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authorBrian Paul <brianp@vmware.com>2014-02-08 09:51:15 -0800
committerBrian Paul <brianp@vmware.com>2014-02-14 08:21:44 -0700
commit3d1fd6df5315cfa4b9c8b1332f5078a89abc3ed8 (patch)
tree8c203777cd38d3ef610c28ba94d383eb0fd7f9d0
parent72b0e959fc38cf4f01d8aaeabe7336cc88588f90 (diff)
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svga: update texture code for GBS
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Cc: "10.1" <mesa-stable@lists.freedesktop.org>
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c388
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.h2
2 files changed, 326 insertions, 64 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index 6d5b4c5..5c601f8 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -23,17 +23,19 @@
*
**********************************************************/
-#include "svga_cmd.h"
+#include "svga3d_reg.h"
+#include "svga3d_surfacedefs.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
#include "os/os_thread.h"
#include "util/u_format.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_resource.h"
+#include "svga_cmd.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
@@ -61,6 +63,8 @@ svga_transfer_dma_band(struct svga_context *svga,
SVGA3dCopyBox box;
enum pipe_error ret;
+ assert(!st->use_direct_map);
+
box.x = st->base.box.x;
box.y = y;
box.z = st->base.box.z;
@@ -111,6 +115,8 @@ svga_transfer_dma(struct svga_context *svga,
struct svga_winsys_screen *sws = screen->sws;
struct pipe_fence_handle *fence = NULL;
+ assert(!st->use_direct_map);
+
if (transfer == SVGA3D_READ_HOST_VRAM) {
SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
}
@@ -237,6 +243,38 @@ svga_texture_destroy(struct pipe_screen *screen,
}
+/**
+ * Determine if we need to read back a texture image before mapping it.
+ */
+static boolean
+need_tex_readback(struct pipe_transfer *transfer)
+{
+ struct svga_texture *t = svga_texture(transfer->resource);
+
+ if (transfer->usage & PIPE_TRANSFER_READ)
+ return TRUE;
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) &&
+ ((transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) {
+ unsigned face;
+
+ if (transfer->resource->target == PIPE_TEXTURE_CUBE) {
+ assert(transfer->box.depth == 1);
+ face = transfer->box.z;
+ }
+ else {
+ face = 0;
+ }
+ if (svga_was_texture_rendered_to(t, face, transfer->level)) {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+
+
/* XXX: Still implementing this as if it was a screen function, but
* can now modify it to queue transfers on the context.
*/
@@ -252,84 +290,254 @@ svga_texture_transfer_map(struct pipe_context *pipe,
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st;
- unsigned nblocksx = util_format_get_nblocksx(texture->format, box->width);
- unsigned nblocksy = util_format_get_nblocksy(texture->format, box->height);
-
- /* We can't map texture storage directly */
- if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
- return NULL;
+ unsigned nblocksx, nblocksy;
+ boolean use_direct_map = svga_have_gb_objects(svga) &&
+ !svga_have_gb_dma(svga);
+ unsigned d;
+
+ /* We can't map texture storage directly unless we have GB objects */
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
+ if (svga_have_gb_objects(svga))
+ use_direct_map = TRUE;
+ else
+ return NULL;
+ }
st = CALLOC_STRUCT(svga_transfer);
if (!st)
return NULL;
- st->base.resource = texture;
+ {
+ unsigned w, h;
+ if (use_direct_map) {
+ /* we'll directly access the guest-backed surface */
+ w = u_minify(texture->width0, level);
+ h = u_minify(texture->height0, level);
+ d = u_minify(texture->depth0, level);
+ }
+ else {
+ /* we'll put the data into a tightly packed buffer */
+ w = box->width;
+ h = box->height;
+ d = box->depth;
+ }
+ nblocksx = util_format_get_nblocksx(texture->format, w);
+ nblocksy = util_format_get_nblocksy(texture->format, h);
+ }
+
+ pipe_resource_reference(&st->base.resource, texture);
st->base.level = level;
st->base.usage = usage;
st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
st->base.layer_stride = st->base.stride * nblocksy;
- st->hw_nblocksy = nblocksy;
+ if (!use_direct_map) {
+ /* Use a DMA buffer */
+ st->hw_nblocksy = nblocksy;
- st->hwbuf = svga_winsys_buffer_create(svga,
- 1,
- 0,
- st->hw_nblocksy * st->base.stride * box->depth);
- while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
st->hwbuf = svga_winsys_buffer_create(svga,
1,
0,
- st->hw_nblocksy * st->base.stride * box->depth);
- }
+ st->hw_nblocksy * st->base.stride * d);
