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authorRoland Scheidegger <sroland@vmware.com>2013-06-26 23:11:03 +0200
committerRoland Scheidegger <sroland@vmware.com>2013-06-26 23:17:53 +0200
commit2e4da1f59444c550e4b1e31dd5cfec39d7ef2a26 (patch)
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llvmpipe: add support for nested / overlapping queries
OpenGL doesn't support this but d3d10 does. It is a bit of a pain as it is necessary to keep track of queries still active at the end of a scene, which is also why I cheat a bit and limit the amount of simultaneously active queries to (arbitrary) 16 (simplifies things because don't have to deal with a real list that way). I can't think of a reason why you'd really want large numbers of overlapping/nested queries so it is hopefully fine. (This only affects queries which need to be binned.) v2: don't copy remainder of array when deleting an entry simply replace the deleted entry with the last one (order doesn't matter). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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