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author | Martin Peres <martin.peres@linux.intel.com> | 2015-05-21 15:51:09 +0300 |
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committer | Martin Peres <martin.peres@linux.intel.com> | 2015-06-04 09:25:00 +0300 |
commit | 87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch) | |
tree | c96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/glsl/tests | |
parent | 4fd42a7c2798d03476c84b79cb855984a15c222c (diff) | |
download | external_mesa3d-87a4bc511811327a00f9bbc1b6870b7fa46675f7.zip external_mesa3d-87a4bc511811327a00f9bbc1b6870b7fa46675f7.tar.gz external_mesa3d-87a4bc511811327a00f9bbc1b6870b7fa46675f7.tar.bz2 |
mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to
explicitely say that a uniform is built-in. In the case where it is,
no storage is defined to make it clear that it is read-only from the
mesa side. I fixed all the places in the code that made use of the
structure that I changed. Any place making a wrong assumption and using
the storage straight away will just crash.
This patch seems to implement the path of least resistance towards
listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs).
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Diffstat (limited to 'src/glsl/tests')
-rw-r--r-- | src/glsl/tests/set_uniform_initializer_tests.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/tests/set_uniform_initializer_tests.cpp b/src/glsl/tests/set_uniform_initializer_tests.cpp index d3fdeb3..91227d9 100644 --- a/src/glsl/tests/set_uniform_initializer_tests.cpp +++ b/src/glsl/tests/set_uniform_initializer_tests.cpp @@ -110,7 +110,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, num_storage); - prog->NumUserUniformStorage = num_storage; + prog->NumUniformStorage = num_storage; prog->UniformStorage[index_to_set].name = (char *) name; prog->UniformStorage[index_to_set].type = type; @@ -155,7 +155,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, static void verify_initialization(struct gl_shader_program *prog, unsigned actual_index) { - for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) { + for (unsigned i = 0; i < prog->NumUniformStorage; i++) { if (i == actual_index) { EXPECT_TRUE(prog->UniformStorage[actual_index].initialized); } else { |