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authorIan Romanick <ian.d.romanick@intel.com>2010-07-13 17:36:13 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-19 14:50:43 -0700
commit8fe8a814b0c746f0f655a67f8755f9dee858d230 (patch)
tree0ce408dbe3125ee1081c12e53de983219bfaffb3 /src/glsl/linker.h
parenta48a2b66e86d6d1c2fbb24bc60df2fdef42b3086 (diff)
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linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r--src/glsl/linker.h35
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diff --git a/src/glsl/linker.h b/src/glsl/linker.h
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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_LINKER_H
+#define GLSL_LINKER_H
+
+extern void
+linker_error_printf(gl_shader_program *prog, const char *fmt, ...);
+
+extern bool
+link_function_calls(gl_shader_program *prog, gl_shader *main,
+ gl_shader **shader_list, unsigned num_shaders);
+
+#endif /* GLSL_LINKER_H */