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author | Christian König <deathsimple@vodafone.de> | 2012-02-07 18:00:41 +0100 |
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committer | Christian König <deathsimple@vodafone.de> | 2012-02-10 12:06:00 +0100 |
commit | a9ffcceee9214342dab2085a35452acaa41003c5 (patch) | |
tree | d626995e7455e9bd0f3d2cca7e1504426b446321 /src/gallium/auxiliary/vl | |
parent | a7750c9fb5db9d76318c35a901f5359bf586cddf (diff) | |
download | external_mesa3d-a9ffcceee9214342dab2085a35452acaa41003c5.zip external_mesa3d-a9ffcceee9214342dab2085a35452acaa41003c5.tar.gz external_mesa3d-a9ffcceee9214342dab2085a35452acaa41003c5.tar.bz2 |
vl: add a median filter for noise reduction
This is a shader based median filter, generally
used for noise reduction, it could still need some
improvements, but should usually work out of the box.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Diffstat (limited to 'src/gallium/auxiliary/vl')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_median_filter.c | 398 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_median_filter.h | 70 |
2 files changed, 468 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/vl/vl_median_filter.c b/src/gallium/auxiliary/vl/vl_median_filter.c new file mode 100644 index 0000000..0129013 --- /dev/null +++ b/src/gallium/auxiliary/vl/vl_median_filter.c @@ -0,0 +1,398 @@ +/************************************************************************** + * + * Copyright 2012 Christian König. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "pipe/p_context.h" + +#include "tgsi/tgsi_ureg.h" + +#include "util/u_draw.h" +#include "util/u_memory.h" +#include "util/u_math.h" + +#include "vl_types.h" +#include "vl_vertex_buffers.h" +#include "vl_median_filter.h" + +enum VS_OUTPUT +{ + VS_O_VPOS, + VS_O_VTEX +}; + +static void * +create_vert_shader(struct vl_median_filter *filter) +{ + struct ureg_program *shader; + struct ureg_src i_vpos; + struct ureg_dst o_vpos, o_vtex; + + shader = ureg_create(TGSI_PROCESSOR_VERTEX); + if (!shader) + return NULL; + + i_vpos = ureg_DECL_vs_input(shader, 0); + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); + + ureg_MOV(shader, o_vpos, i_vpos); + ureg_MOV(shader, o_vtex, i_vpos); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, filter->pipe); +} + +static inline bool +is_vec_zero(struct vertex2f v) +{ + return v.x == 0.0f && v.y == 0.0f; +} + +static void * +create_frag_shader(struct vl_median_filter *filter, + struct vertex2f *offsets, + unsigned num_offsets) +{ + struct pipe_screen *screen = filter->pipe->screen; + struct ureg_program *shader; + struct ureg_src i_vtex; + struct ureg_src sampler; + struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); + const unsigned median = num_offsets >> 1; + int i, j; + + assert(num_offsets & 1); /* we need an odd number of offsets */ + if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */ + FREE(t_array); + return NULL; + } + + if (num_offsets > screen->get_shader_param( + screen, TGSI_PROCESSOR_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) { + + FREE(t_array); + return NULL; + } + + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!shader) { + FREE(t_array); + return NULL; + } + + i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); + sampler = ureg_DECL_sampler(shader, 0); + + for (i = 0; i < num_offsets; ++i) { + if (i == median) + t_array[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + else + t_array[i] = ureg_DECL_temporary(shader); + } + + /* + * t_array[0..*] = vtex + offset[0..*] + * t_array[0..*] = tex(t_array[0..