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author | Paul Berry <stereotype441@gmail.com> | 2013-12-17 09:46:08 -0800 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-12-30 11:21:21 -0800 |
commit | d343e3d98c9ef639663efc371b1729dcc7788777 (patch) | |
tree | e240a2f2795779aaae95c843a7ae35c75349e2fb /src/glsl/opt_function_inlining.cpp | |
parent | 89c35c59a4421db863ba70b28a546b294f7b1ba9 (diff) | |
download | external_mesa3d-d343e3d98c9ef639663efc371b1729dcc7788777.zip external_mesa3d-d343e3d98c9ef639663efc371b1729dcc7788777.tar.gz external_mesa3d-d343e3d98c9ef639663efc371b1729dcc7788777.tar.bz2 |
glsl: Get rid of hardcoded arrays of shader target names.
We already have a function for converting a shader type index to a
string: _mesa_shader_type_to_string().
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/glsl/opt_function_inlining.cpp')
0 files changed, 0 insertions, 0 deletions