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authorAndreas Boll <andreas.boll.dev@gmail.com>2012-06-12 09:05:33 +0200
committerBrian Paul <brianp@vmware.com>2012-06-12 08:03:30 -0600
commitcc4188895be5525fa15c8b64b8338f901eda82fc (patch)
tree8994e84a5d8eb954fce7b85f7d080fa11468d3a0 /docs/dispatch.html
parentf85d23cea4588dc1a62477a134bde9cd87d5d2d1 (diff)
downloadexternal_mesa3d-cc4188895be5525fa15c8b64b8338f901eda82fc.zip
external_mesa3d-cc4188895be5525fa15c8b64b8338f901eda82fc.tar.gz
external_mesa3d-cc4188895be5525fa15c8b64b8338f901eda82fc.tar.bz2
docs: use id instead of <a name>
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/dispatch.html')
-rw-r--r--docs/dispatch.html9
1 files changed, 3 insertions, 6 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html
index 4f48e94..1d3283a 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -47,8 +47,7 @@ differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
-<A NAME="overview"/>
-<H2>2. Overview of Mesa's Implementation</H2>
+<h2 id="overview">2. Overview of Mesa's Implementation</h2>
<p>Mesa uses two per-thread pointers. The first pointer stores the address
of the context current in the thread, and the second pointer stores the
@@ -246,8 +245,7 @@ step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
dispatch functions from being built.</p>
-<A NAME="fixedsize"/>
-<H3>3.4. Fixed-Length Dispatch Stubs</H3>
+<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3>
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
associates function names with pointers to those functions. This table is
@@ -266,8 +264,7 @@ dispatch stub.</p>
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
included.</p>
-<A NAME="autogen"/>
-<H2>4. Automatic Generation of Dispatch Stubs</H2>
+<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>
</body>
</html>