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author | Patrick Rudolph <siro@das-labor.org> | 2016-02-27 09:58:19 +0100 |
---|---|---|
committer | Axel Davy <axel.davy@ens.fr> | 2016-05-18 23:37:14 +0200 |
commit | dae9a9172703afc979a2fb7d243dd574227e826e (patch) | |
tree | c8ed8dd31f3e6117c3c6d37572dec410c3ee15fd | |
parent | 2e149a2bf0a525edfc3f705eace3ecb7c132dcce (diff) | |
download | external_mesa3d-dae9a9172703afc979a2fb7d243dd574227e826e.zip external_mesa3d-dae9a9172703afc979a2fb7d243dd574227e826e.tar.gz external_mesa3d-dae9a9172703afc979a2fb7d243dd574227e826e.tar.bz2 |
st/nine: Implement IPresent version 1.2
Implement presentation interface version 1.2:
* ID3DPresent_ResolutionMismatch
Poll for resolution mismatch.
A third party app might have changed resolution,
which requires a device reset.
* ID3DPresent_CreateThread
Create a thread in WINE to allow nine to use Windows API
functions. Required for multi-threaded presentation.
In single-threaded presentation mode the calling thread is
already known to WINE.
* ID3DPresent_WaitForThread
Wait for a wine thread to terminate.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
-rw-r--r-- | include/d3dadapter/present.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/include/d3dadapter/present.h b/include/d3dadapter/present.h index 162f703..187843f 100644 --- a/include/d3dadapter/present.h +++ b/include/d3dadapter/present.h @@ -71,6 +71,10 @@ typedef struct ID3DPresentVtbl HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth); /* Available since version 1.1 */ BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This); + /* Available since version 1.2 */ + BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This); + HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam); + BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread); } ID3DPresentVtbl; struct ID3DPresent @@ -99,6 +103,9 @@ struct ID3DPresent #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) #define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d) #define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p) +#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p) +#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b) +#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a) typedef struct ID3DPresentGroupVtbl { |