*], sampler) + * result = partial_bubblesort(t_array)[mid] + */ + + for (i = 0; i < num_offsets; ++i) { + if (!is_vec_zero(offsets[i])) { + ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY), + i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y)); + ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW), + ureg_imm1f(shader, 0.0f)); + } + } + + for (i = 0; i < num_offsets; ++i) { + struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]); + ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler); + } + + // TODO: Couldn't this be improved even more? + for (i = 0; i <= median; ++i) { + for (j = 1; j < (num_offsets - i - 1); ++j) { + struct ureg_dst tmp = ureg_DECL_temporary(shader); + ureg_MOV(shader, tmp, ureg_src(t_array[j])); + ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1])); + ureg_MIN(shader, t_array[j - 1], ureg_src(tmp), ureg_src(t_array[j - 1])); + ureg_release_temporary(shader, tmp); + } + if (i == median) + ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1])); + else + ureg_MIN(shader, t_array[j - 1], ureg_src(t_array[j]), ureg_src(t_array[j - 1])); + } + + ureg_END(shader); + + FREE(t_array); + return ureg_create_shader_and_destroy(shader, filter->pipe); +} + +static void +generate_offsets(enum vl_median_filter_shape shape, unsigned size, + struct vertex2f **offsets, unsigned *num_offsets) +{ + int i = 0, half_size; + struct vertex2f v; + + assert(offsets && num_offsets); + + /* size needs to be odd */ + size = align(size, 2) - 1; + half_size = size >> 1; + + switch(shape) { + case VL_MEDIAN_FILTER_BOX: + *num_offsets = size*size; + break; + + case VL_MEDIAN_FILTER_CROSS: + case VL_MEDIAN_FILTER_X: + *num_offsets = size + size - 1; + break; + + case VL_MEDIAN_FILTER_HORIZONTAL: + case VL_MEDIAN_FILTER_VERTICAL: + *num_offsets = size; + break; + + default: + *num_offsets = 0; + return; + } + + *offsets = MALLOC(sizeof(struct vertex2f) * *num_offsets); + if (!*offsets) + return; + + switch(shape) { + case VL_MEDIAN_FILTER_BOX: + for (v.x = -half_size; v.x <= half_size; ++v.x) + for (v.y = -half_size; v.y <= half_size; ++v.y) + (*offsets)[i++] = v; + break; + + case VL_MEDIAN_FILTER_CROSS: + v.y = 0.0f; + for (v.x = -half_size; v.x <= half_size; ++v.x) + (*offsets)[i++] = v; + + v.x = 0.0f; + for (v.y = -half_size; v.y <= half_size; ++v.y) + if (v.y != 0.0f) + (*offsets)[i++] = v; + break; + + case VL_MEDIAN_FILTER_X: + for (v.x = v.y = -half_size; v.x <= half_size; ++v.x, ++v.y) + (*offsets)[i++] = v; + + for (v.x = -half_size, v.y = half_size; v.x <= half_size; ++v.x, --v.y) + if (v.y != 0.0f) + (*offsets)[i++] = v; + break; + + case VL_MEDIAN_FILTER_HORIZONTAL: + v.y = 0.0f; + for (v.x = -half_size; v.x <= half_size; ++v.x) + (*offsets)[i++] = v; + break; + + case VL_MEDIAN_FILTER_VERTICAL: + v.x = 0.0f; + for (v.y = -half_size; v.y <= half_size; ++v.y) + (*offsets)[i++] = v; + break; + } + + assert(i == *num_offsets); +} + +bool +vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe, + unsigned width, unsigned height, unsigned size, + enum vl_median_filter_shape shape) +{ + struct pipe_rasterizer_state rs_state; + struct pipe_blend_state blend; + struct pipe_sampler_state sampler; + struct vertex2f *offsets = NULL; + struct pipe_vertex_element ve; + unsigned i, num_offsets = 0; + + assert(filter && pipe); + assert(width && height); + assert(size > 0 && size < 20); + + memset(filter, 0, sizeof(*filter)); + filter->pipe = pipe; + + memset(&rs_state, 0, sizeof(rs_state)); + rs_state.gl_rasterization_rules = true; + rs_state.depth_clip = 1; + filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); + if (!filter->rs_state) + goto error_rs_state; + + memset(&blend, 0, sizeof blend); + blend.rt[0].rgb_func = PIPE_BLEND_ADD; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_func = PIPE_BLEND_ADD; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; + blend.logicop_func = PIPE_LOGICOP_CLEAR; + blend.rt[0].colormask = PIPE_MASK_RGBA; + filter->blend = pipe->create_blend_state(pipe, &blend); + if (!filter->blend) + goto error_blend; + + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler.compare_func = PIPE_FUNC_ALWAYS; + sampler.normalized_coords = 1; + filter->sampler = pipe->create_sampler_state(pipe, &sampler); + if (!filter->sampler) + goto error_sampler; + + filter->quad = vl_vb_upload_quads(pipe); + if(!filter->quad.buffer) + goto error_quad; + + memset(&ve, 0, sizeof(ve)); + ve.src_offset = 0; + ve.instance_divisor = 0; + ve.vertex_buffer_index = 0; + ve.src_format = PIPE_FORMAT_R32G32_FLOAT; + filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); + if (!filter->ves) + goto error_ves; + + generate_offsets(shape, size, &offsets, &num_offsets); + if (!offsets) + goto error_offsets; + + for (i = 0; i < num_offsets; ++i) { + offsets[i].x /= width; + offsets[i].y /= height; + } + + filter->vs = create_vert_shader(filter); + if (!filter->vs) + goto error_vs; + + filter->fs = create_frag_shader(filter, offsets, num_offsets); + if (!filter->fs) + goto error_fs; + + FREE(offsets); + return true; + +error_fs: + pipe->delete_vs_state(pipe, filter->vs); + +error_vs: + FREE(offsets); + +error_offsets: + pipe->delete_vertex_elements_state(pipe, filter->ves); + +error_ves: + pipe_resource_reference(&filter->quad.buffer, NULL); + +error_quad: + pipe->delete_sampler_state(pipe, filter->sampler); + +error_sampler: + pipe->delete_blend_state(pipe, filter->blend); + +error_blend: + pipe->delete_rasterizer_state(pipe, filter->rs_state); + +error_rs_state: + return false; +} + +void +vl_median_filter_cleanup(struct vl_median_filter *filter) +{ + assert(filter); + + filter->pipe->delete_sampler_state(filter->pipe, filter->sampler); + filter->pipe->delete_blend_state(filter->pipe, filter->blend); + filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state); + filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); + pipe_resource_reference(&filter->quad.buffer, NULL); + + filter->pipe->delete_vs_state(filter->pipe, filter->vs); + filter->pipe->delete_fs_state(filter->pipe, filter->fs); +} + +void +vl_median_filter_render(struct vl_median_filter *filter, + struct pipe_sampler_view *src, + struct pipe_surface *dst) +{ + struct pipe_viewport_state viewport; + struct pipe_framebuffer_state fb_state; + + assert(filter && src && dst); + + memset(&viewport, 0, sizeof(viewport)); + viewport.scale[0] = dst->width; + viewport.scale[1] = dst->height; + viewport.scale[2] = 1; + viewport.scale[3] = 1; + + memset(&fb_state, 0, sizeof(fb_state)); + fb_state.width = dst->width; + fb_state.height = dst->height; + fb_state.nr_cbufs = 1; + fb_state.cbufs[0] = dst; + + filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state); + filter->pipe->bind_blend_state(filter->pipe, filter->blend); + filter->pipe->bind_fragment_sampler_states(filter->pipe, 1, &filter->sampler); + filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src); + filter->pipe->bind_vs_state(filter->pipe, filter->vs); + filter->pipe->bind_fs_state(filter->pipe, filter->fs); + filter->pipe->set_framebuffer_state(filter->pipe, &fb_state); + filter->pipe->set_viewport_state(filter->pipe, &viewport); + filter->pipe->set_vertex_buffers(filter->pipe, 1, &filter->quad); + filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); + + util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4); +} diff --git a/src/gallium/auxiliary/vl/vl_median_filter.h b/src/gallium/auxiliary/vl/vl_median_filter.h new file mode 100644 index 0000000..3bd6b3f --- /dev/null +++ b/src/gallium/auxiliary/vl/vl_median_filter.h @@ -0,0 +1,70 @@ +/************************************************************************** + * + * Copyright 2012 Christian König. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* implementation of a median filter for noise reduction */ + +#ifndef vl_median_filter_h +#define vl_median_filter_h + +#include "pipe/p_state.h" + +enum vl_median_filter_shape +{ + VL_MEDIAN_FILTER_BOX, + VL_MEDIAN_FILTER_CROSS, + VL_MEDIAN_FILTER_X, + VL_MEDIAN_FILTER_HORIZONTAL, + VL_MEDIAN_FILTER_VERTICAL +}; + +struct vl_median_filter +{ + struct pipe_context *pipe; + struct pipe_vertex_buffer quad; + + void *rs_state; + void *blend; + void *sampler; + void *ves; + void *vs, *fs; +}; + +bool +vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe, + unsigned width, unsigned height, unsigned size, + enum vl_median_filter_shape shape); + +void +vl_median_filter_cleanup(struct vl_median_filter *filter); + + +void +vl_median_filter_render(struct vl_median_filter *filter, + struct pipe_sampler_view *src, + struct pipe_surface *dst); + +#endif /* vl_median_filter_h */ |