+ while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
+ st->hwbuf = svga_winsys_buffer_create(svga,
+ 1,
+ 0,
+ st->hw_nblocksy * st->base.stride * d);
+ }
- if(!st->hwbuf)
- goto no_hwbuf;
+ if (!st->hwbuf) {
+ FREE(st);
+ return NULL;
+ }
- if(st->hw_nblocksy < nblocksy) {
- /* We couldn't allocate a hardware buffer big enough for the transfer,
- * so allocate regular malloc memory instead */
- if (0) {
- debug_printf("%s: failed to allocate %u KB of DMA, "
- "splitting into %u x %u KB DMA transfers\n",
- __FUNCTION__,
- (nblocksy*st->base.stride + 1023)/1024,
- (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
- (st->hw_nblocksy*st->base.stride + 1023)/1024);
+ if(st->hw_nblocksy < nblocksy) {
+ /* We couldn't allocate a hardware buffer big enough for the transfer,
+ * so allocate regular malloc memory instead */
+ if (0) {
+ debug_printf("%s: failed to allocate %u KB of DMA, "
+ "splitting into %u x %u KB DMA transfers\n",
+ __FUNCTION__,
+ (nblocksy*st->base.stride + 1023)/1024,
+ (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
+ (st->hw_nblocksy*st->base.stride + 1023)/1024);
+ }
+
+ st->swbuf = MALLOC(nblocksy * st->base.stride * d);
+ if (!st->swbuf) {
+ sws->buffer_destroy(sws, st->hwbuf);
+ FREE(st);
+ return NULL;
+ }
}
- st->swbuf = MALLOC(nblocksy*st->base.stride);
- if(!st->swbuf)
- goto no_swbuf;
- }
+ if (usage & PIPE_TRANSFER_READ) {
+ SVGA3dSurfaceDMAFlags flags;
+ memset(&flags, 0, sizeof flags);
+ svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
+ }
+ } else {
+ struct pipe_transfer *transfer = &st->base;
+ struct svga_texture *tex = svga_texture(transfer->resource);
+ struct svga_winsys_surface *surf = tex->handle;
+ unsigned face;
- if (usage & PIPE_TRANSFER_READ) {
- SVGA3dSurfaceDMAFlags flags;
- memset(&flags, 0, sizeof flags);
- svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
+ assert(surf);
+
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ face = transfer->box.z;
+ } else {
+ face = 0;
+ }
+
+ if (need_tex_readback(transfer)) {
+ SVGA3dBox box;
+ enum pipe_error ret;
+
+ box.x = transfer->box.x;
+ box.y = transfer->box.y;
+ box.w = transfer->box.width;
+ box.h = transfer->box.height;
+ box.d = transfer->box.depth;
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ box.z = 0;
+ }
+ else {
+ box.z = transfer->box.z;
+ }
+
+ (void) box; /* not used at this time */
+
+ svga_surfaces_flush(svga);
+
+ ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level);
+
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level);
+ assert(ret == PIPE_OK);
+ }
+
+ svga_context_flush(svga, NULL);
+
+ /*
+ * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
+ * we could potentially clear the flag for all faces/layers/mips.
+ */
+ svga_clear_texture_rendered_to(tex, face, transfer->level);
+ }
+ else {
+ assert(transfer->usage & PIPE_TRANSFER_WRITE);
+ if ((transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
+ svga_surfaces_flush(svga);
+ if (!sws->surface_is_flushed(sws, surf))
+ svga_context_flush(svga, NULL);
+ }
+ }
}
+ st->use_direct_map = use_direct_map;
+
+ *ptransfer = &st->base;
+
+ /*
+ * Begin mapping code
+ */
if (st->swbuf) {
- *ptransfer = &st->base;
return st->swbuf;
- } else {
- /* The wait for read transfers already happened when svga_transfer_dma
- * was called. */
- void *map = sws->buffer_map(sws, st->hwbuf, usage);
- if (!map)
- goto fail;
-
- *ptransfer = &st->base;
- return map;
}
+ else if (!st->use_direct_map) {
+ return sws->buffer_map(sws, st->hwbuf, usage);
+ }
+ else {
+ struct svga_screen *screen = svga_screen(svga->pipe.screen);
+ SVGA3dSurfaceFormat format;
+ SVGA3dSize baseLevelSize;
+ struct svga_texture *tex = svga_texture(texture);
+ struct svga_winsys_surface *surf = tex->handle;
+ uint8_t *map;
+ boolean retry;
+ unsigned face, offset, mip_width, mip_height;
+ unsigned xoffset = box->x;
+ unsigned yoffset = box->y;
+ unsigned zoffset = box->z;
+
+ map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
+ if (map == NULL && retry) {
+ /*
+ * At this point, the svga_surfaces_flush() should already have
+ * called in svga_texture_get_transfer().
+ */
+ svga_context_flush(svga, NULL);
+ map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
+ }
-fail:
- FREE(st->swbuf);
-no_swbuf:
- sws->buffer_destroy(sws, st->hwbuf);
-no_hwbuf:
- FREE(st);
- return NULL;
+ /*
+ * Make sure whe return NULL if the map fails
+ */
+ if (map == NULL) {
+ FREE(st);
+ return map;
+ }
+
+ /**
+ * Compute the offset to the specific texture slice in the buffer.
