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author | Juan A. Suarez Romero <jasuarez@igalia.com> | 2016-03-18 17:29:55 +0100 |
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committer | Alejandro PiƱeiro <apinheiro@igalia.com> | 2016-03-18 17:30:56 +0100 |
commit | 7a712e64d6d59c3543fd307f9e029ad0886be622 (patch) | |
tree | 1bcd191cd881376a0cfd0476f184374be0a1fd74 /docs/envvars.html | |
parent | d4714512e4077b8079efe526d7823e19fdb9be37 (diff) | |
download | external_mesa3d-7a712e64d6d59c3543fd307f9e029ad0886be622.zip external_mesa3d-7a712e64d6d59c3543fd307f9e029ad0886be622.tar.gz external_mesa3d-7a712e64d6d59c3543fd307f9e029ad0886be622.tar.bz2 |
doc: add 'vec4' option in INTEL_DEBUG
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'docs/envvars.html')
-rw-r--r-- | docs/envvars.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 06aa0ac..e21b7c1 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -163,6 +163,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <li>blorp - emit messages about the blorp operations (blits & clears)</li> <li>nodualobj - suppress generation of dual-object geometry shader code</li> <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li> + <li>vec4 - force vec4 mode in vertex shader</li> </ul> </ul> |