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author | Chia-I Wu <olv@lunarg.com> | 2010-05-07 14:13:08 +0800 |
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committer | Chia-I Wu <olv@lunarg.com> | 2010-05-08 14:58:59 +0800 |
commit | 2e3c4e47842905bc7f3d506e865cc77f7463166b (patch) | |
tree | 2d7b71355d0a97436ba7d08956a9075cb21cd105 /docs/egl.html | |
parent | 56530c90976e96694a034a04925affd806860f09 (diff) | |
download | external_mesa3d-2e3c4e47842905bc7f3d506e865cc77f7463166b.zip external_mesa3d-2e3c4e47842905bc7f3d506e865cc77f7463166b.tar.gz external_mesa3d-2e3c4e47842905bc7f3d506e865cc77f7463166b.tar.bz2 |
docs: Update EGL and OpenGL ES docs.
Update to reflect recent gles and mapi works.
Diffstat (limited to 'docs/egl.html')
-rw-r--r-- | docs/egl.html | 55 |
1 files changed, 32 insertions, 23 deletions
diff --git a/docs/egl.html b/docs/egl.html index e960309..ad3b850 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -32,13 +32,13 @@ cards.</p> the Gallium driver for your hardware. For example</p> <pre> - $ ./configure --with-state-trackers=egl,es,vega --enable-gallium-{swrast,intel} + $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-{swrast,intel} </pre> -<p>The main library will be enabled by default. The <code>egl</code> state +<p>The main library and OpenGL is enabled by default. The first option enables +<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The <code>egl</code> state tracker is needed by a number of EGL drivers. EGL drivers will be covered -later. The <a href="opengles.html">es state tracker</a> provides OpenGL ES 1.x -and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG +later. The <a href="openvg.html">vega state tracker</a> provides OpenVG 1.x.</p> </li> @@ -46,8 +46,8 @@ and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG </ol> <p>In the given example, it will build and install <code>libEGL</code>, -<code>libGLESv1_CM</code>, <code>libGLESv2</code>, <code>libOpenVG</code>, and -one or more EGL drivers.</p> +<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, +<code>libOpenVG</code>, and one or more EGL drivers.</p> <h3>Configure Options</h3> @@ -83,9 +83,26 @@ bare KMS (kernel modesetting).</p> <li><code>--with-state-trackers</code> <p>The argument is a comma separated string. It is usually used to specify the -rendering APIs, like OpenGL ES or OpenVG, to build. But it should be noted -that a number of EGL drivers depend on the <code>egl</code> state tracker. -They will <em>not</em> be built without the <code>egl</code> state tracker.</p> +rendering APIs, such as OpenVG, to build. But it should be noted that a number +of EGL drivers depend on the <code>egl</code> state tracker. They will +<em>not</em> be built without the <code>egl</code> state tracker.</p> + +</li> + +<li><code>--enable-gles-overlay</code> + +<p>OpenGL and OpenGL ES are not controlled by +<code>--with-state-trackers</code>. OpenGL is always built. To build OpenGL +ES, this option must be explicitly given.</p> + +</li> + +<li><code>--enable-gles1</code> and <code>--enable-gles2</code> + +<p>Unlike <code>--enable-gles-overlay</code>, which builds one library for each +rendering API, these options enable OpenGL ES support in OpenGL. The result is +one big library that supports multiple APIs. This is used by DRI drivers and +<code>egl_dri2</code> EGL driver. </li> @@ -99,25 +116,17 @@ software rendering automatically.</p> </li> </ul> -<h3>OpenGL</h3> - -<p>The OpenGL state tracker is not built in the above example. It should be -noted that the classic <code>libGL</code> is not a state tracker and cannot be -used with EGL (unless the EGL driver in use is <code>egl_glx</code>). To build -the OpenGL state tracker, one may append <code>glx</code> to -<code>--with-state-trackers</code> and manually build -<code>src/gallium/targets/libgl-xlib/</code>.</p> - <h2>Use EGL</h2> -<p>The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>, -<code>progs/es2/</code> and <code>progs/openvg/</code>. You can use them to -test your build. For example,</p> +<p>There are demos for the client APIs supported by EGL. They can be found in +<code>progs/egl/</code>, You can use them to test your build. For example,</p> <pre> - $ cd progs/es1/xegl + $ cd progs/egl/eglut + $ make + $ cd ../opengles1 $ make - $ ./torus + $ ./torus_x11 </pre> <h3>Environment Variables</h3> |