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author | Kenneth Graunke <kenneth@whitecape.org> | 2016-07-08 11:42:08 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2016-08-08 09:59:03 -0700 |
commit | 73554c47e0795a8f15a351b80498c60cf22b2535 (patch) | |
tree | 46ddf7e926bcaf3117a6fd8e13ef6e62d89fe108 | |
parent | 96bbb620a5952828cabe27ef7eb3adaa3f2226f4 (diff) | |
download | external_mesa3d-73554c47e0795a8f15a351b80498c60cf22b2535.zip external_mesa3d-73554c47e0795a8f15a351b80498c60cf22b2535.tar.gz external_mesa3d-73554c47e0795a8f15a351b80498c60cf22b2535.tar.bz2 |
mapi: Add PatchParameteriOES and PatchParameteriEXT.
The OES_tessellation_shader and EXT_tessellation_shader specifications
have suffixed names. These are identical to the core function, so just
alias them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r-- | src/mapi/glapi/gen/ARB_tessellation_shader.xml | 10 | ||||
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 3 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_tessellation_shader.xml b/src/mapi/glapi/gen/ARB_tessellation_shader.xml index cc55f9b..e26f227 100644 --- a/src/mapi/glapi/gen/ARB_tessellation_shader.xml +++ b/src/mapi/glapi/gen/ARB_tessellation_shader.xml @@ -58,6 +58,16 @@ <param name="pname" type="GLenum"/> <param name="values" type="const GLfloat *"/> </function> + + <function name="PatchParameteriEXT" es2="3.1" alias="PatchParameteri"> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint"/> + </function> + + <function name="PatchParameteriOES" es2="3.1" alias="PatchParameteri"> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint"/> + </function> </category> </OpenGLAPI> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index ee3c3d4..cfbf70d 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -2594,5 +2594,8 @@ const struct function gles31_functions_possible[] = { /* GL_OES_geometry_shader */ { "glFramebufferTextureOES", 31, -1}, + /* GL_OES_tessellation_shader */ + { "glPatchParameteriOES", 31, -1 }, + { NULL, 0, -1 }, }; |