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authorDave Airlie <airlied@redhat.com>2012-09-14 10:13:01 +1000
committerDave Airlie <airlied@gmail.com>2012-09-15 08:22:55 +1000
commit88b0790b1ae8864d4ec6196b3939498bbffdbb5f (patch)
tree4de2b64235ad51a222889298fa7dcd1d1d3994c0 /src
parent53d46bc787318ccf9911fdd1d5fe99ee4db7f41a (diff)
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mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic, we should prefix it with something just to be nice. Should be applied to stable + 9.0 Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glcpp/glcpp.c2
-rw-r--r--src/glsl/glcpp/glcpp.h2
-rw-r--r--src/glsl/glcpp/pp.c2
-rw-r--r--src/glsl/glsl_parser_extras.h2
-rw-r--r--src/glsl/main.cpp2
-rw-r--r--src/glsl/test_optpass.cpp2
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
7 files changed, 7 insertions, 7 deletions
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
index e461a65..35db470 100644
--- a/src/glsl/glcpp/glcpp.c
+++ b/src/glsl/glcpp/glcpp.c
@@ -111,7 +111,7 @@ main (int argc, char *argv[])
if (shader == NULL)
return 1;
- ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
+ ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
printf("%s", shader);
fprintf(stderr, "%s", info_log);
diff --git a/src/glsl/glcpp/glcpp.h b/src/glsl/glcpp/glcpp.h
index a13ade6..a459289 100644
--- a/src/glsl/glcpp/glcpp.h
+++ b/src/glsl/glcpp/glcpp.h
@@ -196,7 +196,7 @@ void
glcpp_parser_destroy (glcpp_parser_t *parser);
int
-preprocess(void *ralloc_ctx, const char **shader, char **info_log,
+glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api);
/* Functions for writing to the info log */
diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c
index 9170d14..11b2941 100644
--- a/src/glsl/glcpp/pp.c
+++ b/src/glsl/glcpp/pp.c
@@ -150,7 +150,7 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
}
int
-preprocess(void *ralloc_ctx, const char **shader, char **info_log,
+glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api)
{
int errors;
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index fc08ee2..c8c40ab 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -296,7 +296,7 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
extern "C" {
#endif
-extern int preprocess(void *ctx, const char **shader, char **info_log,
+extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api);
extern void _mesa_destroy_shader_compiler(void);
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 64c2496..04143ad 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -144,7 +144,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
const char *source = shader->Source;
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
state->extensions, ctx->API) != 0;
if (!state->error) {
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 31f65c3..5ed1170 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -216,7 +216,7 @@ int test_optpass(int argc, char **argv)
} else {
shader->Source = input.c_str();
const char *source = shader->Source;
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
state->extensions, ctx->API) != 0;
if (!state->error) {
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index d675da2..c9c6db1 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
return;
}
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {