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author | Emil Velikov <emil.velikov@collabora.com> | 2016-09-05 12:14:11 +0100 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-09-05 16:12:07 +0100 |
commit | f541530bbc3ef5d51e7935e7d425a33e65a2430b (patch) | |
tree | 6dd990805eb429d4398d119bdd6f77fd1a7c056d /docs | |
parent | b012a13af5c7703246f98fc823a63d481f8229e3 (diff) | |
download | external_mesa3d-f541530bbc3ef5d51e7935e7d425a33e65a2430b.zip external_mesa3d-f541530bbc3ef5d51e7935e7d425a33e65a2430b.tar.gz external_mesa3d-f541530bbc3ef5d51e7935e7d425a33e65a2430b.tar.bz2 |
docs: add release notes for 12.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2fc6a31f10e908af8f348aba796d0e6b1616b863)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes/12.0.2.html | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/docs/relnotes/12.0.2.html b/docs/relnotes/12.0.2.html new file mode 100644 index 0000000..6745342 --- /dev/null +++ b/docs/relnotes/12.0.2.html @@ -0,0 +1,402 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 12.0.2 Release Notes / September 2, 2016</h1> + +<p> +Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release. +</p> +<p> +Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.3. OpenGL +4.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error "Failed to make EGL context current"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">Bug 97567</a> - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1</li> + +</ul> + + +<h2>Changes</h2> + +<p>Andreas Boll (1):</p> +<ul> + <li>configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too</li> +</ul> + +<p>Bernard Kilarski (1):</p> +<ul> + <li>glx: fix error code when there is no context bound</li> +</ul> + +<p>Brian Paul (4):</p> +<ul> + <li>svga: handle mismatched number of samplers, sampler views</li> + <li>mesa: use _mesa_clear_texture_image() in clear_texture_fields()</li> + <li>swrast: fix incorrectly positioned putImage() in swrast driver</li> + <li>mesa: fix format conversion bug in get_tex_rgba_uncompressed()</li> +</ul> + +<p>Chad Versace (2):</p> +<ul> + <li>i965: Fix miptree layout for EGLImage-based renderbuffers</li> + <li>i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()</li> +</ul> + +<p>Christian König (1):</p> +<ul> + <li>st/mesa: fix reference counting bug in st_vdpau</li> +</ul> + +<p>Chuck Atkins (1):</p> +<ul> + <li>swr: Refactor checks for compiler feature flags</li> +</ul> + +<p>Daniel Scharrer (1):</p> +<ul> + <li>mesa: Fix fixed function spot lighting on newer hardware (again)</li> +</ul> + +<p>Dave Airlie (2):</p> +<ul> + <li>anv: fix writemask on blit fragment shader.</li> + <li>st/glsl_to_tgsi: fix st_src_reg_for_double constant.</li> +</ul> + +<p>Emil Velikov (15):</p> +<ul> + <li>docs: add sha256 checksums for 12.0.1</li> + <li>mesa: automake: list builddir before srcdir</li> + <li>mesa: scons: list builddir before srcdir</li> + <li>i965: store reference to the context within struct brw_fence (v2)</li> + <li>anv: remove internal 'validate' layer</li> + <li>anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li> + <li>anv: automake: build with -Bsymbolic</li> + <li>anv: do not export the Vulkan API</li> + <li>anv: remove dummy VK_DEBUG_MARKER_EXT entry points</li> + <li>isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li> + <li>cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"</li> + <li>i915: Check return value of screen->image.loader->getBuffers</li> + <li>Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"</li> + <li>glx/glvnd: list the strcmp arguments in correct order</li> + <li>Update version to 12.0.2</li> +</ul> + +<p>Eric Anholt (4):</p> +<ul> + <li>vc4: Close our screen's fd on screen close.</li> + <li>vc4: Disable early Z with computed depth.</li> + <li>vc4: Fix a leak of the src[] array of VPM reads in optimization.</li> + <li>vc4: Fix leak of the bo_handles table.</li> +</ul> + +<p>Francisco Jerez (3):</p> +<ul> + <li>i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.</li> + <li>i965: Make room in the batch epilogue for three more pipe controls.</li> + <li>i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.