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authorPaul Berry <stereotype441@gmail.com>2014-01-07 10:58:56 -0800
committerPaul Berry <stereotype441@gmail.com>2014-01-08 07:31:28 -0800
commit65511e5f22e2ba0a5ebd9210319a55d80ea5334e (patch)
treec53c382d8a27d392053524491f708499556e59d6 /src/glsl/standalone_scaffolding.cpp
parent1722f5e73ee73e7c2ab58a4be39c95c2a55b154f (diff)
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mesa: Store gl_shader_stage enum in gl_shader objects.
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 73dfe5c..6a71745 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -76,6 +76,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
shader = rzalloc(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(type);
shader->Name = name;
shader->RefCount = 1;
}