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author | Emil Velikov <emil.velikov@collabora.com> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/builtin_types.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) | |
download | external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.zip external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.tar.gz external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.tar.bz2 |
glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/glsl/builtin_types.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_types.cpp | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp new file mode 100644 index 0000000..ee24bd5 --- /dev/null +++ b/src/compiler/glsl/builtin_types.cpp @@ -0,0 +1,394 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file builtin_types.cpp + * + * The glsl_type class has static members to represent all the built-in types + * (such as the glsl_type::_float_type flyweight) as well as convenience pointer + * accessors (such as glsl_type::float_type). Those global variables are + * declared and initialized in this file. + * + * This also contains _mesa_glsl_initialize_types(), a function which populates + * a symbol table with the available built-in types for a particular language + * version and set of enabled extensions. + */ + +#include "compiler/glsl_types.h" +#include "glsl_parser_extras.h" +#include "util/macros.h" + +/** + * Declarations of type flyweights (glsl_type::_foo_type) and + * convenience pointers (glsl_type::foo_type). + * @{ + */ +#define DECL_TYPE(NAME, ...) + +#define STRUCT_TYPE(NAME) \ + const glsl_type glsl_type::_struct_##NAME##_type = \ + glsl_type(NAME##_fields, ARRAY_SIZE(NAME##_fields), #NAME); \ + const glsl_type *const glsl_type::struct_##NAME##_type = \ + &glsl_type::_struct_##NAME##_type; + +static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { + glsl_struct_field(glsl_type::float_type, "near"), + glsl_struct_field(glsl_type::float_type, "far"), + glsl_struct_field(glsl_type::float_type, "diff"), +}; + +static const struct glsl_struct_field gl_PointParameters_fields[] = { + glsl_struct_field(glsl_type::float_type, "size"), + glsl_struct_field(glsl_type::float_type, "sizeMin"), + glsl_struct_field(glsl_type::float_type, "sizeMax"), + glsl_struct_field(glsl_type::float_type, "fadeThresholdSize"), + glsl_struct_field(glsl_type::float_type, "distanceConstantAttenuation"), + glsl_struct_field(glsl_type::float_type, "distanceLinearAttenuation"), + glsl_struct_field(glsl_type::float_type, "distanceQuadraticAttenuation"), +}; + +static const struct glsl_struct_field gl_MaterialParameters_fields[] = { + glsl_struct_field(glsl_type::vec4_type, "emission"), + glsl_struct_field(glsl_type::vec4_type, "ambient"), + glsl_struct_field(glsl_type::vec4_type, "diffuse"), + glsl_struct_field(glsl_type::vec4_type, "specular"), + glsl_struct_field(glsl_type::float_type, "shininess"), +}; + +static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { + glsl_struct_field(glsl_type::vec4_type, "ambient"), + glsl_struct_field(glsl_type::vec4_type, "diffuse"), + glsl_struct_field(glsl_type::vec4_type, "specular"), + glsl_struct_field(glsl_type::vec4_type, "position"), + glsl_struct_field(glsl_type::vec4_type, "halfVector"), + glsl_struct_field(glsl_type::vec3_type, "spotDirection"), + glsl_struct_field(glsl_type::float_type, "spotExponent"), + glsl_struct_field(glsl_type::float_type, "spotCutoff"), + glsl_struct_field(glsl_type::float_type, "spotCosCutoff"), + glsl_struct_field(glsl_type::float_type, "constantAttenuation"), + glsl_struct_field(glsl_type::float_type, "linearAttenuation"), + glsl_struct_field(glsl_type::float_type, "quadraticAttenuation"), +}; + +static const struct glsl_struct_field gl_LightModelParameters_fields[] = { + glsl_struct_field(glsl_type::vec4_type, "ambient"), +}; + +static const struct glsl_struct_field gl_LightModelProducts_fields[] = { + glsl_struct_field(glsl_type::vec4_type, "sceneColor"), +}; + +static const struct glsl_struct_field gl_LightProducts_fields[] = { + glsl_struct_field(glsl_type::vec4_type, "ambient"), + glsl_struct_field(glsl_type::vec4_type, "diffuse"), + glsl_struct_field(glsl_type::vec4_type, "specular"), +}; + +static const struct glsl_struct_field gl_FogParameters_fields[] = { + glsl_struct_field(glsl_type::vec4_type, "color"), + glsl_struct_field(glsl_type::float_type, "density"), + glsl_struct_field(glsl_type::float_type, "start"), + glsl_struct_field(glsl_type::float_type, "end"), + glsl_struct_field(glsl_type::float_type, "scale"), +}; + +#include "compiler/builtin_type_macros.h" +/** @} */ + +/** + * Code to populate a symbol table with the built-in types available in a + * particular shading language version. The table below contains tags every + * type with the GLSL/GLSL ES versions where it was introduced. + * + * @{ + */ +#define T(TYPE, MIN_GL, MIN_ES) \ + { glsl_type::TYPE##_type, MIN_GL, MIN_ES }, + +static const struct builtin_type_versions { + const glsl_type *const type; + int min_gl; + int min_es; +} builtin_type_versions[] = { + T(void, 110, 100) + T(bool, 110, 100) + T(bvec2, 110, 100) + T(bvec3, 110, 100) + T(bvec4, 110, 100) + T(int, 110, 100) + T(ivec2, 110, 100) + T(ivec3, 110, 100) + T(ivec4, 110, 100) + T(uint, 130, 300) + T(uvec2, 130, 300) + T(uvec3, 130, 300) + T(uvec4, 130, 300) + T(float, 110, 100) + T(vec2, 110, 100) + T(vec3, 110, 100) + T(vec4, 110, 100) + T(mat2, 110, 100) + T(mat3, 110, 100) + T(mat4, 110, 100) + T(mat2x3, 120, 300) + T(mat2x4, 120, 300) + T(mat3x2, 120, 300) + T(mat3x4, 120, 300) + T(mat4x2, 120, 300) + T(mat4x3, 120, 300) + + T(double, 400, 999) + T(dvec2, 400, 999) + T(dvec3, 400, 999) + T(dvec4, 400, 999) + T(dmat2, 400, 999) + T(dmat3, 400, 999) + T(dmat4, 400, 999) + T(dmat2x3, 400, 999) + T(dmat2x4, 400, 999) + T(dmat3x2, 400, 999) + T(dmat3x4, 400, 999) + T(dmat4x2, 400, 999) + T(dmat4x3, 400, 999) + + T(sampler1D, 110, 999) + T(sampler2D, 110, 100) + T(sampler3D, 110, 300) + T(samplerCube, 110, 100) + T(sampler1DArray, 130, 999) + T(sampler2DArray, 130, 300) + T(samplerCubeArray, 400, 999) + T(sampler2DRect, 140, 999) + T(samplerBuffer, 140, 999) + T(sampler2DMS, 150, 310) + T(sampler2DMSArray, 150, 999) + + T(isampler1D, 130, 999) + T(isampler2D, 130, 300) + T(isampler3D, 130, 300) + T(isamplerCube, 130, 300) + T(isampler1DArray, 130, 999) + T(isampler2DArray, 130, 300) + T(isamplerCubeArray, 400, 999) + T(isampler2DRect, 140, 999) + T(isamplerBuffer, 140, 999) + T(isampler2DMS, 150, 310) + T(isampler2DMSArray, 150, 999) + + T(usampler1D, 130, 999) + T(usampler2D, 130, 300) + T(usampler3D, 130, 300) + T(usamplerCube, 130, 