hold,
// maintain, and optimize execution of Pass's.  The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H

class Pass;
class Module;
template<class UnitType> class PassManagerT;

class PassManager {
  PassManagerT<Module> *PM;    // This is a straightforward Pimpl class
public:
  PassManager();
  ~PassManager();

  // add - Add a pass to the queue of passes to run.  This passes ownership of
  // the Pass to the PassManager.  When the PassManager is destroyed, the pass
  // will be destroyed as well, so there is no need to delete the pass.  This
  // implies that all passes MUST be allocated with 'new'.
  //
  void add(Pass *P);

  // run - Execute all of the passes scheduled for execution.  Keep track of
  // whether any of the functions modifies the program, and if so, return true.
  //
  bool run(Module *M);
};

#endif