</li> +</ul> + +<p>Haixia Shi (1):</p> +<ul> + <li>platform_android: prevent deadlock in droid_swap_buffers</li> +</ul> + +<p>Ian Romanick (5):</p> +<ul> + <li>mesa: Strip arrayness from interface block names in some IO validation</li> + <li>glsl: Pack integer and double varyings as flat even if interpolation mode is none</li> + <li>glcpp: Track the actual version instead of just the version_resolved flag</li> + <li>glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders</li> + <li>glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10</li> +</ul> + +<p>Ilia Mirkin (16):</p> +<ul> + <li>mesa: etc2 online compression is unsupported, don't attempt it</li> + <li>st/mesa: return appropriate mesa format for ETC texture formats</li> + <li>mesa: set _NEW_BUFFERS when updating texture bound to current buffers</li> + <li>nv50,nvc0: srgb rendering is only available for rgba/bgra</li> + <li>vbo: allow DrawElementsBaseVertex in display lists</li> + <li>gallium/util: add helper to compute zmin/zmax for a viewport state</li> + <li>nv50,nvc0: fix depth range when halfz is enabled</li> + <li>nv50/ir: fix bb positions after exit instructions</li> + <li>vbo: add basevertex when looking up elements for vbo splitting</li> + <li>a4xx: only disable depth clipping, not all clipping, when requested</li> + <li>nv50/ir: make sure cfg iterator always hits all blocks</li> + <li>main: add missing EXTRA_END in OES_sample_variables get check</li> + <li>nouveau: always enable at least one RC</li> + <li>nv30: only bail on color/depth bpp mismatch when surfaces are swizzled</li> + <li>a4xx: make sure to actually clamp depth as requested</li> + <li>gk110/ir: fix quadop dall emission</li> +</ul> + +<p>Jan Ziak (2):</p> +<ul> + <li>egl/x11: avoid using freed memory if dri2 init fails</li> + <li>loader: fix memory leak in loader_dri3_open</li> +</ul> + +<p>Jason Ekstrand (31):</p> +<ul> + <li>nir/spirv: Don't multiply the push constant block size by 4</li> + <li>anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge</li> + <li>glsl/types: Fix function type comparison function</li> + <li>glsl/types: Use _mesa_hash_data for hashing function types</li> + <li>genxml: Make gen6-7 blending look more like gen8</li> + <li>anv/pipeline: Unify blend state setup between gen7 and gen8</li> + <li>anv: Enable independentBlend on gen7</li> + <li>anv: Add an align_down_npot_u32 helper</li> + <li>anv: Handle VK_WHOLE_SIZE properly for buffer views</li> + <li>i965/miptree: Enforce that height == 1 for 1-D array textures</li> + <li>i965/miptree: Set logical_depth0 == 6 for cube maps</li> + <li>nir: Add a nir_deref_foreach_leaf helper</li> + <li>nir/inline: Constant-initialize local variables in the callee if needed</li> + <li>anv/pipeline: Set up point coord enables</li> + <li>i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations</li> + <li>i965/vec4: Make opt_vector_float reset at the top of each block</li> + <li>anv/blit2d: Add a format parameter to bind_dst and create_iview</li> + <li>anv/blit2d: Add support for RGB destinations</li> + <li>anv/clear: Make cmd_clear_image take an actual VkClearValue</li> + <li>anv/clear: Clear E5B9G9R9 images as R32_UINT</li> + <li>anv: Include the pipeline layout in the shader hash</li> + <li>isl: Allow multisampled array textures</li> + <li>anv/descriptor_set: memset anv_descriptor_set_layout</li> + <li>anv/pipeline: Fix bind maps for fragment output arrays</li> + <li>anv/allocator: Correctly set the number of buckets</li> + <li>anv/pipeline: Properly handle OOM during shader compilation</li> + <li>anv: Remove unused fields from anv_pipeline_bind_map</li> + <li>anv: Add pipeline_has_stage guards a few places</li> + <li>anv: Add a struct for storing a compiled shader</li> + <li>anv/pipeline: Add support for caching the push constant map</li> + <li>anv: Rework pipeline caching</li> +</ul> + +<p>José Fonseca (2):</p> +<ul> + <li>appveyor: Install pywin32 extensions.</li> + <li>appveyor: Force Visual Studio 2013 image.</li> +</ul> + +<p>Kenneth Graunke (21):</p> +<ul> + <li>genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.</li> + <li>genxml: Add APIMODE_D3D missing enum values and improve consistency.</li> + <li>anv: Fix near plane clipping on Gen7/7.5.</li> + <li>anv: Enable early culling on Gen7.</li> + <li>anv: Unify 3DSTATE_CLIP code across generations.</li> + <li>genxml: Rename "API Rendering Disable" to "Rendering Disable".</li> + <li>anv: Properly call gen75_emit_state_base_address on Haswell.</li> + <li>i965: Include VUE handles for GS with invocations > 1.</li> + <li>nir: Add a base const_index to shared atomic intrinsics.</li> + <li>i965: Fix shared atomic intrinsics to pay attention to base.</li> + <li>mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.</li> + <li>mesa: Don't call GenerateMipmap if Width or Height == 0.</li> + <li>glsl: Delete bogus ir_set_program_inouts assert.</li> + <li>glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].