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-rw-r--r--src/mesa/main/matrix.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 227f54b..6573a46 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,21 +1,21 @@
-/* $Id: matrix.c,v 1.26 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: matrix.c,v 1.27 2000/11/22 07:32:17 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -46,7 +46,7 @@
#include "matrix.h"
#include "mem.h"
#include "mmath.h"
-#include "types.h"
+#include "mtypes.h"
#include "math/m_matrix.h"
#endif
@@ -95,15 +95,15 @@ _mesa_Frustum( GLdouble left, GLdouble right,
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glFrustrum" );
if (nearval <= 0.0 ||
- farval <= 0.0 ||
- nearval == farval ||
- left == right ||
- top == bottom)
+ farval <= 0.0 ||
+ nearval == farval ||
+ left == right ||
+ top == bottom)
{
gl_error( ctx, GL_INVALID_VALUE, "glFrustum" );
return;
}
-
+
_math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval );
}
@@ -117,10 +117,10 @@ _mesa_Ortho( GLdouble left, GLdouble right,
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glOrtho" );
-
- if (left == right ||
- bottom == top ||
- nearval == farval)
+
+ if (left == right ||
+ bottom == top ||
+ nearval == farval)
{
gl_error( ctx, GL_INVALID_VALUE, "gl_Ortho" );
return;
@@ -156,7 +156,7 @@ _mesa_PushMatrix( void )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushMatrix");
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glPushMatrix %s\n",
+ fprintf(stderr, "glPushMatrix %s\n",
gl_lookup_enum_by_nr(ctx->Transform.MatrixMode));
switch (ctx->Transform.MatrixMode) {
@@ -209,7 +209,7 @@ _mesa_PopMatrix( void )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopMatrix");
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glPopMatrix %s\n",
+ fprintf(stderr, "glPopMatrix %s\n",
gl_lookup_enum_by_nr(ctx->Transform.MatrixMode));
switch (ctx->Transform.MatrixMode) {
@@ -306,7 +306,7 @@ _mesa_MultMatrixf( const GLfloat *m )
/*
- * Multiply the active matrix by an arbitary matrix.
+ * Multiply the active matrix by an arbitary matrix.
*/
void
_mesa_MultMatrixd( const GLdouble *m )
@@ -450,7 +450,7 @@ gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height )
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glViewport %d %d %d %d\n", x, y, width, height);
-
+
/* clamp width, and height to implementation dependent range */
width = CLAMP( width, 1, MAX_WIDTH );
height = CLAMP( height, 1, MAX_HEIGHT );
@@ -503,7 +503,7 @@ _mesa_DepthRange( GLclampd nearval, GLclampd farval )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthRange");
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glDepthRange %f %f\n", nearval, farval);
+ fprintf(stderr, "glDepthRange %f %f\n", nearval, farval);
n = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
f = (GLfloat) CLAMP( farval, 0.0, 1.0 );