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author | Paul Berry <stereotype441@gmail.com> | 2014-01-07 10:58:56 -0800 |
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committer | Paul Berry <stereotype441@gmail.com> | 2014-01-08 07:31:28 -0800 |
commit | 65511e5f22e2ba0a5ebd9210319a55d80ea5334e (patch) | |
tree | c53c382d8a27d392053524491f708499556e59d6 /src/glsl/standalone_scaffolding.cpp | |
parent | 1722f5e73ee73e7c2ab58a4be39c95c2a55b154f (diff) | |
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mesa: Store gl_shader_stage enum in gl_shader objects.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 73dfe5c..6a71745 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -76,6 +76,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; + shader->Stage = _mesa_shader_enum_to_shader_stage(type); shader->Name = name; shader->RefCount = 1; } |