+ */
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ face = zoffset;
+ zoffset = 0;
+ } else {
+ face = 0;
+ }
+
+ format = svga_translate_format(screen, tex->b.b.format, 0);
+ baseLevelSize.width = tex->b.b.width0;
+ baseLevelSize.height = tex->b.b.height0;
+ baseLevelSize.depth = tex->b.b.depth0;
+
+ offset = svga3dsurface_get_image_offset(format, baseLevelSize,
+ tex->b.b.last_level + 1, /* numMips */
+ face, level);
+ if (level > 0) {
+ assert(offset > 0);
+ }
+
+ mip_width = u_minify(tex->b.b.width0, level);
+ mip_height = u_minify(tex->b.b.height0, level);
+
+ offset += svga3dsurface_get_pixel_offset(format, mip_width, mip_height,
+ xoffset, yoffset, zoffset);
+
+ return (void *) (map + offset);
+ }
+}
+
+
+/**
+ * Unmap a GB texture surface.
+ */
+static void
+svga_texture_surface_unmap(struct svga_context *svga,
+ struct pipe_transfer *transfer)
+{
+ struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle;
+ struct svga_winsys_context *swc = svga->swc;
+ boolean rebind;
+
+ assert(surf);
+
+ swc->surface_unmap(swc, surf, &rebind);
+ if (rebind) {
+ enum pipe_error ret;
+ ret = SVGA3D_BindGBSurface(swc, surf);
+ if (ret != PIPE_OK) {
+ /* flush and retry */
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_BindGBSurface(swc, surf);
+ assert(ret == PIPE_OK);
+ }
+ }
}
@@ -346,10 +554,17 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
struct svga_transfer *st = svga_transfer(transfer);
struct svga_texture *tex = svga_texture(transfer->resource);
- if(!st->swbuf)
- sws->buffer_unmap(sws, st->hwbuf);
+ if (!st->swbuf) {
+ if (st->use_direct_map) {
+ svga_texture_surface_unmap(svga, transfer);
+ }
+ else {
+ sws->buffer_unmap(sws, st->hwbuf);
+ }
+ }
- if (st->base.usage & PIPE_TRANSFER_WRITE) {
+ if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) {
+ /* Use DMA to transfer texture data */
SVGA3dSurfaceDMAFlags flags;
memset(&flags, 0, sizeof flags);
@@ -361,16 +576,61 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
}
svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
- ss->texture_timestamp++;
- svga_age_texture_view(tex, transfer->level);
- if (transfer->resource->target == PIPE_TEXTURE_CUBE)
- svga_define_texture_level(tex, transfer->box.z, transfer->level);
- else
- svga_define_texture_level(tex, 0, transfer->level);
+ } else if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ struct svga_winsys_surface *surf =
+ svga_texture(transfer->resource)->handle;
+ unsigned face;
+ SVGA3dBox box;
+ enum pipe_error ret;
+
+ assert(svga_have_gb_objects(svga));
+
+ /* update the effected region */
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ face = transfer->box.z;
+ } else {
+ face = 0;
+ }
+
+ box.x = transfer->box.x;
+ box.y = transfer->box.y;
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ box.z = 0;
+ }
+ else {
+ box.z = transfer->box.z;
+ }
+ box.w = transfer->box.width;
+ box.h = transfer->box.height;
+ box.d = transfer->box.depth;
+
+ if (0)
+ debug_printf("%s %d, %d, %d %d x %d x %d\n",
+ __FUNCTION__,
+ box.x, box.y, box.z,
+ box.w, box.h, box.d);
+
+ ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level);
+ assert(ret == PIPE_OK);
+ }
}
+ ss->texture_timestamp++;
+ svga_age_texture_view(tex, transfer->level);
+ if (transfer->resource->target == PIPE_TEXTURE_CUBE)
+ svga_define_texture_level(tex, transfer->box.z, transfer->level);
+ else
+ svga_define_texture_level(tex, 0, transfer->level);
+
+ pipe_resource_reference(&st->base.resource, NULL);
+
FREE(st->swbuf);
- sws->buffer_destroy(sws, st->hwbuf);
+ if (!st->use_direct_map) {
+ sws->buffer_destroy(sws, st->hwbuf);
+ }
FREE(st);
}
diff --git a/src/gallium/drivers/svga/svga_resource_texture.h b/src/gallium/drivers/svga/svga_resource_texture.h
index 0602fa0..1ff42fa 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.h
+++ b/src/gallium/drivers/svga/svga_resource_texture.h
@@ -101,6 +101,8 @@ struct svga_transfer
/* Temporary malloc buffer when we can't allocate a hardware buffer
* big enough */
void *swbuf;
+
+ boolean use_direct_map;
};