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authorPaul Berry <stereotype441@gmail.com>2013-12-17 09:46:08 -0800
committerPaul Berry <stereotype441@gmail.com>2013-12-30 11:21:21 -0800
commitd343e3d98c9ef639663efc371b1729dcc7788777 (patch)
treee240a2f2795779aaae95c843a7ae35c75349e2fb /src/glsl/opt_function_inlining.cpp
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glsl: Get rid of hardcoded arrays of shader target names.
We already have a function for converting a shader type index to a string: _mesa_shader_type_to_string(). Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/glsl/opt_function_inlining.cpp')
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