</li> + <li>glsl: Fix location bias for patch variables.</li> + <li>glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.</li> + <li>mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.</li> + <li>nir/builder: Add bany_inequal and bany helpers.</li> + <li>i965: Implement the WaPreventHSTessLevelsInterference workaround.</li> + <li>i965: Fix execution size of scalar TCS barrier setup code.</li> + <li>i965: Fix barrier count shift in scalar TCS backend.</li> +</ul> + +<p>Leo Liu (2):</p> +<ul> + <li>st/omx/enc: check uninitialized list from task release</li> + <li>vl/dri3: fix a memory leak from front buffer</li> +</ul> + +<p>Marek Olšák (7):</p> +<ul> + <li>glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast</li> + <li>radeonsi: add a workaround for a compute VGPR-usage LLVM bug</li> + <li>winsys/amdgpu: disallow DCC with mipmaps</li> + <li>gallium/util: fix align64</li> + <li>radeonsi: only set dual source blending for MRT0</li> + <li>radeonsi: fix VM faults due NULL internal const buffers on CIK</li> + <li>radeonsi: disable SDMA texture copying on Carrizo</li> +</ul> + +<p>Matt Turner (4):</p> +<ul> + <li>mapi: Massage code to allow clang to compile.</li> + <li>i965/vec4: Ignore swizzle of VGRF for use by var_range_end().</li> + <li>mesa: Use AC_HEADER_MAJOR to include correct header for major().</li> + <li>nir: Walk blocks in source code order in lower_vars_to_ssa.</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>glx: Don't use current context in __glXSendError</li> +</ul> + +<p>Miklós Máté (1):</p> +<ul> + <li>vbo: set draw_id</li> +</ul> + +<p>Nanley Chery (5):</p> +<ul> + <li>anv/descriptor_set: Fix binding partly undefined descriptor sets</li> + <li>isl: Fix assert on raw buffer surface state size</li> + <li>anv/device: Fix max buffer range limits</li> + <li>isl: Fix isl_tiling_is_any_y()</li> + <li>anv/gen7_pipeline: Set PixelShaderKillPixel for discards</li> +</ul> + +<p>Nicolai Hähnle (7):</p> +<ul> + <li>radeonsi: explicitly choose center locations for 1xAA on Polaris</li> + <li>radeonsi: fix Polaris MSAA regression</li> + <li>radeonsi: ensure sample locations are set for line and polygon smoothing</li> + <li>st_glsl_to_tgsi: only skip over slots of an input array that are present</li> + <li>glsl: fix optimization of discard nested multiple levels</li> + <li>radeonsi: flush TC L2 cache for indirect draw data</li> + <li>radeonsi: add si_set_rw_buffer to be used for internal descriptors</li> +</ul> + +<p>Nicolas Boichat (6):</p> +<ul> + <li>egl/dri2: dri2_make_current: Set EGL error if bindContext fails</li> + <li>egl/wayland: Set disp->DriverData to NULL on error</li> + <li>egl/surfaceless: Set disp->DriverData to NULL on error</li> + <li>egl/drm: Set disp->DriverData to NULL on error</li> + <li>egl/android: Set dpy->DriverData to NULL on error</li> + <li>egl/dri2: Add reference count for dri2_egl_display</li> +</ul> + +<p>Rob Herring (3):</p> +<ul> + <li>Android: add missing u_math.h include path for libmesa_isl</li> + <li>vc4: fix vc4_resource_from_handle() stride calculation</li> + <li>vc4: add hash table look-up for exported dmabufs</li> +</ul> + +<p>Samuel Pitoiset (7):</p> +<ul> + <li>nvc0/ir: fix images indirect access on Fermi</li> + <li>nvc0: fix the driver cb size when draw parameters are used</li> + <li>gm107/ir: add missing NEG modifier for IADD32I</li> + <li>gm107/ir: make use of ADD32I for all immediates</li> + <li>nvc0: upload sample locations on GM20x</li> + <li>nvc0: invalidate textures/samplers on GK104+</li> + <li>nv50/ir: always emit the NDV bit for OP_QUADOP</li> +</ul> + +<p>Stefan Dirsch (1):</p> +<ul> + <li>Avoid overflow in 'last' variable of FindGLXFunction(...)</li> +</ul> + +<p>Stencel, Joanna (1):</p> +<ul> + <li>egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.</li> +</ul> + +<p>Tim Rowley (2):</p> +<ul> + <li>Revert "gallium: Force blend color to 16-byte alignment"</li> + <li>swr: switch from overriding -march to selecting features</li> +</ul> + +<p>Tomasz Figa (8):</p> +<ul> + <li>gallium/dri: Add shared glapi to LIBADD on Android</li> + <li>egl/android: Remove unused variables</li> + <li>egl/android: Check return value of dri2_get_dri_config()</li> + <li>egl/android: Stop leaking DRI images</li> + <li>gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)</li> + <li>gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)</li> + <li>gallium/winsys/kms: Move display target handle lookup to separate function</li> + <li>gallium/winsys/kms: Look up the GEM handle after importing a prime FD</li> +</ul> + + +</div> +</body> +</html> |