300) + T(usampler1DArray, 130, 999) + T(usampler2DArray, 130, 300) + T(usamplerCubeArray, 400, 999) + T(usampler2DRect, 140, 999) + T(usamplerBuffer, 140, 999) + T(usampler2DMS, 150, 310) + T(usampler2DMSArray, 150, 999) + + T(sampler1DShadow, 110, 999) + T(sampler2DShadow, 110, 300) + T(samplerCubeShadow, 130, 300) + T(sampler1DArrayShadow, 130, 999) + T(sampler2DArrayShadow, 130, 300) + T(samplerCubeArrayShadow, 400, 999) + T(sampler2DRectShadow, 140, 999) + + T(struct_gl_DepthRangeParameters, 110, 100) + + T(image1D, 420, 999) + T(image2D, 420, 310) + T(image3D, 420, 310) + T(image2DRect, 420, 999) + T(imageCube, 420, 310) + T(imageBuffer, 420, 999) + T(image1DArray, 420, 999) + T(image2DArray, 420, 310) + T(imageCubeArray, 420, 999) + T(image2DMS, 420, 999) + T(image2DMSArray, 420, 999) + T(iimage1D, 420, 999) + T(iimage2D, 420, 310) + T(iimage3D, 420, 310) + T(iimage2DRect, 420, 999) + T(iimageCube, 420, 310) + T(iimageBuffer, 420, 999) + T(iimage1DArray, 420, 999) + T(iimage2DArray, 420, 310) + T(iimageCubeArray, 420, 999) + T(iimage2DMS, 420, 999) + T(iimage2DMSArray, 420, 999) + T(uimage1D, 420, 999) + T(uimage2D, 420, 310) + T(uimage3D, 420, 310) + T(uimage2DRect, 420, 999) + T(uimageCube, 420, 310) + T(uimageBuffer, 420, 999) + T(uimage1DArray, 420, 999) + T(uimage2DArray, 420, 310) + T(uimageCubeArray, 420, 999) + T(uimage2DMS, 420, 999) + T(uimage2DMSArray, 420, 999) + + T(atomic_uint, 420, 310) +}; + +static const glsl_type *const deprecated_types[] = { + glsl_type::struct_gl_PointParameters_type, + glsl_type::struct_gl_MaterialParameters_type, + glsl_type::struct_gl_LightSourceParameters_type, + glsl_type::struct_gl_LightModelParameters_type, + glsl_type::struct_gl_LightModelProducts_type, + glsl_type::struct_gl_LightProducts_type, + glsl_type::struct_gl_FogParameters_type, +}; + +static inline void +add_type(glsl_symbol_table *symbols, const glsl_type *const type) +{ + symbols->add_type(type->name, type); +} + +/** + * Populate the symbol table with available built-in types. + */ +void +_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) +{ + struct glsl_symbol_table *symbols = state->symbols; + + for (unsigned i = 0; i < ARRAY_SIZE(builtin_type_versions); i++) { + const struct builtin_type_versions *const t = &builtin_type_versions[i]; + if (state->is_version(t->min_gl, t->min_es)) { + add_type(symbols, t->type); + } + } + + /* Add deprecated structure types. While these were deprecated in 1.30, + * they're still present. We've removed them in 1.40+ (OpenGL 3.1+). + */ + if (!state->es_shader && state->language_version < 140) { + for (unsigned i = 0; i < ARRAY_SIZE(deprecated_types); i++) { + add_type(symbols, deprecated_types[i]); + } + } + + /* Add types for enabled extensions. They may have already been added + * by the version-based loop, but attempting to add them a second time + * is harmless. + */ + if (state->ARB_texture_cube_map_array_enable) { + add_type(symbols, glsl_type::samplerCubeArray_type); + add_type(symbols, glsl_type::samplerCubeArrayShadow_type); + add_type(symbols, glsl_type::isamplerCubeArray_type); + add_type(symbols, glsl_type::usamplerCubeArray_type); + } + + if (state->ARB_texture_multisample_enable || + state->OES_texture_storage_multisample_2d_array_enable) { + add_type(symbols, glsl_type::sampler2DMS_type); + add_type(symbols, glsl_type::isampler2DMS_type); + add_type(symbols, glsl_type::usampler2DMS_type); + add_type(symbols, glsl_type::sampler2DMSArray_type); + add_type(symbols, glsl_type::isampler2DMSArray_type); + add_type(symbols, glsl_type::usampler2DMSArray_type); + } + + if (state->ARB_texture_rectangle_enable) { + add_type(symbols, glsl_type::sampler2DRect_type); + add_type(symbols, glsl_type::sampler2DRectShadow_type); + } + + if (state->EXT_texture_array_enable) { + add_type(symbols, glsl_type::sampler1DArray_type); + add_type(symbols, glsl_type::sampler2DArray_type); + add_type(symbols, glsl_type::sampler1DArrayShadow_type); + add_type(symbols, glsl_type::sampler2DArrayShadow_type); + } + + if (state->OES_EGL_image_external_enable) { + add_type(symbols, glsl_type::samplerExternalOES_type); + } + + if (state->OES_texture_3D_enable) { + add_type(symbols, glsl_type::sampler3D_type); + } + + if (state->ARB_shader_image_load_store_enable) { + add_type(symbols, glsl_type::image1D_type); + add_type(symbols, glsl_type::image2D_type); + add_type(symbols, glsl_type::image3D_type); + add_type(symbols, glsl_type::image2DRect_type); + add_type(symbols, glsl_type::imageCube_type); + add_type(symbols, glsl_type::imageBuffer_type); + add_type(symbols, glsl_type::image1DArray_type); + add_type(symbols, glsl_type::image2DArray_type); + add_type(symbols, glsl_type::imageCubeArray_type); + add_type(symbols, glsl_type::image2DMS_type); + add_type(symbols, glsl_type::image2DMSArray_type); + add_type(symbols, glsl_type::iimage1D_type); + add_type(symbols, glsl_type::iimage2D_type); + add_type(symbols, glsl_type::iimage3D_type); + add_type(symbols, glsl_type::iimage2DRect_type); + add_type(symbols, glsl_type::iimageCube_type); + add_type(symbols, glsl_type::iimageBuffer_type); + add_type(symbols, glsl_type::iimage1DArray_type); + add_type(symbols, glsl_type::iimage2DArray_type); + add_type(symbols, glsl_type::iimageCubeArray_type); + add_type(symbols, glsl_type::iimage2DMS_type); + add_type(symbols, glsl_type::iimage2DMSArray_type); + add_type(symbols, glsl_type::uimage1D_type); + add_type(symbols, glsl_type::uimage2D_type); + add_type(symbols, glsl_type::uimage3D_type); + add_type(symbols, glsl_type::uimage2DRect_type); + add_type(symbols, glsl_type::uimageCube_type); + add_type(symbols, glsl_type::uimageBuffer_type); + add_type(symbols, glsl_type::uimage1DArray_type); + add_type(symbols, glsl_type::uimage2DArray_type); + add_type(symbols, glsl_type::uimageCubeArray_type); + add_type(symbols, glsl_type::uimage2DMS_type); + add_type(symbols, glsl_type::uimage2DMSArray_type); + } + + if (state->has_atomic_counters()) { + add_type(symbols, glsl_type::atomic_uint_type); + } + + if (state->ARB_gpu_shader_fp64_enable) { + add_type(symbols, glsl_type::double_type); + add_type(symbols, glsl_type::dvec2_type); + add_type(symbols, glsl_type::dvec3_type); + add_type(symbols, glsl_type::dvec4_type); + add_type(symbols, glsl_type::dmat2_type); + add_type(symbols, glsl_type::dmat3_type); + add_type(symbols, glsl_type::dmat4_type); + add_type(symbols, glsl_type::dmat2x3_type); + add_type(symbols, glsl_type::dmat2x4_type); + add_type(symbols, glsl_type::dmat3x2_type); + add_type(symbols, glsl_type::dmat3x4_type); + add_type(symbols, glsl_type::dmat4x2_type); + add_type(symbols, glsl_type::dmat4x3_type); + } +} +/** @} */ |