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authorEric Anholt <eric@anholt.net>2009-07-29 12:15:14 -0700
committerEric Anholt <eric@anholt.net>2009-10-01 14:31:03 -0700
commit7d4b7460b0e565d0574c00d1d40c426cfebc290d (patch)
tree29c54c99d6034ca653f46b90e413e82571580d4c /src/mesa/drivers/dri/i915/intel_tris.c
parent96a3c69d48bb7c021181e061d010cca08198ae4c (diff)
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i915: Enable ARB_vertex_shader for both i915 and i830.
Since the TNL is all done in software anyway, it should be the same to the user who's probably using ARB_vertex_program otherwise, but gives them a nicer programming environment.
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_tris.c')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index a905455..0641e6d 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1076,7 +1076,9 @@ intelRunPipeline(GLcontext * ctx)
intel->NewGLState = 0;
}
+ intel_map_vertex_shader_textures(ctx);
_tnl_run_pipeline(ctx);
+ intel_unmap_vertex_shader_textures(ctx);
_mesa_unlock_context_textures(ctx);
}