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author | Eric Anholt <eric@anholt.net> | 2012-05-01 15:10:14 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2012-07-20 10:44:04 -0700 |
commit | 8ab5842a6d992956ee365c0e0232c6e6b907863e (patch) | |
tree | efdf5b2d19a5efa149904969cb9338f2f9a01b72 /src/glsl/linker.h | |
parent | 9feb403b0eb5365889cb01ca456a19247aaad502 (diff) | |
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glsl: Assign locations for uniforms in UBOs using the std140 rules.
Fixes piglit layout-std140.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r-- | src/glsl/linker.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 5c54437..7d2e98a 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -46,6 +46,9 @@ link_cross_validate_uniform_block(void *mem_ctx, unsigned int *num_linked_blocks, struct gl_uniform_block *new_block); +void +link_assign_uniform_block_offsets(struct gl_shader *shader); + /** * Class for processing all of the leaf fields of an uniform * |