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authorRomain Failliot <romain.failliot@foolstep.com>2014-11-27 18:02:20 +0100
committerRoland Scheidegger <sroland@vmware.com>2014-11-27 18:03:26 +0100
commitb340469f33ed963771cd50b790a5d78342e6997a (patch)
treecb09e05c3d1f77d49963cd089dc63063a64e82ec /docs/GL3.txt
parentc97cbd7e3d9faae1185a740d2a94c48e9a75d8b9 (diff)
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docs: Set llvmpipe and softpipe note only for MSAA.
Right now, in mesamatrix.net, the footnote is set so that it seems to be for all the features, while actually it only applies to MSAA. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 4c07733..648f5ac 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -18,7 +18,7 @@ are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
-GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe (*), softpipe (*)
+GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
@@ -45,7 +45,7 @@ GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe (*),
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
- Multisample anti-aliasing DONE (r300)
+ Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), r300)
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support