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author | Anuj Phogat <anuj.phogat@gmail.com> | 2013-08-30 12:34:36 -0700 |
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committer | Anuj Phogat <anuj.phogat@gmail.com> | 2013-11-01 16:01:47 -0700 |
commit | e919e5ee4e0dd1bab511e402c1265208f139fcc1 (patch) | |
tree | c1ed25fdb7f4f3abd2f01d664c7f2c63046b8fbd /src/mesa | |
parent | 3c28b2c09f491bfa55dc9e5d7858a8b900c25432 (diff) | |
download | external_mesa3d-e919e5ee4e0dd1bab511e402c1265208f139fcc1.zip external_mesa3d-e919e5ee4e0dd1bab511e402c1265208f139fcc1.tar.gz external_mesa3d-e919e5ee4e0dd1bab511e402c1265208f139fcc1.tar.bz2 |
mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the
GL_ARB_sample_shading extension.
V2: Move GL_ARB_sample_shading to ARB extension list.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 285ec37..48c4e9f 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -118,6 +118,7 @@ static const struct extension extension_table[] = { { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 }, { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, { "GL_ARB_robustness", o(dummy_true), GL, 2010 }, + { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 }, { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 087bc37..476888b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3245,6 +3245,7 @@ struct gl_extensions GLboolean ARB_occlusion_query; GLboolean ARB_occlusion_query2; GLboolean ARB_point_sprite; + GLboolean ARB_sample_shading; GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_atomic_counters; GLboolean ARB_shader_bit_encoding; |