diff options
author | Christian Schmidbauer <ch.schmidbauer@gmail.com> | 2016-04-29 20:53:30 +0100 |
---|---|---|
committer | Axel Davy <axel.davy@ens.fr> | 2016-05-18 23:37:14 +0200 |
commit | f5d6ed57022b7459bc0f63d9131528e47f4ec982 (patch) | |
tree | a2eb0ec0fd0e020e9153b6f494016f126956baf3 /include | |
parent | 243fd02858c1287667d9f8d0555a8e9520289f56 (diff) | |
download | external_mesa3d-f5d6ed57022b7459bc0f63d9131528e47f4ec982.zip external_mesa3d-f5d6ed57022b7459bc0f63d9131528e47f4ec982.tar.gz external_mesa3d-f5d6ed57022b7459bc0f63d9131528e47f4ec982.tar.bz2 |
st/nine: Clean up WINAPI definition
As Emil pointed out, only gcc, clang and MSVC compatibility is required.
Hence the check for GNUC can be skipped, as __i386__ and __x86_64__ are
only defined for gcc/clang, not for MSVC.
Remove the #undef which has been there for historic reasons, when wine
dlls for nine have been built inside mesa. Instead use #ifndef in order
to avoid redefining WINAPI from MSVC's headers.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Axel Davy <axel.davy@ens.fr>
Diffstat (limited to 'include')
-rw-r--r-- | include/D3D9/d3d9types.h | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h index e0b8652..88f22b9 100644 --- a/include/D3D9/d3d9types.h +++ b/include/D3D9/d3d9types.h @@ -173,22 +173,16 @@ typedef struct _RGNDATA { #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 - -#ifdef WINAPI -#undef WINAPI -#endif /* WINAPI*/ - -#ifdef __GNUC__ - #if (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) +/* Windows calling convention */ +#ifndef WINAPI + #if defined(__x86_64__) && !defined(__ILP32__) #define WINAPI __attribute__((ms_abi)) - #elif defined(__i386) || defined(_M_IX86) + #elif defined(__i386__) #define WINAPI __attribute__((__stdcall__)) #else /* neither amd64 nor i386 */ #define WINAPI #endif -#else /* __GNUC__ */ - #define WINAPI -#endif +#endif /* WINAPI */ /* Implementation caps */ #define D3DPRESENT_BACK_BUFFERS_MAX 3 |