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authorKenneth Graunke <kenneth@whitecape.org>2016-07-07 02:02:38 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-07-17 19:26:48 -0700
commitac1181ffbef5250cb3b651e047cce5116727c34c (patch)
treeb6aa32932d99fa3dcb15d2435ff63b662b939488 /src/compiler/glsl/ir_set_program_inouts.cpp
parente7d96e7685e911b91ce048c6639a4c290faf5d06 (diff)
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compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/compiler/glsl/ir_set_program_inouts.cpp')
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 1f9971d..7c61994 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
- (glsl_interp_qualifier) var->data.interpolation;
+ (glsl_interp_mode) var->data.interpolation;
if (var->data.centroid)
fprog->IsCentroid |= bitfield;
if (var->data.sample)