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author | Alexander von Gluck IV <kallisti5@unixzen.com> | 2014-01-22 19:55:39 -0600 |
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committer | Alexander von Gluck IV <kallisti5@unixzen.com> | 2014-01-26 18:56:05 -0600 |
commit | e5e4120723f7aa927faadca96910d4e8cbd99f40 (patch) | |
tree | 8e4bb27b73053ca947bf4a404cfb1e74c3e0d812 /include/HaikuGL | |
parent | 07149f0252c52b4ac58b6df4e307fd786b49b490 (diff) | |
download | external_mesa3d-e5e4120723f7aa927faadca96910d4e8cbd99f40.zip external_mesa3d-e5e4120723f7aa927faadca96910d4e8cbd99f40.tar.gz external_mesa3d-e5e4120723f7aa927faadca96910d4e8cbd99f40.tar.bz2 |
haiku: change atomic int to non-volatile
* Our atomic calls changed recently and no longer want atomic int
pointers to be volatile
* Spellcheck
Diffstat (limited to 'include/HaikuGL')
-rw-r--r-- | include/HaikuGL/GLRenderer.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/HaikuGL/GLRenderer.h b/include/HaikuGL/GLRenderer.h index 7ffcc34..a93113b 100644 --- a/include/HaikuGL/GLRenderer.h +++ b/include/HaikuGL/GLRenderer.h @@ -25,7 +25,7 @@ class BGLRenderer // Private unimplemented copy constructors BGLRenderer(const BGLRenderer &); BGLRenderer & operator=(const BGLRenderer &); - + public: BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher); @@ -36,14 +36,14 @@ public: virtual void LockGL(); virtual void UnlockGL(); - + virtual void SwapBuffers(bool VSync = false); virtual void Draw(BRect updateRect); virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest); virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest); - virtual void FrameResized(float width, float height); - + virtual void FrameResized(float width, float height); + virtual void DirectConnected(direct_buffer_info *info); virtual void EnableDirectMode(bool enabled); @@ -61,7 +61,7 @@ private: virtual status_t _Reserved_Renderer_3(int32, void *); virtual status_t _Reserved_Renderer_4(int32, void *); - volatile int32 fRefCount; // How much we're still usefull? + int32 fRefCount; // How much we're still useful BGLView* fView; // Never forget who is the boss! ulong fOptions; // Keep that tune in memory BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher |