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authorMatt Turner <mattst88@gmail.com>2016-04-12 15:26:06 -0700
committerMatt Turner <mattst88@gmail.com>2016-04-13 11:00:21 -0700
commit9bac27dbf92d32cd8685868d21d0317a5a56f333 (patch)
tree638589d26ee5bef6a6d60e1093f7a610a9293bbc /src/compiler/glsl/ir_set_program_inouts.cpp
parent9586468c03ba9d0c488882eba1d870acd7adfd9e (diff)
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glsl: Rename "vertex_input_slots" -> "is_vertex_input"
vertex_input_slots would be an appropriate name for an integer, but not a bool. Also remove a cond ? true : false from a count_attribute_slots() call site, noticed during the rename. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/compiler/glsl/ir_set_program_inouts.cpp')
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index df06923..6768d82 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -149,7 +149,7 @@ void
ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
{
const glsl_type *type = var->type;
- bool vertex_input = false;
+ bool is_vertex_input = false;
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
var->data.mode == ir_var_shader_in && type->is_array()) {
type = type->fields.array;
@@ -175,9 +175,9 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
if (this->shader_stage == MESA_SHADER_VERTEX &&
var->data.mode == ir_var_shader_in)
- vertex_input = true;
+ is_vertex_input = true;
- mark(this->prog, var, 0, type->count_attribute_slots(vertex_input),
+ mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
this->shader_stage);
}